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https://github.com/love2d/love.git
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Merge branch 'main' into 12.0-development
This commit is contained in:
@@ -19,7 +19,7 @@ jobs:
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- name: Checkout love-appimage-source
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uses: actions/checkout@v3
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with:
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repository: MikuAuahDark/love-appimage-source
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repository: love2d/love-appimage-source
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ref: 12.x
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- name: Checkout LÖVE
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uses: actions/checkout@v3
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@@ -1,118 +0,0 @@
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!include "MUI2.nsh" # Modern look, plxz
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Name "LOVE"
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OutFile ${LOVEEXE}
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InstallDir $PROGRAMFILES\LOVE
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InstallDirRegKey HKCU "Software\LOVE" ""
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# Graphics
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!define MUI_ICON "${LOVEICODIR}\love.ico"
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!define MUI_UNICON "${LOVEICODIR}\love.ico"
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!define MUI_ABORTWARNING
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!define MUI_HEADERIMAGE
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!define MUI_HEADERIMAGE_BITMAP "${LOVEICODIR}\top.bmp" # optional
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!define MUI_WELCOMEFINISHPAGE_BITMAP "${LOVEICODIR}\left.bmp"
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!define MUI_UNWELCOMEFINISHPAGE_BITMAP "${LOVEICODIR}\left.bmp"
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!define MUI_WELCOMEPAGE_TITLE "LÖVE Setup"
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!define MUI_WELCOMEPAGE_TEXT "This will install LÖVE, the unquestionably awesome Lua game framework."
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# Pages
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!insertmacro MUI_PAGE_WELCOME
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!insertmacro MUI_PAGE_LICENSE "${LOVELICDIR}\license.txt"
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!insertmacro MUI_PAGE_COMPONENTS
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!insertmacro MUI_PAGE_DIRECTORY
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!insertmacro MUI_PAGE_INSTFILES
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!insertmacro MUI_UNPAGE_WELCOME
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!insertmacro MUI_UNPAGE_CONFIRM
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!insertmacro MUI_UNPAGE_INSTFILES
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# Languages
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!insertmacro MUI_LANGUAGE "English"
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# Main Program
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Section "LOVE" MainProg
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SectionIn RO
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SetOutPath $INSTDIR
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File "${LOVEBINDIR}\love.exe"
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File "${LOVEBINDIR}\DevIL.dll"
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File "${LOVEBINDIR}\SDL.dll"
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File "${LOVEBINDIR}\OpenAL32.dll"
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File "${LOVEBINDIR}\gme.dll"
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# File "${LOVEBINDIR}\lua51.dll"
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File "${LOVEICODIR}\love.ico"
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File "${LOVEICODIR}\game.ico"
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# Uninstaller
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WriteUninstaller $INSTDIR\Uninstall.exe
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# Add new start menu items
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CreateDirectory "$SMPROGRAMS\LOVE"
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CreateShortCut "$SMPROGRAMS\LOVE\LOVE.lnk" "$INSTDIR\love.exe"
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CreateShortCut "$SMPROGRAMS\LOVE\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
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WriteINIStr "$SMPROGRAMS\LOVE\Documentation.url" "InternetShortcut" "URL" "http://love2d.org/wiki/"
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# Desktop
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CreateShortCut "$DESKTOP\LOVE.lnk" "$INSTDIR\love.exe" ""
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# Registry
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WriteRegStr HKCU "Software\LOVE" "" $INSTDIR
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WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\LOVE" "DisplayName" "LOVE (remove only)"
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WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\LOVE" "UninstallString" "$INSTDIR\Uninstall.exe"
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# love file association
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WriteRegStr HKCR ".love" "" "LOVE"
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WriteRegStr HKCR "LOVE" "" "LOVE Game File"
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WriteRegStr HKCR "LOVE\DefaultIcon" "" "$INSTDIR\game.ico"
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WriteRegStr HKCR "LOVE\shell" "" "open"
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WriteRegStr HKCR "LOVE\shell\open" "" "Open in LOVE"
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WriteRegStr HKCR "LOVE\shell\open\command" "" "$INSTDIR\love.exe $\"%1$\""
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# Refresh shell icons
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System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v (0x08000000, 0, 0, 0)'
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SectionEnd
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# Descriptions
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LangString DESC_MainProg ${LANG_ENGLISH} "Main program."
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# Assign language strings to sections
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!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
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!insertmacro MUI_DESCRIPTION_TEXT ${MainProg} $(DESC_MainProg)
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!insertmacro MUI_FUNCTION_DESCRIPTION_END
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# Uninstall
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Section "Uninstall"
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Delete $INSTDIR\"DevIL.dll"
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Delete $INSTDIR\"SDL.dll"
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Delete $INSTDIR\"love.exe"
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Delete $INSTDIR\"OpenAL32.dll"
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Delete $INSTDIR\"gme.dll"
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# Delete $INSTDIR\"lua51.dll"
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Delete $INSTDIR\"game.ico"
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Delete $INSTDIR\"love.ico"
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RMDir $INSTDIR
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# Start menu
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Delete "$SMPROGRAMS\LOVE\LOVE.lnk"
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Delete "$SMPROGRAMS\LOVE\Uninstall.lnk"
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Delete "$SMPROGRAMS\LOVE\Documentation.url"
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RMDir "$SMPROGRAMS\LOVE"
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# Desktop
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Delete "$DESKTOP\LOVE.lnk"
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# Uninstall keys
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DeleteRegKey /ifempty HKCU "Software\LOVE"
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DeleteRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\LOVE"
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# love file association
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DeleteRegKey HKCR "LOVE"
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DeleteRegKey HKCR ".love"
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# Refresh shell icons
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System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v (0x08000000, 0, 0, 0)'
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SectionEnd
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@@ -420,6 +420,8 @@ int w_Texture_renderTo(lua_State *L)
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{
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Graphics::RenderTarget rt(luax_checktexture(L, 1));
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int args = lua_gettop(L);
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int startidx = 2;
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if (rt.texture->getTextureType() != TEXTURE_2D)
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@@ -455,8 +457,7 @@ int w_Texture_renderTo(lua_State *L)
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}
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);
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lua_settop(L, 2); // make sure the function is on top of the stack
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int status = lua_pcall(L, 0, 0, 0);
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int status = lua_pcall(L, args - startidx, 0, 0);
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graphics->setRenderTargets(oldtargets);
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