Commit Graph

3315 Commits

Author SHA1 Message Date
bjorn b28e61d00d Shader:getLocalThreadgroupSize; 2021-07-17 19:54:54 -07:00
bjorn 25fbf1d8ce love.graphics.dispatchThreadgroups; 2021-07-17 19:49:53 -07:00
bjorn 085ba2cb6e Add compute ShaderStage; 2021-07-17 19:46:05 -07:00
bjorn a1c79c45d8 Shader:hasStage; 2021-07-17 19:38:46 -07:00
bjorn f6559ce49e Add threadgroups{x,y,z} SystemLimits; 2021-07-17 19:38:45 -07:00
Alex Szpakowski 17c26dc902 Fix compile error on older C++ compilers 2021-04-20 19:18:59 -03:00
Alex Szpakowski 3d3c665f3c Fix Mesh:setVertexMap.
Fixes #1686
2021-04-20 19:09:20 -03:00
Alex Szpakowski 14cda7818f Rename internal enum 2021-04-07 20:43:22 -03:00
Alex Szpakowski 9b4aea8f17 Missed some copyright date updates 2021-04-07 20:34:24 -03:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski 7b6978f052 Add Font:getKerning.
Also add a variant of Font:getWidth which accepts a codepoint number.
Fixes #1403
2021-04-05 11:22:54 -03:00
Alex Szpakowski c59c85e04c Fix Text:getWidth when the Text only contains spaces
Fixes #1555
2021-04-05 10:32:01 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 1e3e4faba7 Fix the wrong type of deletion used in some internal Mesh data 2021-04-04 16:02:59 -03:00
Alex Szpakowski c991f999eb Account for different DPI scales in font fallbacks.
Fixes #1675
2021-04-04 16:01:22 -03:00
Alex Szpakowski b1b70a83db Add Joystick:set/getPlayerIndex 2021-02-15 16:08:23 -04:00
Alex Szpakowski 5e411f607f Expose new gamepad buttons from SDL 2021-02-14 16:03:36 -04:00
Alex Szpakowski 04d59274ef Merge branch 'master' into 12.0-development 2021-02-14 14:45:21 -04:00
Alex Szpakowski 1e27b1d6ed Add Joystick:getGamepadType.
Return value is "unknown", "xbox360", "xboxone", "ps3", "ps4", "ps5", "switchpro", or "virtual".
2021-02-14 14:40:45 -04:00
Miku AuahDark cbc0602620 Make sure to delete activity returned by SDL when calling getAssetManager() 2021-02-13 19:03:23 +08:00
Miku AuahDark 22455276f6 Implement experimental fusing method.
https://github.com/love2d/love-android/issues/201#issuecomment-772628115
2021-02-06 22:10:49 +08:00
Miku AuahDark e967348409 Implement AAsset virtual archive for Android 2021-02-06 22:04:33 +08:00
Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603).
If a shader uses gl_PointSize then it can only be used when drawing points. If a shader doesn't use gl_PointSize then it can't be used when drawing points.

Added 'ConstantPointSize' and 'CurrentDPIScale' built-in shader uniforms.

ConstantPointSize is in DPI-scaled points, whereas gl_PointSize is in pixels, so to get the correct default behaviour a shader needs to do gl_PointSize = ConstantPointSize * CurrentDPIScale
2021-01-23 13:47:12 -04:00
Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 2021-01-17 20:59:16 -04:00
Alex Szpakowski 2e2ebe95cd Clean up some obsolete internal graphics code 2021-01-17 16:50:44 -04:00
Alex Szpakowski 4244e01a35 More texture format support cleanup 2021-01-17 14:48:35 -04:00
Alex Szpakowski ef5a0250e9 Fix compilation on windows 2021-01-17 14:13:16 -04:00
Alex Szpakowski e2838131f2 Add love.graphics.copyBuffer. 2021-01-17 14:02:00 -04:00
Alex Szpakowski e1f40b433d Clean up some graphics enum declaration code 2021-01-16 20:51:06 -04:00
Alex Szpakowski 52238bb7d9 Add optional source data start index arg to Buffer:setArrayData
The argument list is now Buffer:setArrayData(data or table, sourceindex=1, destindex=1, count=automatically computed)

#1598
2021-01-16 20:34:27 -04:00
Alex Szpakowski 5e77944dc0 refactor texture format support internals 2021-01-16 13:09:01 -04:00
Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 2021-01-10 17:53:12 -04:00
Miku AuahDark 4f491c2e61 Allow full 64-bit lightuserdata usage if the LuaJIT supports it.
Issue love2d/love-android#200

Original patch was sent by slime in Discord. Modified a bit to add
code that checks for 64-bit lightuserdata support.
2021-01-07 11:49:11 +08:00
Alex Szpakowski 633d2fa5c8 Merge branch 'master' into 12.0-development 2021-01-06 21:49:34 -04:00
Alex Szpakowski 32a7d41df8 Merge branch '12.0-development' into filesystem 2021-01-01 19:42:20 -04:00
Alex Szpakowski ff90a0dea6 physfs: improve mounted archive search when opening a file for write 2021-01-01 19:36:13 -04:00
Alex Szpakowski cf67e97290 Fix another windows compile error 2021-01-01 16:41:39 -04:00
Alex Szpakowski 6e6292ccb2 Fix a potential compile error on Windows 2021-01-01 16:32:34 -04:00
Alex Szpakowski f151190548 filesystem restructure work.
Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath.

Reimplement identity and save directory code in terms of new commonpath code.

Add internal createRealDirectory function (not exposed, currently).
2021-01-01 16:29:40 -04:00
Alex Szpakowski f00f5cb51a physfs: add PHYSFS_canUnmount
Fix unmount on a RW archive not checking if writable files are open
2021-01-01 16:25:50 -04:00
Miku AuahDark 61580c7a0d Update src/modules/filesystem/DroppedFile.cpp
as suggested

Co-authored-by: Qais Patankar <qaisjp@gmail.com>
2021-01-01 20:48:15 +08:00
Alex Szpakowski 2bee42893b physfs: fix indentation 2020-12-31 14:10:39 -04:00
Miku AuahDark 781acf5c4d Support for >2GB DroppedFile in desktops. 2020-12-31 16:48:42 +08:00
Alex Szpakowski f61a650a87 Add 'readonly' field to love.filesystem.getInfo's returned table 2020-12-31 00:06:41 -04:00
Alex Szpakowski 9e9fa71589 physfs: Add PHYSFS_mountRW 2020-12-30 22:54:08 -04:00
Miku AuahDark 7524677d4c Don't use feof to check for end-of-file in DroppedFile.
Fixes #1551

Apparently `feof` is only set when `fread(..., size, count, ...) < size * count` happends,
however we actually have code that automatically adjust amount of bytes to read
(and at "eof" it really happends to be 0) so fread is never able to set the EOF flag.
2020-12-31 10:32:05 +08:00
Alex Szpakowski 0ec7ea73de Improve error message slightly 2020-12-30 11:46:00 -04:00
Qais Patankar 562cc6b1cb Fix #1614: add Body:getLocalPoints 2020-12-30 04:27:48 +00:00
Alex Szpakowski 2fb88cb4a5 Remove some obsolete code 2020-12-27 19:52:27 -04:00
Alex Szpakowski 2a5a90ccef Add 'vertexmain' and 'pixelmain' shader entry points.
These are low level 'raw' entry points which don't declare any inputs or outputs themselves. They require GLSL 3 to use.
2020-12-27 19:17:47 -04:00