Commit Graph

3636 Commits

Author SHA1 Message Date
niki b9496f6d43 use glslang to compile vulkan ShaderStage
Before this commit a system call to glslc was made to compile the shaders dynamically during runtime.
That was obviously a very hacky way, so now the proper way was implemented.
2022-06-11 00:59:14 +02:00
niki d0aaddfef6 cleanup redundant initialization code 2022-05-08 22:51:11 +02:00
niki c16c07780f use default texture when rendering primitives 2022-05-08 22:44:32 +02:00
niki 75a6bc9b5d Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-05-06 16:46:55 +02:00
niki 4e8304255d first draft of vulkan texture impl 2022-05-06 16:06:09 +02:00
niki 8f55f093a4 partially implement initCapabilities for vulkan 2022-05-04 23:43:23 +02:00
niki 1b816e93ae usa vma as single header lib not through cmake 2022-05-04 15:42:36 +02:00
niki e6f8b465bc use vma for streambuffer implementation 2022-05-04 15:41:50 +02:00
niki 74c0c192f7 add VMA as library 2022-05-03 21:09:16 +02:00
niki 77f1af598d add skeleton for vulkan texture impl 2022-05-03 18:11:31 +02:00
niki 394956e320 ignore minsize in StreamBuffer::map 2022-05-03 17:51:54 +02:00
niki 9299219977 perform prepareDraw only once per frame 2022-05-03 17:51:35 +02:00
niki 0953f3540e remove temporary files after compilation 2022-05-03 17:51:18 +02:00
Miku AuahDark 5dd7902175 Use DRMP3_FALSE instead of "false" in MP3 seeking. 2022-05-02 09:44:56 +08:00
Miku AuahDark 5c3f8a8950 Fix compile error. 2022-05-02 09:43:08 +08:00
Miku AuahDark c9ab08a2d3 Improve MP3 detection to reduce false positive. 2022-05-02 09:20:04 +08:00
Miku AuahDark c19d7cab1e Reorder sound decoder factory preference. 2022-05-02 07:40:48 +08:00
Miku AuahDark 2620225c03 Revert "Implement audio probing to reduce audio false positive."
This reverts commit 5f386cfa87 and 17800813b9.
2022-05-01 21:51:31 +08:00
Miku AuahDark 17800813b9 Fix iOS compile error. 2022-05-01 17:15:07 +08:00
Miku AuahDark 5f386cfa87 Implement audio probing to reduce audio false positive. 2022-05-01 17:01:50 +08:00
Alex Szpakowski ee336e5393 opengl: restructure code for computing format support. 2022-04-23 13:15:58 -03:00
Alex Szpakowski 28a64c2b29 Use uint32 instead of int for some internal bit-flags. 2022-04-23 09:41:29 -03:00
Alex Szpakowski b2ba63df18 Fix typo in error message 2022-04-23 09:40:02 -03:00
Alex Szpakowski da1271e9c8 Allow launching a specific/custom .lua file as the main file.
Previously you could pass in a folder or .zip to launch a game, now you can also pass in a .lua file directly. It will use the directory containing the lua file as the game source directory.
Resolves #1591
2022-04-23 02:04:19 -03:00
Alex Szpakowski a9cca65a14 Clean up some compressed texture loading code. 2022-04-22 22:55:48 -03:00
Alex Szpakowski 4e051c6faa Re-add love.filesystem.exists.
It's still useful sometimes because it's a bit cheaper than getInfo.
2022-04-22 21:11:39 -03:00
Alex Szpakowski b8ff64e9e3 Add love.filesystem.openFile. Deprecate love.filesystem.newFile. 2022-04-22 21:05:20 -03:00
Alex Szpakowski e167a77994 Fix a couple error message typos 2022-04-22 19:38:17 -03:00
Alex Szpakowski c09fef8e79 Audio source decoding improvements.
- Streaming sources now also stream the file contents instead of loading it into memory, by default. Added a new stream type enum parameter to newSource ("file" or "memory").
- Audio file decoding now chooses the most appropriate decoder based on the file contents instead of the file extension.
- Videos now stream audio from the file instead of loading all of the video file into memory for use with audio decoding.
2022-04-21 19:57:32 -03:00
Alex Szpakowski d5865e160c File objects inherit from Stream. 2022-04-21 19:53:27 -03:00
Alex Szpakowski 1e85893abb Add new DataStream subclass of Stream, internal-only for now. 2022-04-21 19:52:46 -03:00
Alex Szpakowski ceb23eee48 Add new Stream base class, internal-only for now. 2022-04-21 19:52:04 -03:00
Alex Szpakowski 76193899b3 Fix compilation... 2022-04-18 20:53:46 -03:00
Alex Szpakowski bb9c342972 Remove unused GME sound decoder backend. 2022-04-18 20:41:55 -03:00
Alex Szpakowski 71a7aed441 minor cleanup of some audio decoder code. 2022-04-18 20:12:08 -03:00
Alex Szpakowski e61a664a8b ImageData: limited support for integer pixel formats.
For now this doesn't support conversions (get/set/mapPixel, etc). Just the ability for ImageData to contain integer pixel contents, for example via Canvas:newImageData.
2022-04-18 10:46:02 -03:00
Alex Szpakowski 8d3730361b Add love.dropbegan and love.dropcompleted callbacks.
Resolves #1346
2022-04-16 16:47:31 -03:00
Miku AuahDark 321397d1dd Add love.keyboard.isModifierActive. 2022-04-16 11:15:01 +08:00
Alex Szpakowski 0b6722ea0e Merge branch 'main' into 12.0-development 2022-04-15 23:47:28 -03:00
Alex Szpakowski b3b1317f61 linux: fix issues if certain codepaths are hit while signal handlers are temporarily off. 2022-04-15 23:43:30 -03:00
Alex Szpakowski e512eff37b Fix love.threaderror when the error message is empty.
Fixes #1775
2022-04-15 23:31:57 -03:00
Alex Szpakowski 34f036f2e1 Rename 'display' field to 'displayindex' in setMode and love.conf.
Fixes #1711.
2022-04-15 23:16:13 -03:00
Alex Szpakowski 941fe51ba6 Merge pull request #1782 from MikuAuahDark/dotrequire
Show deprecation notice when slashes is passed to require.
2022-04-02 21:19:59 -03:00
niki 6dc12be45d fix crash on resizing 2022-03-22 14:32:41 +01:00
niki 158052c52c implement basic per frame uniform variables 2022-03-22 14:31:50 +01:00
niki 157c8f8a20 include custom vulkan shader in love source 2022-03-21 15:26:27 +01:00
Miku AuahDark 730cb08acf Minor fix to love.localechanged callback.
Wrong callback placement.
2022-03-18 10:30:31 +08:00
Miku AuahDark 75b1098572 Add love.localechanged callback. 2022-03-17 23:39:54 +08:00
Miku AuahDark c2104f896a Add love.system.getPreferredLocales() 2022-03-17 23:38:25 +08:00
Yan 09725dd3b9 Windows: Fix compile error: cast from 'HINSTANCE' to 'int' loses precision 2022-03-13 00:26:04 +08:00