niki
eaa043c3ff
vulkan: report approximate used texture memory
2022-09-20 12:36:56 +02:00
niki
f8af91ece5
vulkan: provide vulkan headers ourselves
2022-09-20 01:59:51 +02:00
slime73
8695e6160c
Merge pull request #1789 from nikeinikei/vulkan
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Vulkan Graphics Backend
2022-09-19 16:44:06 -03:00
niki
58c801be58
vulkan: fix incorrect samplers
2022-09-19 19:51:48 +02:00
niki
fe8cbfecbf
vulkan: remove shader version code
2022-09-19 15:43:25 +02:00
niki
50cc954d6a
vulkan: determine correct supported api version
2022-09-19 15:38:33 +02:00
niki
ba759f5bc0
vulkan: use SamplerState::toKey for caching
2022-09-19 14:23:46 +02:00
niki
4b13e5b99d
vulkan: fix linux build attempt 4
2022-09-18 22:04:20 +02:00
niki
87c9b74c8e
vulkan: fix linux build attempt 5
2022-09-18 22:00:28 +02:00
niki
67d607fff6
vulkan: fix linux build attempt 3
2022-09-18 21:23:15 +02:00
niki
faf36e5a92
vulkan: fix linux build (attempt 2)
2022-09-18 21:03:18 +02:00
niki
6de16f18e9
vulkan: fix linux build
2022-09-18 20:50:06 +02:00
niki
850749fac0
linux build: use c++14
2022-09-18 20:39:55 +02:00
niki
40ff636d6c
vulkan: fix c++11 compatibility
2022-09-18 16:50:12 +02:00
niki
9fde550ab5
prioritize opengl over vulkan
2022-09-18 16:11:08 +02:00
niki
9af9bb5bd5
vulkan: keep track of window stencil buffer
2022-09-18 14:16:42 +02:00
niki
6e944f9db8
vulkan: fix memory leak in Shader
2022-09-18 05:55:37 +02:00
niki
9a91cfd593
vulkan: use staging buffer for Buffer operations
2022-09-18 04:31:24 +02:00
niki
bf6915ae73
vulkan: garbage collect unused objects
2022-09-18 02:57:29 +02:00
niki
cf099946a1
vulkan: fix depth stencil textures
2022-09-18 00:18:32 +02:00
niki
e128f3453e
vulkan: implement compressed textures
2022-09-17 20:32:34 +02:00
niki
aec9e201f5
vulkan: implement volume textures
2022-09-16 13:49:31 +02:00
Klonan
ae8b5551de
FIx polyline adding NaN normals, which breaks the line rendering
2022-09-16 11:02:31 +02:00
niki
3a74fecb22
vulkan: outsource used libraries
2022-09-16 02:25:36 +02:00
niki
ccf8cb45c9
vulkan: implement storage and texel buffers
2022-09-16 00:30:26 +02:00
niki
f4c38eb00a
Revert "vulkan: use push constants for builtin uniforms"
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This reverts commit 47e3fc85d2 .
2022-09-15 15:55:47 +02:00
niki
47e3fc85d2
vulkan: use push constants for builtin uniforms
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when available
2022-09-15 15:17:06 +02:00
niki
d1da47dbf0
vulkan: implement screenshots
2022-09-14 17:31:53 +02:00
niki
4e59b563a4
vulkan: implement texture msaa
2022-09-14 14:15:57 +02:00
niki
726cd147c8
vulkan: render targets with mip and slice
2022-09-14 13:48:13 +02:00
niki
7866dde319
vulkan: use sdl to dynamically load vulkan
2022-09-14 13:31:09 +02:00
niki
82f079eebd
vulkan: fix linux build
2022-09-13 17:39:12 +02:00
niki
46598480c4
vulkan: try fix github actions linux build
2022-09-13 14:34:11 +02:00
niki
6a2d1a9edd
vulkan: use dynamic loading
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If Vulkan ist not available on a system the program will still run,
and it will fallback to opengl.
2022-09-13 14:11:24 +02:00
niki
fb44ddb546
vulkan: document change in changes.txt
2022-09-13 13:09:57 +02:00
niki
faeca1c4bc
vulkan: fix wrong image layout validation warnings
2022-09-12 13:46:03 +02:00
niki
6d9f855bf4
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-09-11 17:49:43 +02:00
niki
76199688f6
vulkan: implement discard
2022-09-11 17:09:38 +02:00
niki
fd951909c0
vulkan: add more optional extensions
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VK_KHR_dedicated_allocation, VK_KHR_buffer_device_address,
and VK_EXT_memory_budget can get used by VMA.
VK_KHR_spirv_1_4 can get used by the Shader.
VK_KHR_spirv_1_4 depends on VK_KHR_shader_float_controls.
VK_KHR_dedicated_allocation depends on VK_KHR_get_memory_requirements2
2022-09-11 15:03:40 +02:00
niki
ef80e11b4d
vulkan: add support for uniform texture arrays
2022-09-11 13:02:38 +02:00
niki
294761713f
vulkan: fix bug: incorrect uniform values
2022-09-11 04:20:45 +02:00
slime
9c46b75138
ImageData:encode now supports saving exr image files.
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Also add support for loading uint exr image files, and fix a memory leak in the exr loading code.
Resolves #1813 .
2022-09-10 23:17:42 -03:00
niki
1658c89f3d
vulkan: add support for custom depth/stencil tex
2022-09-11 01:57:23 +02:00
niki
816e3f01a2
vulkan: correctly order gpu commands
2022-09-10 19:21:31 +02:00
niki
a93d153792
vulkan: adjust code styling
2022-09-10 17:40:46 +02:00
niki
57207606c0
vulkan: implement Shader::getVertexAttributeIndex
2022-09-10 15:27:45 +02:00
niki
2010675bff
vulkan: fix typo
2022-09-09 23:42:28 +02:00
niki
8807c3dd37
vulkan: fix case where msaa = 1
2022-09-09 23:14:44 +02:00
niki
9025631231
vulkan: modify descriptor set allocation
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Setting the size of each descriptor pool to one
was a hack introduced to make the code work on android.
Changing the code to now allocate all descriptor sets at once
should fix the previous crash.
Not tested yet.
2022-09-09 12:02:30 +02:00
slime
9be43d671c
https: windows: fix truncated body data returned from GET methods
2022-09-04 23:38:39 -03:00