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Add Color class.
--HG-- branch : minor
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@@ -0,0 +1,103 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_COLOR_H
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#define LOVE_GRAPHICS_COLOR_H
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namespace love
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{
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namespace graphics
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{
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template <typename T>
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struct ColorT
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{
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T r;
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T g;
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T b;
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T a;
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ColorT() : r(0), g(0), b(0), a(0) {}
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ColorT(T r_, T g_, T b_, T a_) : r(r_), g(g_), b(b_), a(a_) {}
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void set(T r_, T g_, T b_, T a_) { r = r_; g = g_; b = b_; a = a_; }
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ColorT<T> operator+=(const ColorT<T>& other);
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ColorT<T> operator*=(T s);
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ColorT<T> operator/=(T s);
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};
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template <typename T>
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ColorT<T> ColorT<T>::operator+=(const ColorT<T>& other)
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{
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r += other.r;
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g += other.g;
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b += other.b;
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a += other.a;
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return *this;
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}
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template <typename T>
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ColorT<T> ColorT<T>::operator*=(T s)
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{
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r *= s;
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g *= s;
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b *= s;
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a *= s;
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return *this;
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}
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template <typename T>
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ColorT<T> ColorT<T>::operator/=(T s)
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{
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r /= s;
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g /= s;
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b /= s;
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a /= s;
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return *this;
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}
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template <typename T>
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ColorT<T> operator+(const ColorT<T>& a, const ColorT<T>& b)
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{
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ColorT<T> tmp(a);
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return tmp += b;
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}
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template <typename T>
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ColorT<T> operator*(const ColorT<T>& a, T s)
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{
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ColorT<T> tmp(a);
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return tmp *= s;
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}
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template <typename T>
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ColorT<T> operator/(const ColorT<T>& a, T s)
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{
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ColorT<T> tmp(a);
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return tmp /= s;
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}
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typedef ColorT<unsigned char> Color;
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typedef ColorT<float> Colorf;
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_COLOR_H
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@@ -4,6 +4,7 @@
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#include <graphics/Drawable.h>
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#include <graphics/Volatile.h>
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#include <graphics/Image.h>
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#include <graphics/Color.h>
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#include <image/Image.h>
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#include <image/ImageData.h>
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#include <common/math.h>
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@@ -15,8 +16,6 @@ namespace graphics
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{
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namespace opengl
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{
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struct Color; // forward declaration for clear
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class Framebuffer : public Drawable, public Volatile
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{
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public:
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@@ -82,16 +82,10 @@ namespace opengl
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float color[4];
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//get the color
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glGetFloatv(GL_CURRENT_COLOR, color);
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s.color.r = (GLubyte)(color[0]*255.0f);
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s.color.g = (GLubyte)(color[1]*255.0f);
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s.color.b = (GLubyte)(color[2]*255.0f);
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s.color.a = (GLubyte)(color[3]*255.0f);
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s.color.set( (color[0]*255.0f), (color[1]*255.0f), (color[2]*255.0f), (color[3]*255.0f) );
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//get the background color
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glGetFloatv(GL_COLOR_CLEAR_VALUE, color);
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s.backgroundColor.r = (GLubyte)(color[0]*255.0f);
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s.backgroundColor.g = (GLubyte)(color[1]*255.0f);
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s.backgroundColor.b = (GLubyte)(color[2]*255.0f);
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s.backgroundColor.a = (GLubyte)(color[3]*255.0f);
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s.backgroundColor.set( color[0]*255.0f, color[1]*255.0f, color[2]*255.0f, color[3]*255.0f );
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//store modes here
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GLint mode;
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//get blend mode
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@@ -489,7 +483,7 @@ namespace opengl
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return new Framebuffer(width, height);
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}
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void Graphics::setColor(Color c)
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void Graphics::setColor(const Color& c)
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{
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glColor4ubv(&c.r);
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}
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@@ -508,7 +502,7 @@ namespace opengl
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return t;
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}
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void Graphics::setBackgroundColor(Color c)
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void Graphics::setBackgroundColor(const Color& c)
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{
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glClearColor((float)c.r/255.0f, (float)c.g/255.0f, (float)c.b/255.0f, (float)c.a/255.0f);
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}
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@@ -31,6 +31,7 @@
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// LOVE
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#include <graphics/Graphics.h>
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#include <graphics/Color.h>
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#include <image/Image.h>
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#include <image/ImageData.h>
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@@ -48,10 +49,6 @@ namespace graphics
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{
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namespace opengl
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{
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struct Color
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{
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unsigned char r, g, b, a;
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};
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struct DisplayMode
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{
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@@ -93,10 +90,7 @@ namespace opengl
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// Default values.
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DisplayState()
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{
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.a = 255;
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color.set(255,255,255,255);
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backgroundColor.r = 0;
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backgroundColor.g = 0;
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backgroundColor.b = 0;
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@@ -265,7 +259,7 @@ namespace opengl
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/**
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* Sets the foreground color.
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**/
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void setColor(Color c);
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void setColor(const Color& c);
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/**
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* Gets current color.
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@@ -275,7 +269,7 @@ namespace opengl
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/**
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* Sets the background Color.
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**/
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void setBackgroundColor(Color c);
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void setBackgroundColor(const Color& c);
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/**
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* Gets the current background color.
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