slime
bded15ff2a
Decoders failing to allocate their buffer will cause a Lua error instead of crashing.
2022-08-25 19:44:10 -03:00
slime
db1bf4707c
Workaround for built-in shaders on some ES2 devices which don't support highp in pixel shaders.
2022-08-25 19:25:01 -03:00
slime
96820749ad
Potential optimization for built-in uniform access in shader code.
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Assigning to and accessing extra shader variables can increase VGPR / wave-variant register usage in shaders, which is often a limiting factor for performance in non-trivial shaders. Accessing the uniforms directly should bypass that.
2022-08-25 18:17:31 -03:00
slime73
48b791eb3e
Merge pull request #1831 from Er2ch/sdl-2.24.0
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SDL 2.24.0 support
2022-08-20 13:55:48 -03:00
Er2
53b20b1341
some fixes
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Fixed duration and love naming conventions.
2022-08-20 19:05:56 +03:00
Er2
7c9d6d5694
add Lua string for new controllers
2022-08-20 10:51:39 +03:00
Er2
0b4b1db9fe
SDL 2.24.0 support
2022-08-20 10:44:34 +03:00
slime
1afe5a56da
Merge branch 'main' into 12.0-development
2022-08-09 20:42:34 -03:00
slime
8495cefd3b
opengl: fix creating compressed array textures with > 1 layer.
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Fixes #1817 .
2022-08-09 20:37:48 -03:00
slime
ea3c9ee7e6
Merge branch 'main' into 12.0-development
2022-07-24 16:34:28 -03:00
slime
870021b8bd
Potentially fix a crash when calling Text:add("").
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#1824
2022-07-24 16:23:56 -03:00
slime
a2eaed33eb
Update lua-https to latest source. Adds new methods.
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The newly supported methods are HEAD, PUT, DELETE, and PATCH.
2022-07-22 22:42:35 -03:00
Alex Szpakowski
6d29384dc8
Merge pull request #1819 from Er2ch/12.0-development
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Fix compilation error on old SDL2 library.
2022-07-10 09:53:40 -03:00
Er2
a77acef358
Fix compilation error on old SDL2 library.
2022-07-10 15:26:12 +03:00
Alex Szpakowski
258d2334af
OpenGL: Fix missing 'keep' and 'zero' stencil action implementations.
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Fixes #1818
2022-07-09 09:00:58 -03:00
Alex Szpakowski
d586d18474
Properly use SDL's new Windows dpi scaling hint.
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Fixes #1814 .
Fixes #1421 .
2022-07-03 17:03:58 -03:00
Alex Szpakowski
814aaa95cd
Fix compilation on Windows
2022-06-18 18:09:58 -03:00
Alex Szpakowski
69c4a496dd
Fix a few minor compiler warnings
2022-06-18 17:59:55 -03:00
Alex Szpakowski
2149457c72
Merge branch 'main' into 12.0-development
2022-06-18 17:52:27 -03:00
Alex Szpakowski
131b53d795
Fix typo in Metal code for shader switching.
2022-06-18 17:15:20 -03:00
Alex Szpakowski
17b359f939
Windows: add support for high-dpi when capable SDL versions are used.
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Issue #1421
2022-06-11 19:49:26 -03:00
Alex Szpakowski
dd7e20fe18
Xcode project file maintenance
2022-06-09 19:57:53 -03:00
Alex Szpakowski
07f087c139
Fix newFileData and newThread outputting deprecation warnings.
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Fixes #1811 .
2022-06-09 19:57:31 -03:00
Alex Szpakowski
4a1d01c68c
Fix cmake builds
2022-05-30 22:14:02 -03:00
Alex Szpakowski
3a5c3df02f
Add sync and async texture and buffer readback APIs.
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- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.
The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).
Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
Alex Szpakowski
fb450b1df4
Add internal code for temporary buffers.
2022-05-30 21:46:55 -03:00
Alex Szpakowski
a533982cb4
Replace internal 'staging' buffer data type with new 'readback' type.
2022-05-30 21:43:25 -03:00
Miku AuahDark
7b66e50cfc
Add support for love.filedropped in Android.
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To send file to the filedropped callback, share the files to the game.
Note that for non-fused binary, if there's no game running, LOVE treat it as
*.love game to run.
2022-05-29 01:49:29 +08:00
Miku AuahDark
2879074177
Silence compiler warnings in isModifierActive.
2022-05-28 19:19:50 +08:00
Miku AuahDark
9e1e35ff39
Fixed love.audio.newSource(SoundData) variant.
2022-05-28 19:17:50 +08:00
Miku AuahDark
2822f17a39
Minor improvements and fixes to Android-specific code.
2022-05-28 13:47:53 +08:00
Miku AuahDark
aaeb318aa6
Android: Implement special path URI for passing file descriptors.
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This is to workaround the limitation of content:// URI severely limited.
2022-05-22 22:40:09 +08:00
Miku AuahDark
2016972607
Android: Reorder fused file preference.
2022-05-22 20:20:39 +08:00
Alex Szpakowski
502adfcb15
Merge pull request #1805 from MikuAuahDark/setadev
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Support for Audio Device Selection and Disconnection Callback
2022-05-10 18:22:49 -03:00
Miku AuahDark
e79c272140
Update dr_flac to 0.12.38
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Fix buzzing audio in some cases when decoding FLAC in Ogg container.
2022-05-07 12:18:24 +08:00
Miku AuahDark
7af537a417
Rename *OutputDevice(s) to *PlaybackDevice(s)
2022-05-07 11:04:28 +08:00
Miku AuahDark
b2a6abdc0a
Pass all stopped sources on love.audiodisconnected callback.
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The behavior of sources re-played during these times is inconsistent.
Streaming sources will desync while static sources stop completely.
2022-05-07 10:50:10 +08:00
Miku AuahDark
2cc93af436
Add love.audiodisconnected callback.
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The callback is fired when the audio has been disconnected.
2022-05-03 22:36:13 +08:00
Miku AuahDark
5e0f0dc02e
Add love.audio.setOutputDevice
2022-05-03 20:16:26 +08:00
Miku AuahDark
65b898903c
Add love.audio.getOutputDevice(s).
2022-05-03 19:29:24 +08:00
Miku AuahDark
5dd7902175
Use DRMP3_FALSE instead of "false" in MP3 seeking.
2022-05-02 09:44:56 +08:00
Miku AuahDark
5c3f8a8950
Fix compile error.
2022-05-02 09:43:08 +08:00
Miku AuahDark
c9ab08a2d3
Improve MP3 detection to reduce false positive.
2022-05-02 09:20:04 +08:00
Miku AuahDark
c19d7cab1e
Reorder sound decoder factory preference.
2022-05-02 07:40:48 +08:00
Miku AuahDark
2620225c03
Revert "Implement audio probing to reduce audio false positive."
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This reverts commit 5f386cfa87 and 17800813b9 .
2022-05-01 21:51:31 +08:00
Miku AuahDark
17800813b9
Fix iOS compile error.
2022-05-01 17:15:07 +08:00
Miku AuahDark
5f386cfa87
Implement audio probing to reduce audio false positive.
2022-05-01 17:01:50 +08:00
Alex Szpakowski
ee336e5393
opengl: restructure code for computing format support.
2022-04-23 13:15:58 -03:00
Alex Szpakowski
28a64c2b29
Use uint32 instead of int for some internal bit-flags.
2022-04-23 09:41:29 -03:00
Alex Szpakowski
b2ba63df18
Fix typo in error message
2022-04-23 09:40:02 -03:00