Commit Graph

3943 Commits

Author SHA1 Message Date
Alex Szpakowski b1b70a83db Add Joystick:set/getPlayerIndex 2021-02-15 16:08:23 -04:00
Alex Szpakowski 5e411f607f Expose new gamepad buttons from SDL 2021-02-14 16:03:36 -04:00
Alex Szpakowski 04d59274ef Merge branch 'master' into 12.0-development 2021-02-14 14:45:21 -04:00
Alex Szpakowski 1e27b1d6ed Add Joystick:getGamepadType.
Return value is "unknown", "xbox360", "xboxone", "ps3", "ps4", "ps5", "switchpro", or "virtual".
2021-02-14 14:40:45 -04:00
Miku AuahDark cbc0602620 Make sure to delete activity returned by SDL when calling getAssetManager() 2021-02-13 19:03:23 +08:00
Miku AuahDark 994cec9ee8 Add Android-specific conditionals. 2021-02-12 19:48:41 +08:00
Miku AuahDark 22455276f6 Implement experimental fusing method.
https://github.com/love2d/love-android/issues/201#issuecomment-772628115
2021-02-06 22:10:49 +08:00
Miku AuahDark e967348409 Implement AAsset virtual archive for Android 2021-02-06 22:04:33 +08:00
Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603).
If a shader uses gl_PointSize then it can only be used when drawing points. If a shader doesn't use gl_PointSize then it can't be used when drawing points.

Added 'ConstantPointSize' and 'CurrentDPIScale' built-in shader uniforms.

ConstantPointSize is in DPI-scaled points, whereas gl_PointSize is in pixels, so to get the correct default behaviour a shader needs to do gl_PointSize = ConstantPointSize * CurrentDPIScale
2021-01-23 13:47:12 -04:00
Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 2021-01-17 20:59:16 -04:00
Alex Szpakowski 2e2ebe95cd Clean up some obsolete internal graphics code 2021-01-17 16:50:44 -04:00
Alex Szpakowski 4244e01a35 More texture format support cleanup 2021-01-17 14:48:35 -04:00
Alex Szpakowski ef5a0250e9 Fix compilation on windows 2021-01-17 14:13:16 -04:00
Alex Szpakowski e2838131f2 Add love.graphics.copyBuffer. 2021-01-17 14:02:00 -04:00
Alex Szpakowski e1f40b433d Clean up some graphics enum declaration code 2021-01-16 20:51:06 -04:00
Alex Szpakowski 52238bb7d9 Add optional source data start index arg to Buffer:setArrayData
The argument list is now Buffer:setArrayData(data or table, sourceindex=1, destindex=1, count=automatically computed)

#1598
2021-01-16 20:34:27 -04:00
Alex Szpakowski 5e77944dc0 refactor texture format support internals 2021-01-16 13:09:01 -04:00
Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 2021-01-10 17:53:12 -04:00
Alex Szpakowski 4ebe64afe1 Merge pull request #1662 from MikuAuahDark/full64bitludata
Allow full 64-bit lightuserdata usage if the LuaJIT supports it.
2021-01-09 11:44:13 -04:00
Miku AuahDark 4f491c2e61 Allow full 64-bit lightuserdata usage if the LuaJIT supports it.
Issue love2d/love-android#200

Original patch was sent by slime in Discord. Modified a bit to add
code that checks for 64-bit lightuserdata support.
2021-01-07 11:49:11 +08:00
Alex Szpakowski 6fede802b3 mpg123 isn't used in 12.x 2021-01-06 21:55:06 -04:00
Alex Szpakowski 633d2fa5c8 Merge branch 'master' into 12.0-development 2021-01-06 21:49:34 -04:00
Alex Szpakowski 9742adb1b9 macOS: add search paths for mpg123's headers
Needed for newer versions of mpg123
2021-01-05 17:37:01 -04:00
Alex Szpakowski ecae291b53 Merge pull request #1658 from MikuAuahDark/tell64
Support for >2GB DroppedFile in desktops.
2021-01-02 16:12:51 -04:00
Alex Szpakowski 79d0a7a228 Merge pull request #1659 from slime73/filesystem
Expand love.filesystem APIs

- Add love.filesystem.mountFullPath and love.filesystem.unmountFullPath
- Add Add love.filesystem.mountCommonPath, love.filesystem.unmountCommonPath, and love.filesystem.getFullCommonPath
- Add readonly boolean field to the table returned by love.filesystem.getInfo
2021-01-02 13:43:45 -04:00
Alex Szpakowski 32a7d41df8 Merge branch '12.0-development' into filesystem 2021-01-01 19:42:20 -04:00
Alex Szpakowski ff90a0dea6 physfs: improve mounted archive search when opening a file for write 2021-01-01 19:36:13 -04:00
Alex Szpakowski cf67e97290 Fix another windows compile error 2021-01-01 16:41:39 -04:00
Alex Szpakowski 6e6292ccb2 Fix a potential compile error on Windows 2021-01-01 16:32:34 -04:00
Alex Szpakowski f151190548 filesystem restructure work.
Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath.

Reimplement identity and save directory code in terms of new commonpath code.

Add internal createRealDirectory function (not exposed, currently).
2021-01-01 16:29:40 -04:00
Alex Szpakowski f00f5cb51a physfs: add PHYSFS_canUnmount
Fix unmount on a RW archive not checking if writable files are open
2021-01-01 16:25:50 -04:00
Miku AuahDark 61580c7a0d Update src/modules/filesystem/DroppedFile.cpp
as suggested

Co-authored-by: Qais Patankar <qaisjp@gmail.com>
2021-01-01 20:48:15 +08:00
Alex Szpakowski 2bee42893b physfs: fix indentation 2020-12-31 14:10:39 -04:00
Miku AuahDark 781acf5c4d Support for >2GB DroppedFile in desktops. 2020-12-31 16:48:42 +08:00
Alex Szpakowski f61a650a87 Add 'readonly' field to love.filesystem.getInfo's returned table 2020-12-31 00:06:41 -04:00
Alex Szpakowski 9e9fa71589 physfs: Add PHYSFS_mountRW 2020-12-30 22:54:08 -04:00
Miku AuahDark 7524677d4c Don't use feof to check for end-of-file in DroppedFile.
Fixes #1551

Apparently `feof` is only set when `fread(..., size, count, ...) < size * count` happends,
however we actually have code that automatically adjust amount of bytes to read
(and at "eof" it really happends to be 0) so fread is never able to set the EOF flag.
2020-12-31 10:32:05 +08:00
Alex Szpakowski c04b8d19a0 Merge pull request #1657 from qaisjp/feature/get-world-points
Fix #1614: add Body:getLocalPoints
2020-12-30 14:17:06 -04:00
Alex Szpakowski 0ec7ea73de Improve error message slightly 2020-12-30 11:46:00 -04:00
Qais Patankar 562cc6b1cb Fix #1614: add Body:getLocalPoints 2020-12-30 04:27:48 +00:00
Alex Szpakowski 2fb88cb4a5 Remove some obsolete code 2020-12-27 19:52:27 -04:00
Alex Szpakowski 2a5a90ccef Add 'vertexmain' and 'pixelmain' shader entry points.
These are low level 'raw' entry points which don't declare any inputs or outputs themselves. They require GLSL 3 to use.
2020-12-27 19:17:47 -04:00
Alex Szpakowski 769fcf5fc6 macOS/iOS: allow c++17 language features 2020-12-27 15:01:09 -04:00
Alex Szpakowski 801bc4b5d4 Merge branch '12.0-development' into filesystem 2020-12-27 14:22:38 -04:00
Alex Szpakowski 2682b75ebc Change macOS/iOS deployment targets to Xcode 12's minimums 2020-12-26 22:55:06 -04:00
Alex Szpakowski 65bfeedd4e Merge branch 'master' into 12.0-development 2020-12-26 22:48:08 -04:00
Alex Szpakowski 95ab4054ff Fix a freeze on Intel drivers when using mipmapped Canvases
Fixes #1585

Also disallow generateMipmaps on depth/stencil canvases because it's not really supported.
2020-12-26 16:37:37 -04:00
Alex Szpakowski 4f730e930b Potential workaround for driver bug related to canvas mipmaps 2020-12-25 16:13:29 -04:00
Miku AuahDark 9c4db00e94 Android: Fix changing orientation with t.window.fullscreen = true
Fixes love2d/love-android#196
2020-12-25 21:45:32 +08:00
Alex Szpakowski fe23c16198 Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00