Alex Szpakowski
bf1b409da1
Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2.
2015-06-21 20:28:26 -03:00
Alex Szpakowski
c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
2015-06-21 11:20:26 -03:00
Alex Szpakowski
5c49898cdf
Fixed lines drawn using the 'none' line join mode having missing sections of each line segment.
2015-04-25 18:56:47 -03:00
Alex Szpakowski
cf0968fc6d
Avoid some VC++ compiler warnings
2015-04-02 00:28:09 -03:00
Alex Szpakowski
06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
2015-03-16 22:55:58 -03:00
Alex Szpakowski
4fa5ab4a07
Fixed the winding order of triangles in SpriteBatches and ParticleSystems.
2015-03-04 16:03:01 -04:00
Alex Szpakowski
faa4a33fe9
Use triangle strips rather than triangle fans when possible.
...
--HG--
branch : minor
2015-02-28 02:32:34 -04:00
Alex Szpakowski
ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
...
--HG--
branch : minor
2015-02-20 01:20:08 -04:00
Alex Szpakowski
d58505012b
Added OpenGL ES support for the 'none' line join mode.
...
--HG--
branch : minor
2015-01-24 00:05:39 -04:00
Alex Szpakowski
1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
...
--HG--
branch : minor
2015-01-19 23:32:16 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
...
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
3a51f0ad08
Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions.
...
This will simplify the code and make it more maintainable when OpenGL ES 2+ support is added, compared to using the deprecated VA functions on desktop GL and the generic VA functions on GLES.
--HG--
branch : minor
2014-08-26 03:24:42 -03:00
Alex Szpakowski
8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
...
drawcalls: The number of internal draw calls made so far in the current frame.
canvasswitches: The number of times the active Canvas has been changed so far in the current frame.
texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts.
images: The number of active Image objects.
canvases: The number of active Canvas objects.
fonts: The number of active Font objects.
2014-08-21 15:01:29 -03:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
...
Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski
bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
2013-09-26 00:36:50 -03:00
Alex Szpakowski
7e4e5e9c0b
Resolved compiler warning
2013-08-08 22:06:11 -03:00
vrld
8b53bc385e
Fix line drawing artefact with nearly parallel segments.
2013-08-08 21:37:11 +02:00
vrld
0dea115abe
Add missing Polyline.{h,cpp}
2013-08-08 08:11:18 +02:00