Alex Szpakowski
dc35db1c7b
Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print.
2014-01-15 23:38:39 -04:00
Alex Szpakowski
9b9671f5ee
Fixed a potential memory leak when a Font object errors
2014-01-15 23:03:39 -04:00
Alex Szpakowski
7f77c2d0b3
Canvas:renderTo now restores the previously active Canvas when done, instead of erroring if another Canvas is already active
2014-01-15 14:56:28 -04:00
Alex Szpakowski
639ddedc0a
Removed love.graphics.get/setPointStyle. ‘rough’ points are now the only possibility (resolves issue #581 ).
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--HG--
branch : minor
2014-01-15 03:32:07 -04:00
Alex Szpakowski
113093e4fc
Separated canvas texture creation code from FBO creation code
2014-01-13 01:47:06 -04:00
Alex Szpakowski
fda005c5ff
love.graphics.getScissor now has a proper C++ module method
2014-01-09 22:49:00 -04:00
Alex Szpakowski
c64b3d2527
Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
2014-01-09 22:18:37 -04:00
Alex Szpakowski
1d3c4e125e
Make love.graphics.reset call love.graphics.origin instead of clearing the internal pixel size stack
2014-01-05 15:52:12 -04:00
Alex Szpakowski
510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
2014-01-04 21:19:03 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
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Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski
ab1cf7fdc5
Really fixed setting the scissor and then changing Canvases
2013-12-31 23:37:04 -04:00
Alex Szpakowski
98b258b75f
Fixed font textures in OpenGL returning black RGB values when a shader is active (reverts changeset 69b0b4e)
2013-12-31 22:09:04 -04:00
Alex Szpakowski
f3bd944cf5
Reduced the RAM and VRAM space taken up by TrueType font glyphs by 1/2.
2013-12-31 20:15:55 -04:00
Alex Szpakowski
a00c006c44
The graphics viewport is now properly restored when switching from an active Canvas to no Canvas (resolves issue #817 )
2013-12-30 23:52:46 -04:00
Alex Szpakowski
cd303c7c62
Added Mesh:setWireframe and Mesh:isWireframe.
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This should *only* be used for debugging: the wireframe lines behave differently from regular love.graphics lines, and the functionality may not work on OpenGL ES.
2013-12-30 01:44:04 -04:00
Alex Szpakowski
27f36455e8
Fixed ParticleSystem:clone not duplicating position and area spread properly
2013-12-28 01:51:50 -04:00
Bart van Strien
90d041ed1b
Patch GLee for missing GLXContextID typedef after upstream (mesa) removal from header
2013-12-27 16:50:07 +01:00
Alex Szpakowski
bccac13432
Added ParticleSystem:clone()
2013-12-25 05:30:07 -04:00
Alex Szpakowski
d0d629a314
Fixed line width after love.graphics.scale with negative numbers (resolves issue #808 )
2013-12-18 03:15:44 -04:00
Alex Szpakowski
2ee869b0e8
Fixed some compiler warnings
2013-12-07 05:07:54 -04:00
Alex Szpakowski
c83e3c33c5
Fixed building as a universal binary on OS X (resolves issue #793 )
2013-11-20 17:55:30 -04:00
Alex Szpakowski
006f4dd600
Fixed
2013-11-17 05:47:38 -04:00
Alex Szpakowski
c0b28f9d07
Only apply an AMD-specific hack when generating mipmaps on AMD GPUs
2013-11-17 05:44:09 -04:00
Alex Szpakowski
0214bab0fe
Reduced initialization time of the graphics module in OS X by ~80ms
2013-11-15 15:41:15 -04:00
Alex Szpakowski
c8f5494900
Images, Canvases, Quads, and Fonts now have the same vertex winding order
2013-11-10 19:57:13 -04:00
Alex Szpakowski
c1b4f31578
Fixed detection for shader support
2013-11-06 01:50:54 -04:00
Alex Szpakowski
83d3eae1e7
Fixed error messages in Shader:send and love.math.newRandomGenerator to include the line number
2013-11-04 15:03:45 -04:00
vrld
3b04eeeec8
Fix #756 : Sending an Image to a shader does not retain it
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Each shader contains a map of uniform name -> bound retainable Object. After
setting the uniform, sendImage() and sendCanvas() release() the Object with
the requested name (if present) and record the new Image/Canvas.
Related bugfix: Shader::attach() calls retain()/release() on the shader.
2013-11-03 18:27:36 +01:00
Alex Szpakowski
4e321697d3
Renamed Font:hasGlyph to Font:hasGlyphs, and expanded it to accept multiple arguments and full strings. Resolves issue #762 .
2013-10-25 21:56:32 -03:00
Alex Szpakowski
4e1c73c1f2
Removed Quad:flip (resolves issue #770 )
2013-10-24 17:46:21 -03:00
Alex Szpakowski
206a1abd81
Added Mesh:getVertices (resolves issue #771 )
2013-10-23 21:23:24 -03:00
Alex Szpakowski
faf483d156
Fixed error message when an invalid vertex index is given to Mesh:setVertex, Mesh:getVertex, and Mesh:setVertexMap (resolves issue #772 )
2013-10-23 13:52:04 -03:00
Alex Szpakowski
cfd030d4ab
Fixed building on Mac OS 10.9
2013-10-23 06:53:52 -03:00
rude
27de844472
Include <algorithm> when std::min/max is used.
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It won't build in Visual Studio 2013 unless we do this.
2013-10-23 00:09:12 +02:00
Alex Szpakowski
d9da19d665
Error for misspelled / invalid window attributes in love.window.setMode (resolves issue #736 )
2013-10-20 13:17:57 -03:00
Alex Szpakowski
b556dde3cb
love.graphics.draw(image, quad, x, y, ...) now errors instead of shifting parameters if the quad argument is nil
2013-10-14 03:38:07 -03:00
Alex Szpakowski
43b3629e01
Improved performance of Image:refresh
2013-10-13 16:31:29 -03:00
Alex Szpakowski
2710c6c488
Renamed Source:s/getDistance to Source:s/getAttenuationDistances (resolves issue #632 ).
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Fixed detection for mipmap sharpness support.
2013-10-10 23:05:45 -03:00
Alex Szpakowski
1c7c72472a
Removed unused wrap_Geometry.cpp file
2013-10-08 17:29:07 -03:00
Alex Szpakowski
206e184cde
love.graphics.print's x and y arguments now default to 0 (resolves issue #638 )
2013-10-07 23:52:30 -03:00
Alex Szpakowski
4fa7347e26
Reduced code duplication in love.graphics.newImage
2013-10-07 22:18:44 -03:00
Alex Szpakowski
fb34f5bc9e
Auto-padded NPOT images' texture coordinates are now scaled at draw time via the texture matrix (fixes auto-padded images with Meshes.) Also fixed love.graphics.newQuad.
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--HG--
branch : Mesh
2013-10-06 23:25:29 -03:00
Alex Szpakowski
d161d5c0fc
Fixed an uncaught exception in Mesh:getVertexMap
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--HG--
branch : Mesh
2013-10-01 23:52:20 -03:00
Alex Szpakowski
c426998b04
Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices
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--HG--
branch : Mesh
2013-09-30 04:30:17 -03:00
Alex Szpakowski
857296f107
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-30 04:00:28 -03:00
Alex Szpakowski
95eedcd1be
Using auto for some iterators for less dense-looking code
2013-09-30 02:35:10 -03:00
Alex Szpakowski
b59e3d9c35
Meshes now use vertex buffers for more efficient drawing.
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--HG--
branch : Mesh
2013-09-29 21:24:19 -03:00
Alex Szpakowski
c63e2ec624
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-29 04:58:26 -03:00
Alex Szpakowski
5f609c2e2b
OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/
2013-09-29 02:50:37 -03:00