When creating a texture with user-specified mipmaps, it no longer errors if all mipmaps down to 1x1 aren't present.
Added a 'mipmapcount' field to the settings table in newImage and friends (only used when mipmaps are enabled for the texture.) If it's set, only mipmap levels up to the specified count will be created instead of always creating the full range.
Old OpenGL ES 2 devices don't support loading a mipmapped texture without the full mipmap range, so there's a new 'mipmaprange' boolean field in the table returned by love.graphics.getSupported.
Previously it would discard them, which needed the user to call love.graphics.clear afterward to get them into a valid state.
The current code has suboptimal performance if the user still calls clear after setCanvas (a common situation), so more optimizations will probably be needed.
Fixes#1843.
Right now we have to recreate the swapchain everytime vsync
/ present mode changes.
VK_EXT_swapchain_maintenance1 might remove the need for this.
However, right now there are not any drivers yet that support it.
In the future, this might be the better way to handle this situation.
This a significant refactor / rewrite of much of the love.graphics Font code.
Text positioning is now split into TextShaper classes in the love.font module. This isn't exposed to users yet.
BMFonts and ImageFonts use the same text shaping as before (in the new TextShaper API). Fonts loaded via FreeType now use Harfbuzz for text shaping.
The new code isn't at feature-parity with the old code yet. Harfbuzz-based text shaping enables kerning support in more fonts, character combining into ligature glyphs, and directions other than left-to-right (this isn't supported in love yet).
This is not actually needed. The api version specified when creating
the vulkan instance should be the highest api version that might
be used by the application, which can be higher than the supported
instance version. VMA can make use of vulkan 1.3 features so this
can be hardcoded to VK_API_VERSION_1_3.
If the size of the default uniform block ends up being 0,
there will be a crash since creating a buffer of size 0
is invalid. A simple if-statement fixes this issue