vrld
af1e8761fa
Change l.g.isSupported('framebuffer') to l.g.isSupported('canvas')
2011-08-12 14:45:55 +02:00
vrld
28b4008797
Rename Framebuffer to Canvas (issue #263 ). Move error reporting code.
...
Error reporting now resides in Graphics::newCanvas() instead of the
previous location wrap_newFramebuffer(). Changed error text for
"Error in implementation" to point to a possible fix.
2011-08-12 14:41:18 +02:00
rude
873a99aba1
Add missing #include in VertexBuffer.cpp.
2011-08-12 13:38:42 +02:00
rude
480f936815
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
...
Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
Bart van Strien
4165ac7e66
Add love.event.quit
2011-08-06 14:22:00 +02:00
Bart van Strien
620d359331
Add getRenderTarget (issue #257 )
2011-08-06 14:16:28 +02:00
rude
9a4b921605
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect
...
new particles, and existing particles will not gravitate against the new point).
This is another requirement to implement ParticleSystem in GLSL.
2011-07-24 18:47:13 +02:00
rude
1274b5d55a
Do not allow more than eight sizes and colors in ParticleSystem. This makes it
...
less impossible to implement ParticleSystem as a vertex shader in the future.
2011-07-24 18:40:22 +02:00
rude
e1d1ebb2f1
Fix warnings in MSVC 2010.
2011-07-24 18:32:11 +02:00
Bart van Strien
3c5c4ee604
Add SpriteBatch support to love.graphics.isSupported
2011-07-24 15:37:02 +02:00
Bart van Strien
bd2b190a19
Add love.graphics.isSupported
...
Replaces love.graphics.hasPixelEffects and also does framebuffer support.
Also fixed 4 compiler warnings.
2011-07-24 15:21:52 +02:00
vrld
7b6836466e
Add missing files
2011-07-24 14:08:11 +02:00
vrld
24a52f056b
Add pixel effects (love-glsl)
2011-07-24 14:03:46 +02:00
rude
387a8ab2dc
Issue #262 : Add per-sprite colors.
2011-07-23 17:12:29 +02:00
vrld
b1c5b948c3
Fix issue #259 : oy ignored in love.graphics.drawq
2011-07-18 02:07:46 +02:00
Bart van Strien
94d16c095c
Always check if the fsaa succeeded
2011-07-11 21:08:49 +02:00
Bart van Strien
cc4f0e2661
Add love.graphics.getMode, thanks Boolsheet (issue #254 )
2011-07-11 17:14:52 +02:00
vrld
6ea187b2f1
Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not
...
supported. Prettier overloading of SpriteBatch:add[q]().
2011-07-05 16:06:14 +02:00
vrld
d420d68048
Add shear transformation and transform object (issue #152 ).
...
Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00
Bart van Strien
fd5ca8e2c3
Missing a not, of course
2011-07-02 18:20:43 +02:00
Bart van Strien
60128e1b06
Fix quads on computers supporting npot textures
2011-07-02 18:17:47 +02:00
Bart van Strien
b90771d44a
Fail gracefully on a utf-8 decoding error (bug #244 )
2011-06-24 01:18:48 +02:00
Bart van Strien
d613505a77
Only pad when needed
2011-06-10 15:03:27 +02:00
Bart van Strien
bd158faaaa
Revise spritebatch locking (binding now) (issue #231 )
2011-06-10 14:40:37 +02:00
Bart van Strien
43a6357b54
Use correct height for y correction in set/getScissor (bug #234 )
2011-06-08 23:17:32 +02:00
Bart van Strien
efb8efb45e
Prevent overflows and underflows in love.graphics.push and love.graphics.pop (bug #118 )
...
Maximum is hardware maximum - 5, so the engine itself has a few matrices.
2011-06-08 22:45:28 +02:00
Bill Meltsner
09ed781f66
tabs for indentation, not spaces (dammit Xcode)
2011-06-03 17:04:35 -05:00
Bill Meltsner
c981d835d3
Cleaned up/updated love.graphics doc comments.
2011-06-03 16:43:33 -05:00
vrld
30d6968ef9
Rename 'defineMask' to 'newMask'. Add inverted mask (issue #226 ).
2011-05-30 14:45:33 +02:00
Bart van Strien
480568e654
Fix quads with padded images, tiling will still fail
2011-05-16 17:12:37 +02:00
Bart van Strien
87fd3362e2
Mixed up s and t, po2ify should work correctly now, quads still broken
2011-05-16 17:02:43 +02:00
Bart van Strien
360c190ef7
Move po2ifying to Image, Quads broken at the moment
2011-05-15 23:31:12 +02:00
Bart van Strien
1a340cd6a0
Do not wrap when a single word is longer than the wrap limit.
...
(So no extra, empty, newline.)
2011-05-14 23:02:52 +02:00
Bill Meltsner
a763fc8863
some more cleanup
2011-05-08 18:50:01 -04:00
Bart van Strien
4fd9888a16
Merge in minor branch, now minor is our next development target
2011-05-07 14:12:41 +02:00
José Romero
dc2d87a90f
Apply patch for issue #219
2011-04-27 16:35:14 +02:00
vrld
a18632ce2d
Change Graphics::reset() to unbind FBO and clear stencil buffer. Change error
...
screen to call love.graphics.reset() instead of individual resets.
--HG--
branch : minor
2011-04-26 23:20:58 +02:00
vrld
939041886c
Add masking (see issue #211 ). Only "hard" masks are supported, no
...
semitransparent ones.
--HG--
branch : minor
2011-04-26 22:10:34 +02:00
vrld
1b8b144bc8
Fix polygon drawing: index of coordinates was off by one.
...
--HG--
branch : minor
2011-04-25 23:45:15 +02:00
vrld
2425ea9979
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
...
API changes:
- ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN)
!! ParticleSystem:setSize() drops variation parameter !!
- ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN])
--HG--
branch : minor
2011-04-06 21:24:09 +02:00
vrld
aa5eb4380d
Add Color class.
...
--HG--
branch : minor
2011-04-06 21:20:32 +02:00
vrld
678f6fdadf
Fix getBlendMode() to detect subtractive and multiplicative blend modes.
2011-04-03 16:54:18 +02:00
rude
9ba2c4eb1d
Fixed MSVC2010 compiler errors (ambiguous use of ::fmod).
...
--HG--
branch : minor
2011-03-26 17:10:41 +01:00
rude
3fe9b2ff16
Reverted module selection feature. This is not really desired.
...
Users (or lovers) do not get to choose which implementation of
a module they would like to use.
The abstraction is for dealing with portability issues, not
for giving people the ability to choose an alternative
(inferior) backend. The best choice for any platform/situation
should at all times be the *default* for that platform/situation.
If this is not the case; it's a bug (that is easily fixed).
Any module should provide the functionality promised in the docs.
The lover (or user) should not care how, and if [s]he does, [s]he
does still not get to choose.
Also, a related note: duplication of wrapper code is something I
especially wanted to avoid when I first (or should I say ...
"eventually") formed the current architecture.
--HG--
branch : minor
2011-03-26 17:06:05 +01:00
vrld
2a42c64a35
Replace line drawing via GL_LINE with custom line drawing (issue #153 )
...
Allows for correctly scaleable lines, (very) big line widths. Corners in
rectangles/triangles/... join up nicely (issue #197 ).
--HG--
branch : minor
2011-03-22 01:08:31 +01:00
Bill Meltsner
9251c2b4b1
handle love.graphics.arc being passed identical angles
...
--HG--
branch : minor
2011-03-19 10:13:11 -04:00
Bill Meltsner
33a2110b00
added love.graphics.arc
...
--HG--
branch : minor
2011-03-17 20:50:27 -04:00
Bart van Strien
b4139ffab5
Rename loaders to fit their locations
...
--HG--
branch : minor
2011-03-13 20:25:35 +01:00
Bill Meltsner
a1dc0e5c8e
fixed framebuffers being filled with garbage when created
...
--HG--
branch : minor
2011-03-12 10:11:37 -05:00
Bill Meltsner
e6bf34431c
merge default into minor
...
--HG--
branch : minor
2011-03-12 09:58:40 -05:00