vulkan: fix incorrect textures in shader uniforms

This commit is contained in:
niki
2022-12-24 22:37:58 +01:00
parent 28c69597e4
commit 8694c44207
4 changed files with 42 additions and 44 deletions
+6 -16
View File
@@ -358,7 +358,7 @@ void Graphics::submitGpuCommands(bool present, void *screenshotCallbackData)
}
}
endRecordingGraphicsCommands(present);
endRecordingGraphicsCommands();
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE)
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
@@ -410,7 +410,7 @@ void Graphics::submitGpuCommands(bool present, void *screenshotCallbackData)
callbacks.clear();
}
startRecordingGraphicsCommands(false);
startRecordingGraphicsCommands();
}
}
@@ -1103,7 +1103,7 @@ void Graphics::beginFrame()
cleanUpFn();
cleanUpFunctions.at(currentFrame).clear();
startRecordingGraphicsCommands(true);
startRecordingGraphicsCommands();
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
@@ -1134,7 +1134,7 @@ void Graphics::beginFrame()
usedShadersInFrame.clear();
}
void Graphics::startRecordingGraphicsCommands(bool newFrame)
void Graphics::startRecordingGraphicsCommands()
{
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@@ -1149,7 +1149,7 @@ void Graphics::startRecordingGraphicsCommands(bool newFrame)
setDefaultRenderPass();
}
void Graphics::endRecordingGraphicsCommands(bool present) {
void Graphics::endRecordingGraphicsCommands() {
if (renderPassState.active)
endRenderPass();
@@ -1157,16 +1157,6 @@ void Graphics::endRecordingGraphicsCommands(bool present) {
throw love::Exception("failed to record command buffer");
}
uint32_t Graphics::getNumImagesInFlight() const
{
return MAX_FRAMES_IN_FLIGHT;
}
uint32_t Graphics::getFrameIndex() const
{
return static_cast<uint32_t>(currentFrame);
}
const VkDeviceSize Graphics::getMinUniformBufferOffsetAlignment() const
{
return minUniformBufferOffsetAlignment;
@@ -2263,7 +2253,7 @@ void Graphics::prepareDraw(const VertexAttributes &attributes, const BufferBindi
}
}
if (usesConstantVertexColor(attributes))
if (!usesConstantVertexColor(attributes))
{
bufferVector.push_back((VkBuffer)defaultConstantColor->getHandle());
offsets.push_back((VkDeviceSize)0);
+2 -4
View File
@@ -289,8 +289,6 @@ public:
void queueCleanUp(std::function<void()> cleanUp);
void addReadbackCallback(std::function<void()> callback);
void submitGpuCommands(bool present, void *screenshotCallbackData = nullptr);
uint32_t getNumImagesInFlight() const;
uint32_t getFrameIndex() const;
const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
graphics::Texture *getDefaultTexture() const;
VkSampler getCachedSampler(const SamplerState &sampler);
@@ -349,8 +347,8 @@ private:
void recreateSwapChain();
void initDynamicState();
void beginFrame();
void startRecordingGraphicsCommands(bool newFrame);
void endRecordingGraphicsCommands(bool present);
void startRecordingGraphicsCommands();
void endRecordingGraphicsCommands();
void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &configuration);
bool usesConstantVertexColor(const VertexAttributes &attribs);
void createVulkanVertexFormat(
+29 -21
View File
@@ -196,7 +196,7 @@ bool Shader::loadVolatile()
createPipelineLayout();
createDescriptorPoolSizes();
createStreamBuffers();
descriptorSetsVector.resize(vgfx->getNumImagesInFlight());
descriptorSetsVector.resize(MAX_FRAMES_IN_FLIGHT);
currentFrame = 0;
currentUsedUniformStreamBuffersCount = 0;
currentUsedDescriptorSetsCount = 0;
@@ -274,10 +274,11 @@ VkPipeline Shader::getComputePipeline() const
return computePipeline;
}
void Shader::newFrame(uint32_t frameIndex)
void Shader::newFrame()
{
currentFrame = frameIndex;
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
updatedUniforms.clear();
currentUsedUniformStreamBuffersCount = 0;
currentUsedDescriptorSetsCount = 0;
@@ -295,12 +296,10 @@ void Shader::newFrame(uint32_t frameIndex)
else
streamBuffers.at(0)->nextFrame();
if (currentUsedDescriptorSetsCount >= static_cast<uint32_t>(descriptorSetsVector.at(currentFrame).size()))
if (descriptorSetsVector.at(currentFrame).size() == 0)
descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
initDescriptorSet();
currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(0);
}
void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
@@ -336,7 +335,7 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
VkWriteDescriptorSet uniformWrite{};
uniformWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
uniformWrite.dstSet = currentDescriptorSet;
uniformWrite.dstBinding = uniformLocation;
uniformWrite.dstBinding = localUniformLocation;
uniformWrite.dstArrayElement = 0;
uniformWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uniformWrite.descriptorCount = 1;
@@ -345,6 +344,8 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
vkUpdateDescriptorSets(device, 1, &uniformWrite, 0, nullptr);
currentUsedUniformStreamBuffersCount++;
updatedUniforms.insert(localUniformLocation);
}
static const std::vector<BuiltinUniform> builtinUniformTextures = {
@@ -365,18 +366,28 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
imageInfo.imageView = (VkImageView)texture->getRenderTargetHandle();
imageInfo.sampler = (VkSampler)texture->getSamplerHandle();
auto location = builtinUniformInfo[builtin]->location;
VkWriteDescriptorSet textureWrite{};
textureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
textureWrite.dstSet = currentDescriptorSet;
textureWrite.dstBinding = builtinUniformInfo[builtin]->location;
textureWrite.dstBinding = location;
textureWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
textureWrite.descriptorCount = 1;
textureWrite.pImageInfo = &imageInfo;
vkUpdateDescriptorSets(device, 1, &textureWrite, 0, nullptr);
updatedUniforms.insert(location);
}
}
for (const auto &u : uniformInfos)
{
if (updatedUniforms.find(u.second.location) == updatedUniforms.end())
updateUniform(&u.second, u.second.count);
}
vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, &currentDescriptorSet, 0, nullptr);
currentUsedDescriptorSetsCount++;
@@ -385,8 +396,6 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
initDescriptorSet();
}
Shader::~Shader()
@@ -399,7 +408,7 @@ void Shader::attach()
auto &usedShadersInFrame = vgfx->getUsedShadersInFrame();
if (usedShadersInFrame.find(this) == usedShadersInFrame.end())
{
newFrame(vgfx->getFrameIndex());
newFrame();
usedShadersInFrame.insert(this);
}
@@ -532,6 +541,8 @@ void Shader::updateUniform(const UniformInfo* info, int count, bool internal)
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
updatedUniforms.insert(info->location);
}
void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures, int count)
@@ -544,6 +555,8 @@ void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures,
if (oldTexture)
oldTexture->release();
}
updateUniform(info, count);
}
void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count)
@@ -556,6 +569,8 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
if (oldBuffer)
oldBuffer->release();
}
updateUniform(info, count);
}
void Shader::calculateUniformBufferSizeAligned()
@@ -568,13 +583,6 @@ void Shader::calculateUniformBufferSizeAligned()
uniformBufferSizeAligned = factor * minAlignment;
}
void Shader::initDescriptorSet()
{
for (const auto &entry : uniformInfos)
if (Vulkan::getDescriptorType(entry.second.baseType) != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
updateUniform(&entry.second, entry.second.count, true);
}
void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
{
using namespace spirv_cross;
@@ -776,7 +784,7 @@ void Shader::compileShaders()
auto defaultUniformBlockSize = comp.get_declared_struct_size(type);
localUniformStagingData.resize(defaultUniformBlockSize);
localUniformData.resize(defaultUniformBlockSize);
uniformLocation = comp.get_decoration(resource.id, spv::DecorationBinding);
localUniformLocation = comp.get_decoration(resource.id, spv::DecorationBinding);
memset(localUniformStagingData.data(), 0, defaultUniformBlockSize);
memset(localUniformData.data(), 0, defaultUniformBlockSize);
@@ -956,7 +964,7 @@ void Shader::createDescriptorSetLayout()
if (!localUniformStagingData.empty())
{
VkDescriptorSetLayoutBinding uniformBinding{};
uniformBinding.binding = uniformLocation;
uniformBinding.binding = localUniformLocation;
uniformBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uniformBinding.descriptorCount = 1;
uniformBinding.stageFlags = stageFlags;
+5 -3
View File
@@ -35,6 +35,7 @@
#include <memory>
#include <unordered_map>
#include <queue>
#include <set>
namespace love
@@ -63,7 +64,7 @@ public:
const VkPipelineLayout getGraphicsPipelineLayout() const;
void newFrame(uint32_t frameIndex);
void newFrame();
void cmdPushDescriptorSets(VkCommandBuffer, VkPipelineBindPoint);
@@ -101,7 +102,6 @@ private:
const spirv_cross::SPIRType &type,
size_t baseoff,
const std::string &basename);
void initDescriptorSet();
void updateUniform(const UniformInfo *info, int count, bool internal);
VkDescriptorSet allocateDescriptorSet();
@@ -121,6 +121,8 @@ private:
std::queue<VkDescriptorSet> freeDescriptorSets;
std::vector<std::vector<VkDescriptorSet>> descriptorSetsVector;
std::set<uint32_t> updatedUniforms;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
std::vector<VkShaderModule> shaderModules;
@@ -135,7 +137,7 @@ private:
std::unique_ptr<StreamBuffer> uniformBufferObjectBuffer;
std::vector<uint8> localUniformData;
std::vector<uint8> localUniformStagingData;
uint32_t uniformLocation;
uint32_t localUniformLocation;
OptionalInt builtinUniformDataOffset;
std::unordered_map<std::string, int> attributes;