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Fix #1614: add Body:getLocalPoints
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@@ -346,6 +346,30 @@ void Body::getLocalVector(float x, float y, float &x_o, float &y_o)
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y_o = v.y;
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}
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int Body::getLocalPoints(lua_State *L)
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{
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int argc = lua_gettop(L);
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int vcount = (int)argc/2;
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// at least one point
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love::luax_assert_argc(L, 2);
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for (int i = 0; i<vcount; i++)
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{
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float x = (float)lua_tonumber(L, 1);
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float y = (float)lua_tonumber(L, 2);
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// Remove them, so we don't run out of stack space
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lua_remove(L, 1);
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lua_remove(L, 1);
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// Time for scaling
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b2Vec2 point = Physics::scaleUp(body->GetLocalPoint(Physics::scaleDown(b2Vec2(x, y))));
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// And then we push the result
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lua_pushnumber(L, point.x);
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lua_pushnumber(L, point.y);
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}
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return argc;
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}
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void Body::getLinearVelocityFromWorldPoint(float x, float y, float &x_o, float &y_o)
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{
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b2Vec2 v = Physics::scaleUp(body->GetLinearVelocityFromWorldPoint(Physics::scaleDown(b2Vec2(x, y))));
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@@ -317,6 +317,12 @@ public:
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**/
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void getLocalVector(float x, float y, float &x_o, float &y_o);
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/**
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* Transforms a series of points (x, y) from world coordinates
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* to local coordinates.
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**/
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int getLocalPoints(lua_State *L);
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/**
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* Gets the velocity on the Body for the given world point.
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* @param x The x-coordinate of the world point.
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@@ -444,6 +444,13 @@ int w_Body_getLocalVector(lua_State *L)
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return 2;
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}
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int w_Body_getLocalPoints(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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lua_remove(L, 1);
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return t->getLocalPoints(L);
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}
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int w_Body_getLinearVelocityFromWorldPoint(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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@@ -679,6 +686,7 @@ static const luaL_Reg w_Body_functions[] =
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{ "getWorldPoints", w_Body_getWorldPoints },
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{ "getLocalPoint", w_Body_getLocalPoint },
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{ "getLocalVector", w_Body_getLocalVector },
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{ "getLocalPoints", w_Body_getLocalPoints },
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{ "getLinearVelocityFromWorldPoint", w_Body_getLinearVelocityFromWorldPoint },
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{ "getLinearVelocityFromLocalPoint", w_Body_getLinearVelocityFromLocalPoint },
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{ "isBullet", w_Body_isBullet },
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