Commit Graph

3816 Commits

Author SHA1 Message Date
Garrett Brown dfd8c84d43 replace isfinite with std::isfinite 2020-10-17 22:40:07 -04:00
Garrett Brown 1b74b34cce Update userdata stuff to how new box2d wants it 2020-10-17 22:30:01 -04:00
Garrett Brown 77f238767f Update to box2d 2.4.1 2020-10-17 22:15:18 -04:00
Garrett Brown 7d24beab90 Add box2d to includes 2020-09-17 09:51:38 -04:00
Garrett Brown bd4f256735 Lower case folders 2020-09-17 09:37:23 -04:00
Garrett Brown 228e0b9df1 Fix casing here? 2020-09-16 21:47:58 -04:00
Garrett Brown a16640c89c Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions. 2020-08-23 02:50:47 -04:00
Garrett Brown 2d6efd8b8d Update mk file 2020-08-18 00:19:37 -04:00
Garrett Brown ed257083c3 Revert this whitespace change 2020-08-16 22:42:29 -04:00
Garrett Brown 10002c91db Didn't mean to change these 2020-08-16 21:20:16 -04:00
Garrett Brown be5ad1f445 Fix isfinite erroring 2020-08-16 20:57:20 -04:00
Garrett Brown b074ae8f4c Gotta lowercase these too 2020-08-16 19:39:36 -04:00
Garrett Brown 350054e190 Rename Box2D folder to box2d 2020-08-16 19:28:20 -04:00
Garrett Brown 8f4476ca3d Add one sided edge support. Just not sure if the ghost vertices are fine. 2020-08-16 19:12:56 -04:00
Garrett Brown 09db462fd6 Fixes 2020-08-16 19:01:59 -04:00
Garrett Brown 59a1a4b2cd Finish wrapper function renames 2020-08-16 18:27:51 -04:00
Garrett Brown a5004f4c8d Add assert modification 2020-08-16 18:25:03 -04:00
Garrett Brown 74c6021e8d Starting box2d update 2020-08-16 10:40:04 -04:00
Alex Szpakowski 365387150e Merge branch 'master' into 12.0-development 2020-08-09 12:25:07 -03:00
Alex Szpakowski 5f4d2f3323 Fix love.graphics.newVolumeImage when explicit mipmaps are given
Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski aa219c0d7a Simplify some boilerplate internal code 2020-08-02 16:00:08 -03:00
Alex Szpakowski f168333938 Simplify Buffer APIs.
Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
2020-08-01 21:51:37 -03:00
Alex Szpakowski b011487a3e Add new texel buffer type.
GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).

Shader:send accepts a texel Buffer for samplerBuffer uniforms.

Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski 3c65d5ae41 love.graphics.newIndexBuffer uses 0-based index values.
It can't be consistent with other buffer types or Buffer methods if it's 1-based.
2020-07-27 17:35:16 -03:00
Alex Szpakowski de370beb68 Remove deprecation notices from newImage for now 2020-07-26 16:59:09 -03:00
Alex Szpakowski 6045b0f483 Merge branch 'GraphicsBuffer' into 12.0-development 2020-07-26 16:49:59 -03:00
Alex Szpakowski 2d7267a428 Add Buffer:isBufferType and Buffer:isCPUReadable. 2020-07-26 16:43:40 -03:00
Alex Szpakowski 36b0394afc Add love.graphics.newVertexBuffer and love.graphics.newBuffer. 2020-07-26 16:32:18 -03:00
Alex Szpakowski d75f5df80d Add Buffer methods
flush, setArrayData, setElement, getElement, getElementCount, getElementStride, getSize, getFormat
2020-07-25 19:48:54 -03:00
Alex Szpakowski 1d087cc5c2 Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes. 2020-07-21 21:56:47 -03:00
Alex Szpakowski 7ad5e5a21a Fix newMesh(format, ...). Fix Mesh:attachAttribute.
Deprecate the mesh argument variant of attachAttribute in favor of the buffer argument variant.
2020-07-21 21:46:45 -03:00
Alex Szpakowski c2be89f130 Fix crashes when creating a Buffer. 2020-07-21 20:50:49 -03:00
Alex Szpakowski 77834d8e6c Add a Data object variant of love.graphics.newIndexBuffer 2020-07-21 19:09:13 -03:00
Alex Szpakowski 3b67db4672 Add love.graphics.newIndexBuffer 2020-07-21 18:57:50 -03:00
Alex Szpakowski 834cddc34c Add Mesh:getVertexBuffer. 2020-07-20 22:13:30 -03:00
Alex Szpakowski e60736f5a6 Add Mesh:set/getIndexBuffer. 2020-07-20 22:10:08 -03:00
Alex Szpakowski 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 2020-07-20 18:13:27 -03:00
Alex Szpakowski 0c7793e195 Fix detection of #pragma language glsl3 in shaders 2020-07-19 15:41:04 -03:00
Alex Szpakowski f848b201ae Merge branch 'master' into 12.0-development 2020-07-18 21:29:36 -03:00
Alex Szpakowski dde3db3006 Apply Image:replacePixels/missing text workaround to more ATI drivers
issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski d60d8867f4 Possible workaround for an Intel driver bug with readable depth buffers
https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski 50eeed7bb1 Fix Shader:send's Data variant when a matrix layout arg is used.
Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski 96b8d29a5c Clean up code for computing smooth line vertex colors. 2020-06-28 21:58:13 -03:00
Miku AuahDark a5cc52478f Merge branch 'master' into 12.0-development 2020-06-15 13:48:24 +08:00
Miku AuahDark cd6bbc1299 Merge branch 'master' of https://github.com/love2d/love 2020-06-15 13:44:28 +08:00
Miku AuahDark 74ceb08dce Add LodePNG and stb_image to license 2020-06-15 13:43:36 +08:00
Miku AuahDark 4191351f55 Update stb_image to 2.25 2020-06-15 13:23:53 +08:00
Miku AuahDark 5602d29812 Update lodepng to 20200306 2020-06-15 13:18:36 +08:00
Miku AuahDark b092347823 Enable JIT in Android 2020-06-10 12:22:16 +08:00
Alex Szpakowski c1d5937d0e Merge pull request #1584 from qaisjp/fix/github-typo
Fix "github" typo in readme
2020-06-08 23:16:26 -03:00