Alex Szpakowski
f4a694c266
Merge branch 'master' into 12.0-development
2021-09-05 13:03:46 -03:00
Alex Szpakowski
16ebaea390
Fix DXT1 textures which use 1 bit alpha-cutout.
...
Note that premultiplied alpha blending must be used with DXT1 alpha cutout textures if linear filtering is used, otherwise transparent black pixels will be blended with opaque non-black pixels resulting in dark fringes.
2021-09-05 12:55:32 -03:00
Jack Robinson
bfca659e37
Fix #1721 : floor result of scaling kerning based on dpi
2021-08-31 21:22:06 +12:00
Alex Szpakowski
7038c66ab2
Hook up missing reflection data for writable textures in compute
2021-08-23 16:53:55 -03:00
Miku AuahDark
216d5ca4b2
Fix love.displayrotated passes boolean instead of string
...
Fixes #1722
2021-08-21 14:31:44 +08:00
Alex Szpakowski
63e3bd1823
use 'thread' and 'threadgroup' terminology in compute shader code.
...
Also fix compute shaders including some rendering-specific code.
2021-08-14 20:42:46 -03:00
Alex Szpakowski
601d4e120d
don't need memory barriers for readonly storage textures.
2021-08-13 18:13:45 -03:00
Alex Szpakowski
a551fcd492
Initial support for writing to textures in compute shaders.
2021-08-13 14:43:03 -03:00
Alex Szpakowski
cffd485976
Allow rendering to integer textures.
2021-08-12 17:43:33 -03:00
Alex Szpakowski
48b3a4e860
Initial support for integer format textures.
...
They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00
Alex Szpakowski
4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
...
Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
Alex Szpakowski
1cf8f1192c
vertex format table in newMesh uses the same fields as newBuffer.
...
Deprecate (but don't remove) the old {name, type, elementcount} vertex format style. The new style is {name=attributename, format=dataformat}.
2021-08-02 16:11:58 -03:00
Alex Szpakowski
92d0d1d60f
love.graphics.validateShader no longer errors if the system doesn't support the shader
2021-07-18 14:09:28 -03:00
Alex Szpakowski
00494ec3b5
Error if image load/store is used since it's not supported yet.
2021-07-18 13:38:10 -03:00
Alex Szpakowski
b644d00bf7
Add a more specific error message when compute shaders aren't supported
...
It already correctly errored, but the message was generic enough (GLSL 4 support) that it might be confusing.
2021-07-18 13:18:43 -03:00
Alex Szpakowski
80f051b97d
Merge pull request #1715 from bjornbytes/compute-shaders
...
Compute Shaders
2021-07-18 13:09:48 -03:00
bjorn
dc5f68e709
World's worst sync;
2021-07-17 20:02:04 -07:00
bjorn
9ae529b325
Flush batched draws before dispatching compute;
2021-07-17 19:58:14 -07:00
bjorn
13a10ac482
love.graphics.newComputeShader;
2021-07-17 19:58:11 -07:00
bjorn
b28e61d00d
Shader:getLocalThreadgroupSize;
2021-07-17 19:54:54 -07:00
bjorn
25fbf1d8ce
love.graphics.dispatchThreadgroups;
2021-07-17 19:49:53 -07:00
bjorn
085ba2cb6e
Add compute ShaderStage;
2021-07-17 19:46:05 -07:00
bjorn
a1c79c45d8
Shader:hasStage;
2021-07-17 19:38:46 -07:00
bjorn
f6559ce49e
Add threadgroups{x,y,z} SystemLimits;
2021-07-17 19:38:45 -07:00
Alex Szpakowski
d6dfa7412c
Merge pull request #1713 from bjornbytes/fix-default-shader-storage-buffer
...
Fix default shader storage buffer initialization;
2021-07-01 21:52:41 -03:00
bjorn
bbb4cd66be
Fix default shader storage buffer initialization;
2021-07-01 17:22:03 -07:00
Alex Szpakowski
5ef1709c02
Expose love.markDeprecated.
...
Arguments are (level, name, apitype, deprecationtype [, replacementname]). Call it inside a function.
2021-06-06 18:16:56 -03:00
Alex Szpakowski
199632e791
Add love.parsedGameArguments and love.rawGameArguments tables.
...
They're the same as the global arg table and the result of love.arg.parseGameArguments, respectively. They only exist on the main thread.
2021-06-06 18:04:58 -03:00
Alex Szpakowski
3d32f1c7d0
iOS: Fix compile errors
2021-06-06 12:19:54 -03:00
Alex Szpakowski
433190d1df
Merge branch 'master' into 12.0-development
2021-06-06 11:43:54 -03:00
Alex Szpakowski
d899fe96b6
update dr_flac
2021-05-30 21:27:34 -03:00
Alex Szpakowski
d419795a28
Expand stb_image thread-local workaround to apply to iOS devices
2021-05-30 21:12:45 -03:00
Alex Szpakowski
042b0ffe31
Fix previous workaround commit...
2021-05-30 16:06:11 -03:00
Alex Szpakowski
13523f5a5a
Update stb_image
2021-05-30 16:04:54 -03:00
Alex Szpakowski
f20c637dd6
iOS: Fix simulator build
2021-05-30 16:04:37 -03:00
Alex Szpakowski
aa8ed7c8c5
Revert change that added codepoint variant of Font:getWidth.
...
It could break code that relied on Lua's implicit conversion from numbers to strings.
2021-05-30 15:46:21 -03:00
Alex Szpakowski
17c26dc902
Fix compile error on older C++ compilers
2021-04-20 19:18:59 -03:00
Alex Szpakowski
3d3c665f3c
Fix Mesh:setVertexMap.
...
Fixes #1686
2021-04-20 19:09:20 -03:00
Alex Szpakowski
e9c58c8192
Work around certain buggy Vivante GPU drivers on Android
...
love2d/love-android#204
2021-04-17 15:09:21 -03:00
Alex Szpakowski
977c690fa9
Fix physics meter value persisting after love.event.quit("restart").
...
Fixes #1685
2021-04-11 19:53:16 -03:00
Alex Szpakowski
14cda7818f
Rename internal enum
2021-04-07 20:43:22 -03:00
Alex Szpakowski
9b4aea8f17
Missed some copyright date updates
2021-04-07 20:34:24 -03:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
b1692a4000
metal: implement internal Shader::setVideoTextures method
2021-04-07 20:12:15 -03:00
Alex Szpakowski
7b6978f052
Add Font:getKerning.
...
Also add a variant of Font:getWidth which accepts a codepoint number.
Fixes #1403
2021-04-05 11:22:54 -03:00
Alex Szpakowski
c59c85e04c
Fix Text:getWidth when the Text only contains spaces
...
Fixes #1555
2021-04-05 10:32:01 -03:00
Alex Szpakowski
0bc574ef4e
metal: fix Shader:send not flushing the active auto-batch.
2021-04-04 23:49:23 -03:00
Alex Szpakowski
6296e44425
metal: fix clampzero wrap mode.
2021-04-04 23:48:23 -03:00
Alex Szpakowski
2ec9f88f7a
metal: more robust render pass handling.
...
Initial implementation of captureScreenshot.
Fix getStats().shaderswitches.
Fix getStats().drawcalls.
2021-04-04 23:47:58 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00