mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
implement basic per frame uniform variables
This commit is contained in:
@@ -439,13 +439,15 @@ layout(location = 0) in vec2 inPosition;
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layout(location = 0) out vec4 fragColor;
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float windowWidth = 800;
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float windowHeight = 600;
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layout(binding = 0) uniform LoveUniforms {
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float windowWidth;
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float windowHeight;
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} loveUniforms;
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void main() {
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gl_Position = vec4(
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2 * inPosition.x / windowWidth - 1,
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2 * inPosition.y / windowHeight - 1,
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2 * inPosition.x / loveUniforms.windowWidth - 1,
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2 * inPosition.y / loveUniforms.windowHeight - 1,
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0.0, 1.0);
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fragColor = vec4(1, 1, 1, 1);
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}
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@@ -59,6 +59,7 @@ enum BufferUsage
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BUFFERUSAGE_VERTEX = 0,
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BUFFERUSAGE_INDEX,
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BUFFERUSAGE_TEXEL,
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BUFFERUSAGE_UNIFORM,
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BUFFERUSAGE_SHADER_STORAGE,
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BUFFERUSAGE_MAX_ENUM
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};
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@@ -67,10 +67,14 @@ namespace love {
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createImageViews();
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createRenderPass();
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createDefaultShaders();
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createDescriptorSetLayout();
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createGraphicsPipeline();
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createFramebuffers();
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createCommandPool();
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createCommandBuffers();
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createUniformBuffers();
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createDescriptorPool();
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createDescriptorSets();
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createSyncObjects();
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startRecordingGraphicsCommands();
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}
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@@ -227,6 +231,9 @@ namespace love {
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buffers.push_back((VkBuffer)cmd.buffers->info[0].buffer->getHandle());
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offsets.push_back((VkDeviceSize) 0);
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prepareDraw(currentFrame);
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vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.at(currentFrame), 0, nullptr);
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vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, 1, buffers.data(), offsets.data());
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vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer) cmd.indexBuffer->getHandle(), 0, VK_INDEX_TYPE_UINT16);
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vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
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@@ -239,6 +246,18 @@ namespace love {
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// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
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void Graphics::prepareDraw(uint32_t currentImage) {
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auto& buffer = uniformBuffers.at(currentImage);
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Shader::UniformBufferObject ubo{};
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ubo.windowWidth = static_cast<float>(swapChainExtent.width);
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ubo.windowHeight = static_cast<float>(swapChainExtent.height);
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auto mappedInfo = buffer->map(0);
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memcpy(mappedInfo.data, &ubo, sizeof(ubo));
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buffer->unmap(0);
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}
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void Graphics::createVulkanInstance() {
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if (enableValidationLayers && !checkValidationSupport()) {
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throw love::Exception("validation layers requested, but not available");
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@@ -699,6 +718,79 @@ namespace love {
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}
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}
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void Graphics::createDescriptorSetLayout() {
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VkDescriptorSetLayoutBinding uboLayoutBinding{};
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uboLayoutBinding.binding = 0;
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uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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uboLayoutBinding.descriptorCount = 1;
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uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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VkDescriptorSetLayoutCreateInfo layoutInfo{};
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layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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layoutInfo.bindingCount = 1;
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layoutInfo.pBindings = &uboLayoutBinding;
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if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
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throw love::Exception("failed to create descriptor set layout");
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}
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}
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void Graphics::createUniformBuffers() {
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VkDeviceSize bufferSize = sizeof(Shader::UniformBufferObject);
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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uniformBuffers.push_back(std::make_unique<StreamBuffer>(device, physicalDevice, BUFFERUSAGE_UNIFORM, bufferSize));
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}
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}
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void Graphics::createDescriptorPool() {
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VkDescriptorPoolSize poolSize{};
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poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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poolSize.descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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VkDescriptorPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolInfo.poolSizeCount = 1;
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poolInfo.pPoolSizes = &poolSize;
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poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
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throw love::Exception("failed to create descriptor pool");
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}
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}
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void Graphics::createDescriptorSets() {
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std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, descriptorSetLayout);
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VkDescriptorSetAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocInfo.descriptorPool = descriptorPool;
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allocInfo.descriptorSetCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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allocInfo.pSetLayouts = layouts.data();
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descriptorSets.resize(MAX_FRAMES_IN_FLIGHT);
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if (vkAllocateDescriptorSets(device, &allocInfo, descriptorSets.data()) != VK_SUCCESS) {
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throw love::Exception("failed to allocate descriptor sets");
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}
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer) uniformBuffers.at(i)->getHandle();
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bufferInfo.offset = 0;
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bufferInfo.range = sizeof(Shader::UniformBufferObject);
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VkWriteDescriptorSet descriptorWrite{};
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descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite.dstSet = descriptorSets[i];
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descriptorWrite.dstBinding = 0;
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descriptorWrite.dstArrayElement = 0;
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descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrite.descriptorCount = 1;
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descriptorWrite.pBufferInfo = &bufferInfo;
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vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);
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}
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}
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void Graphics::createGraphicsPipeline() {
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auto shader = reinterpret_cast<love::graphics::vulkan::Shader*>(love::graphics::vulkan::Shader::standardShaders[Shader::STANDARD_DEFAULT]);
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auto shaderStages = shader->getShaderStages();
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@@ -786,7 +878,8 @@ namespace love {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.setLayoutCount = 1;
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pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
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pipelineLayoutInfo.pushConstantRangeCount = 0;
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if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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@@ -892,6 +985,9 @@ namespace love {
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cleanupSwapChain();
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vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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vkDestroyDevice(device, nullptr);
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vkDestroySurfaceKHR(instance, surface, nullptr);
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@@ -915,6 +1011,7 @@ namespace love {
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vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
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vkDestroyFence(device, inFlightFences[i], nullptr);
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}
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uniformBuffers.clear();
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}
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void Graphics::recreateSwapChain() {
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@@ -927,6 +1024,9 @@ namespace love {
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createRenderPass();
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createGraphicsPipeline();
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createFramebuffers();
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createUniformBuffers();
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createDescriptorPool();
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createDescriptorSets();
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createCommandBuffers();
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createSyncObjects();
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startRecordingGraphicsCommands();
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@@ -11,6 +11,7 @@
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#include <optional>
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#include <iostream>
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#include <memory>
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namespace love {
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@@ -117,6 +118,10 @@ namespace love {
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void createImageViews();
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void createRenderPass();
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void createDefaultShaders();
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void createDescriptorSetLayout();
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void createUniformBuffers();
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void createDescriptorPool();
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void createDescriptorSets();
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void createGraphicsPipeline();
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void createFramebuffers();
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void createCommandPool();
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@@ -128,6 +133,8 @@ namespace love {
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void startRecordingGraphicsCommands();
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void endRecordingGraphicsCommands();
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void prepareDraw(uint32_t currentImage);
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VkInstance instance;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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@@ -140,6 +147,7 @@ namespace love {
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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std::vector<VkImageView> swapChainImageViews;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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VkRenderPass renderPass;
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VkPipeline graphicsPipeline;
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@@ -147,7 +155,9 @@ namespace love {
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VkCommandPool commandPool;
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std::vector<VkCommandBuffer> commandBuffers;
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VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
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std::vector<std::unique_ptr<StreamBuffer>> uniformBuffers;
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VkDescriptorPool descriptorPool;
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std::vector<VkDescriptorSet> descriptorSets;
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std::vector<VkSemaphore> imageAvailableSemaphores;
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std::vector<VkSemaphore> renderFinishedSemaphores;
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std::vector<VkFence> inFlightFences;
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@@ -40,6 +40,11 @@ namespace love {
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void setVideoTextures(Texture* ytexture, Texture* cbtexture, Texture* crtexture) override {}
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struct UniformBufferObject {
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float windowWidth;
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float windowHeight;
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};
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private:
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struct Vec4 {
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float x, y, z, w;
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@@ -64,6 +69,8 @@ namespace love {
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{ "love_VideoCrChannel", 3 },
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{ "MainTex", 4 }
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};
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};
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}
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}
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@@ -22,6 +22,7 @@ namespace love {
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switch (mode) {
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case BUFFERUSAGE_VERTEX: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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case BUFFERUSAGE_INDEX: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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case BUFFERUSAGE_UNIFORM: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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default:
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throw love::Exception("unsupported BufferUsage mode");
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}
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@@ -55,6 +56,11 @@ namespace love {
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vkBindBufferMemory(device, buffer, bufferMemory, 0);
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}
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StreamBuffer::~StreamBuffer() {
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//vkDestroyBuffer(device, buffer, nullptr);
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//vkFreeMemory(device, bufferMemory, nullptr);
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}
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love::graphics::StreamBuffer::MapInfo StreamBuffer::map(size_t minsize) {
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vkMapMemory(device, bufferMemory, 0, getSize(), 0, &mappedMemory);
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return love::graphics::StreamBuffer::MapInfo((uint8*) mappedMemory, getSize());
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@@ -11,6 +11,7 @@ namespace love {
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class StreamBuffer : public love::graphics::StreamBuffer {
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public:
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StreamBuffer(VkDevice device, VkPhysicalDevice physicalDevice, BufferUsage mode, size_t size);
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virtual ~StreamBuffer();
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MapInfo map(size_t minsize) override;
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size_t unmap(size_t usedSize) override;
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