Miku AuahDark
cfda1f5425
PhysFS: Fix compile error when targetting Windows ARM64
2020-12-03 13:34:23 +08:00
Alex Szpakowski
fc2cf602f6
Fix RopeJoints not working.
2020-11-12 23:46:49 -04:00
Alex Szpakowski
e32935e0f6
Backport Canvas memory stats fix from 12.0.
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Fixes #1642
2020-11-11 15:11:00 -04:00
Alex Szpakowski
7a18190c5c
Restructure SpriteBatch internal vertex data
2020-11-03 22:12:56 -04:00
Alex Szpakowski
c12b46da98
Fix compilation on macOS/iOS after box2d update
2020-11-03 22:11:07 -04:00
Alex Szpakowski
cbde2ce76c
Merge pull request #1613 from thegrb93/box2d-update
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Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Alex Szpakowski
3d2614ff2e
Fix compilation when SDL < 2.0.5 is used
2020-11-02 18:20:58 -04:00
Alex Szpakowski
5031cb5f56
Images don't hold on to RAM copies of their contents anymore
2020-11-02 18:17:07 -04:00
Alex Szpakowski
316fccfe1b
love.window.setMode no longer destroys and recreates the window
2020-11-02 18:08:35 -04:00
Garrett Brown
23a0341676
Fix missing loveAssert
2020-11-01 22:46:31 -05:00
Alex Szpakowski
905e5baf06
Replace highdpi window flag with t.highdpi in love.conf
2020-11-01 21:36:15 -04:00
Alex Szpakowski
f0838a4eb7
Merge branch 'master' into 12.0-development
2020-10-26 20:43:52 -03:00
Alex Szpakowski
f519d2e2df
macOS: fix issues with drag-and-drop to open a love game
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- Fix love.event.quit("restart") running the no-game screen instead of the current game.
- Fix fused apps opening other games when drag-and-drop is used.
2020-10-26 20:37:41 -03:00
Alex Szpakowski
7e0c7e3a67
Fix the default mipmap filter for textures.
2020-10-26 18:25:40 -03:00
Alex Szpakowski
99875d83b3
Fix explicit texture MSAA of 1 or 0 not being treated the same as the default
2020-10-26 17:11:50 -03:00
Alex Szpakowski
e10444c21f
Move Texture:generateMipmaps error handling out of backend code
2020-10-25 23:13:50 -03:00
Alex Szpakowski
442f37e0a1
Fix a potential bug in captureScreenshot on some older systems
2020-10-25 23:00:12 -03:00
Alex Szpakowski
7934ce0a66
Handle backbuffer MSAA manually in love.graphics code
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Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski
6f3e590a82
metal: more work on shader texture bindings
2020-10-24 17:58:25 -03:00
Alex Szpakowski
3b2b9ef5fd
metal: Fix a crash when deleting a stream buffer
2020-10-24 17:57:59 -03:00
Alex Szpakowski
27897b4af1
Merge branch '12.0-development' into metal
2020-10-24 00:36:33 -03:00
Alex Szpakowski
4b9c648c8b
metal: work towards shader uniform implementation.
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Misc cleanup.
2020-10-24 00:33:02 -03:00
Garrett Brown
dd445ed182
Fix b2Assert location and fix isfinite missing
2020-10-17 22:52:58 -04:00
Garrett Brown
dfd8c84d43
replace isfinite with std::isfinite
2020-10-17 22:40:07 -04:00
Garrett Brown
1b74b34cce
Update userdata stuff to how new box2d wants it
2020-10-17 22:30:01 -04:00
Garrett Brown
77f238767f
Update to box2d 2.4.1
2020-10-17 22:15:18 -04:00
Alex Szpakowski
2b0f8495bf
Fix a crash in Text:set. Fixes issue #1639
2020-10-16 21:19:50 -03:00
Alex Szpakowski
2b88ca1da4
Merge pull request #1637 from glebm/pspawn
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System.cpp: Do not require posix_spawn on "Linux"
2020-10-13 08:47:29 -03:00
Gleb Mazovetskiy
0ad34a3c71
System.cpp: Do not require posix_spawn on "Linux"
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Many libc implementations do not implement posix_spawn.
Allow love2d to build without it.
2020-10-13 08:39:54 +01:00
Alex Szpakowski
510354e276
Merge branch 'master' into 12.0-development
2020-10-12 18:52:09 -03:00
Alex Szpakowski
d083c87d74
Update glslang
2020-10-12 17:29:08 -03:00
Gleb Mazovetskiy
186fa4e0ad
glad.hpp: Fix include inside a namespace
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These includes should not be inside a namespace.
2020-10-11 10:27:32 +01:00
Alex Szpakowski
0706b6243c
Add love.filesystem.mountFullPath.
2020-10-03 19:28:57 -03:00
Alex Szpakowski
8c86515d04
Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
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This reverts commit 5dd4a463be .
2020-10-01 22:09:47 -03:00
Alex Szpakowski
5dd4a463be
Windows: reduce stuttering in windowed mode via DwmFlush
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Resolves issue #1628
2020-09-29 20:22:41 -03:00
Miku AuahDark
e8ddcdceb2
Fix copy on bit depth mismatch
2020-09-22 13:50:49 +08:00
Miku AuahDark
87e1955bcf
Fix compare logic.
2020-09-22 13:09:33 +08:00
Miku AuahDark
04b20624b2
Add SoundData:slice
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SoundData:slice(start, length = -1)
When length = -1, it will slice until the end.
2020-09-22 13:09:03 +08:00
Miku AuahDark
e71441d68b
Add SoundData:copyFrom
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SoundData:copyFrom(src, srcStart, count, dstStart = 0)
2020-09-22 12:06:26 +08:00
Alex Szpakowski
26326a01e0
Merge branch 'master' into 12.0-development
2020-09-21 22:35:19 -03:00
Alex Szpakowski
6be79bdd89
Fix build errors when Xcode 12 is used.
2020-09-21 22:14:41 -03:00
Garrett Brown
bd6d50e2a9
Rename to get/setKinematicState
2020-09-20 21:54:02 -04:00
Garrett Brown
bd4f256735
Lower case folders
2020-09-17 09:37:23 -04:00
thegrb93
e4c7a4e777
Add getState and setState
2020-09-16 21:39:55 -04:00
Garrett Brown
a16640c89c
Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions.
2020-08-23 02:50:47 -04:00
Garrett Brown
ed257083c3
Revert this whitespace change
2020-08-16 22:42:29 -04:00
Garrett Brown
10002c91db
Didn't mean to change these
2020-08-16 21:20:16 -04:00
Garrett Brown
be5ad1f445
Fix isfinite erroring
2020-08-16 20:57:20 -04:00
Garrett Brown
b074ae8f4c
Gotta lowercase these too
2020-08-16 19:39:36 -04:00
Garrett Brown
350054e190
Rename Box2D folder to box2d
2020-08-16 19:28:20 -04:00