Garrett Brown
bd6d50e2a9
Rename to get/setKinematicState
2020-09-20 21:54:02 -04:00
thegrb93
e4c7a4e777
Add getState and setState
2020-09-16 21:39:55 -04:00
Alex Szpakowski
365387150e
Merge branch 'master' into 12.0-development
2020-08-09 12:25:07 -03:00
Alex Szpakowski
5f4d2f3323
Fix love.graphics.newVolumeImage when explicit mipmaps are given
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Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski
aa219c0d7a
Simplify some boilerplate internal code
2020-08-02 16:00:08 -03:00
Alex Szpakowski
f168333938
Simplify Buffer APIs.
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Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
2020-08-01 21:51:37 -03:00
Alex Szpakowski
b011487a3e
Add new texel buffer type.
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GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).
Shader:send accepts a texel Buffer for samplerBuffer uniforms.
Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski
3c65d5ae41
love.graphics.newIndexBuffer uses 0-based index values.
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It can't be consistent with other buffer types or Buffer methods if it's 1-based.
2020-07-27 17:35:16 -03:00
Alex Szpakowski
de370beb68
Remove deprecation notices from newImage for now
2020-07-26 16:59:09 -03:00
Alex Szpakowski
2d7267a428
Add Buffer:isBufferType and Buffer:isCPUReadable.
2020-07-26 16:43:40 -03:00
Alex Szpakowski
36b0394afc
Add love.graphics.newVertexBuffer and love.graphics.newBuffer.
2020-07-26 16:32:18 -03:00
Alex Szpakowski
d75f5df80d
Add Buffer methods
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flush, setArrayData, setElement, getElement, getElementCount, getElementStride, getSize, getFormat
2020-07-25 19:48:54 -03:00
Alex Szpakowski
1d087cc5c2
Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes.
2020-07-21 21:56:47 -03:00
Alex Szpakowski
7ad5e5a21a
Fix newMesh(format, ...). Fix Mesh:attachAttribute.
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Deprecate the mesh argument variant of attachAttribute in favor of the buffer argument variant.
2020-07-21 21:46:45 -03:00
Alex Szpakowski
c2be89f130
Fix crashes when creating a Buffer.
2020-07-21 20:50:49 -03:00
Alex Szpakowski
77834d8e6c
Add a Data object variant of love.graphics.newIndexBuffer
2020-07-21 19:09:13 -03:00
Alex Szpakowski
3b67db4672
Add love.graphics.newIndexBuffer
2020-07-21 18:57:50 -03:00
Alex Szpakowski
834cddc34c
Add Mesh:getVertexBuffer.
2020-07-20 22:13:30 -03:00
Alex Szpakowski
e60736f5a6
Add Mesh:set/getIndexBuffer.
2020-07-20 22:10:08 -03:00
Alex Szpakowski
3f4161dd5d
Merge branch '12.0-development' into GraphicsBuffer
2020-07-20 18:13:27 -03:00
Alex Szpakowski
0c7793e195
Fix detection of #pragma language glsl3 in shaders
2020-07-19 15:41:04 -03:00
Alex Szpakowski
f848b201ae
Merge branch 'master' into 12.0-development
2020-07-18 21:29:36 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
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https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
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Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Miku AuahDark
b092347823
Enable JIT in Android
2020-06-10 12:22:16 +08:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
0fae32706d
Fix a crash on Windows. Resolves #1570 .
2020-05-23 15:19:28 -03:00
Alex Szpakowski
720d2890eb
Merge branch 'master' into 12.0-development
2020-05-23 14:37:01 -03:00
Alex Szpakowski
44033cd143
Fix a compile error on macOS/iOS
2020-05-21 20:08:43 -03:00
Joel Schumacher
1c5b8431ca
Remove usage of invalid timespec
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Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher
ba37b262c0
Fix getTime for Windows
2020-05-21 16:02:12 +02:00
Joel Schumacher
0a5db1ba6d
Subtract start time before double conversion
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To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher
8d627c88ae
Fix comment regarding first invocation of getTime
2020-05-21 15:56:43 +02:00
Joel Schumacher
b9dd24d3ce
Make getTime() relative to first invocation
2020-05-20 23:49:45 +02:00
Alex Szpakowski
d13e97fd83
Merge branch 'master' into 12.0-development
2020-03-15 19:25:48 -03:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
c5b6cc3228
Merge branch 'master' into 12.0-development
2020-03-15 19:17:04 -03:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
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Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
5db1e835ce
Prevent stb_image from exporting public symbols in the love dll
2020-03-07 16:09:40 -04:00
Alex Szpakowski
e0ff593d09
Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should
2020-03-04 20:37:41 -04:00
Alex Szpakowski
10fbdf68f4
Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture
2020-03-04 20:36:06 -04:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
bbdadcba8a
Fix build
2020-02-28 23:12:22 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
d77dabaa6b
Add Mesh:getAttachedAttributes.
2020-02-28 23:01:35 -04:00
Alex Szpakowski
e71f27c65d
Move Lua wrapper code for Variants out of the Variant class file.
2020-02-28 21:54:03 -04:00
Alex Szpakowski
b95788c104
Shader:send now returns false if the uniform doesn't exist
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It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00