Commit Graph

282 Commits

Author SHA1 Message Date
vrld a7e040001b Reset current color after drawing smooth lines.
GL_COLOR_ARRAY used by line smoothing leaves the current color
undefined after calling glDrawArrays. This makes it defined again.
2011-12-27 23:32:11 +01:00
Bart van Strien 864c800e10 Fix some warnings 2011-12-27 21:25:06 +01:00
vrld a855a01f02 Fix two particle system typos (thanks, Boolsheet!) 2011-12-26 21:29:47 +01:00
vrld 247f57c10b Fix issue 246: Add line antialiasing through 'overdraw'.
Points to consider:
- Make softness customizable (`halo' in Graphics::polyline()).
- Add overdraw at beginning and ending edge of the line.
2011-12-25 19:05:04 +01:00
Bart van Strien c707a4ca45 Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations) 2011-12-24 01:10:40 +01:00
Bill Meltsner bc278cf2b8 love.graphics.arc is now better and actually draws in the right direction 2011-12-22 03:37:34 -06:00
Bart van Strien 951d420db7 Eliminate more warnings 2011-12-20 21:02:59 +01:00
Bart van Strien 53e010a832 Remove all uses of LOVE_UNUSED, and simply not name the arguments instead 2011-12-20 20:26:17 +01:00
Bill Meltsner 969c53e592 make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way 2011-12-19 00:28:45 -06:00
Bart van Strien e37470f54d No more Font:set(), instead love.graphics.setNewFont 2011-12-13 19:22:59 +01:00
Bart van Strien 9682ebecf9 Remove love.graphics.setFont([<file>,] <size>) shorthand, idiom is now love.graphics.newFont([<file>,] <size>):set()
This makes sure that setFont doesn't create any fonts.
2011-12-13 18:51:24 +01:00
Bart van Strien 7c8fff979a Create love.window, abstract SDL out of love.graphics 2011-12-11 16:55:52 +01:00
vrld 2b7da8ea27 Rename love.graphics.[sg]etRenderTarget to love.graphics.[sg]etCanvas 2011-12-11 16:24:59 +01:00
Bart van Strien 5fb4f2c63d Request ALL the bits 2011-11-30 17:50:41 +01:00
vrld 66f640fa0e Fix typo in Quad::mirror(). 2011-11-19 16:11:49 +01:00
Bart van Strien 0aae9684b3 Automated formatting fix 2011-11-16 11:32:41 +01:00
vrld 983b00c510 Revert Canvas flipping (commits 9cb824e2fa84, e0234edd0026) in order to fix issue #324. 2011-11-12 22:09:56 +01:00
vrld c208f4b08d Add missing license headers. 2011-11-12 21:19:35 +01:00
vrld fec5b9ac91 Issue #327 again: w__gc's correctness depending on order of inheritance. 2011-11-12 21:13:38 +01:00
vrld 7a513e1434 Make love::Exception safe(r).
Now allows exceptions of arbitrary length.
Now allows catching a non-reference, i.e. catch(love::Exception e).
2011-11-12 21:11:41 +01:00
vrld aedf532cdc Fix 3/4 of issue #327: memory allocation issues. 2011-11-08 23:22:48 +01:00
Bart van Strien 49ec65dbf3 Oops, didn't have a clean tree 2011-11-05 23:17:32 +01:00
Bart van Strien d8666202cd Improve compatibility check (I still can't believe robin was right) 2011-11-05 22:07:15 +01:00
vrld 9d63f08472 Make GLSL compiler messages NULL-terminated strings, even if they already are. 2011-11-04 19:08:37 +01:00
vrld cd66b01da3 Add GLSL version number check to PixelEffect::isSupported() 2011-10-26 21:17:40 +02:00
vrld f296fbb903 Add format guard 2011-10-26 21:12:17 +02:00
Bart van Strien d8b1d67a34 Centralize NPOT support check for image, export it to isSupported 2011-10-24 17:43:56 +02:00
Bart van Strien dc66ea20c1 Add SpriteBatch:set(q) and make add(q) return the index 2011-10-20 20:19:01 +02:00
Bill Meltsner 57f9cf439e Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings 2011-10-12 14:03:38 -05:00
vrld 5eb26e8f7e Probably fix issue #312. Needs more testing with intel cards. 2011-10-12 17:11:13 +02:00
vrld 51443454c2 Determine FramebufferStrategy only once 2011-10-12 17:10:04 +02:00
Bill Meltsner c5cf3fefeb that awkward moment when you forget you can't automatically allocate arrays with variable expressions in C++ 2011-10-12 00:06:15 -05:00
Bill Meltsner bc0cd3b2d5 Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311) 2011-10-11 23:29:10 -05:00
vrld ce9e694acc Make setDefaultImageFilter() not break image:setFilter() (thanks adrix89!) 2011-10-10 12:16:28 +02:00
vrld b0b9117721 Add uniform cache in pixel effect. Remove a compiler warning and debug output. 2011-10-07 14:44:57 +02:00
vrld 48137cd2e1 Fix Issue #278: Set default filter mode for new images.
Add the somewhat lengthy named love.graphics.getDefaultImageFilter() and
love.graphics.getDefaultImageFilter(). The verbose name should point to the
fact that changing the default filter midway through the game will not affect
the images already loaded using love.graphics.newImage().
2011-10-07 14:44:17 +02:00
Bart van Strien bee9d49515 Add premultiplied blending 2011-10-06 15:17:21 +02:00
Bill Meltsner 4f4fbae9a5 Properly #include DrawQable in wrap_Graphics.cpp 2011-10-04 12:38:40 -04:00
Bill Meltsner 14348f6146 Create DrawQable class, make Image and Canvas DrawQable, and make love.graphics.drawq take a DrawQable as its first argument 2011-10-04 12:33:34 -04:00
Bill Meltsner 4cb247b3ea Change how Canvas is flipped and add Canvas::drawq 2011-10-04 11:34:33 -04:00
Bart van Strien 73de544d21 Add getWidth and getHeight to Canvas (issue #307) 2011-10-03 09:40:41 +02:00
Bart van Strien dc873c24f0 Some exception cleanup 2011-09-11 22:55:34 +02:00
Bart van Strien 96a5a3e402 Catch not just the generic utf8 exception, but a few specific ones as well (bug #244) 2011-09-11 12:51:34 +02:00
Bart van Strien 9199f1be5b Catch ALL the utf8 errors (bug #244) 2011-09-10 15:34:45 +02:00
vrld 65f8bcd375 Another take at issue #294, which should fix issues with nVidia cards.
According to http://www.opengl.org/wiki/Image_Formats#Depth_stencil_formats, no driver really supported an individial stencil attachment. Combined depth/stencil buffers have support since OpenGL 3.0 or with the packed_depth_stencil extension.
2011-09-08 16:09:10 +02:00
vrld 4f0028050d Fix issue #294 (really this time).
Add stencil attachment to framebuffer creation. Needed to remove depth
attachment to make it work, but that should not change anything, since depth
test is not enabled anyway. May need testing nonetheless.
2011-09-08 12:25:43 +02:00
vrld eec0250545 Fix issue #292: Can't send arrays to pixeleffects.
Arrays of numbers, vectors and matrices are supported.
2011-09-07 23:32:54 +02:00
vrld 2eb9ee20d5 Fix issue #291: Usage of unsanitized GLSL compiler errors.
Compiler errors may contain vsprintf-escape sequences, which is used by
love::Exception. Wrap errors in %s to avoid garbage output.
2011-09-07 13:52:07 +02:00
vrld d5dce6284f Fix issue #294: Canvas not working when not rendering to default render target. 2011-09-07 13:42:51 +02:00
Bart van Strien 6e630e8987 Fix width for getWrap and catch utf8 decoding errors in getWrap and getSize (issues #230 and #244) 2011-09-03 16:22:21 +02:00