Bart van Strien
a012a4408e
New no-game screen (credits go to rude), updated version number and codename
2011-06-23 17:08:26 +02:00
Bart van Strien
d9c5892f0a
Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit
2011-06-23 15:17:37 +02:00
Bart van Strien
20dc44b7d5
Update msvc2010 build files (issue #242 )
2011-06-23 11:19:12 +02:00
Bart van Strien
160c17c180
Drop old require syntax (no more .lua extension)
2011-06-22 14:54:29 +02:00
Bart van Strien
d34d907b00
Rewrite auto.lua
...
Biggest advantages being automatic header+footer generation, minimal code verification and smaller diffs (from now on)
2011-06-21 19:45:00 +02:00
Bart van Strien
d52ba6e564
Update changelog once again
2011-06-15 13:16:13 +02:00
Bart van Strien
fc5cda36e2
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
2011-06-15 13:09:32 +02:00
Bart van Strien
d613505a77
Only pad when needed
2011-06-10 15:03:27 +02:00
Bart van Strien
03a368c190
Update changelog
2011-06-10 14:43:23 +02:00
Bart van Strien
bd158faaaa
Revise spritebatch locking (binding now) (issue #231 )
2011-06-10 14:40:37 +02:00
Bart van Strien
fafe0d7039
Wait until the end of a physics update before destroying bodies (issue #193 )
2011-06-10 14:03:56 +02:00
Bart van Strien
da4c199467
Hopefully the last fixes to the win32 thread backend
2011-06-09 12:23:11 +02:00
Bart van Strien
994ad74e22
Additional cleanup
2011-06-09 11:01:11 +02:00
Bart van Strien
709263b032
Some fixes for the new threading backends
2011-06-09 10:56:13 +02:00
Bart van Strien
f9ec21619a
More audio fixes (bug #217 )
2011-06-09 10:26:47 +02:00
Bart van Strien
5312e54e48
Update changelog
2011-06-08 23:43:58 +02:00
Bart van Strien
a372dcaec8
Some audio fixes (no more mp3 clicking and popping?) (issue #217 )
2011-06-08 23:37:01 +02:00
Bart van Strien
43a6357b54
Use correct height for y correction in set/getScissor (bug #234 )
2011-06-08 23:17:32 +02:00
Bart van Strien
efb8efb45e
Prevent overflows and underflows in love.graphics.push and love.graphics.pop (bug #118 )
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Maximum is hardware maximum - 5, so the engine itself has a few matrices.
2011-06-08 22:45:28 +02:00
Bart van Strien
0179b53bb6
Add compilation instructions to the readme
2011-06-08 21:58:59 +02:00
Bart van Strien
b7d3054f6b
Make platform/unix/automagic nicer
2011-06-08 21:55:23 +02:00
Bart van Strien
6e28c49a20
Map box2d asserts to love::Exception and catch them in constructors
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Should be added to other functions commonly failing sometime.
2011-06-08 21:44:21 +02:00
Bart van Strien
3460bf918c
Enabled headless build in autotools
2011-06-08 17:14:41 +02:00
Przemysław Grzywacz
1d5fca6f46
Multiple thread backends.
2011-06-08 16:54:35 +02:00
Bill Meltsner
09ed781f66
tabs for indentation, not spaces (dammit Xcode)
2011-06-03 17:04:35 -05:00
Bill Meltsner
c981d835d3
Cleaned up/updated love.graphics doc comments.
2011-06-03 16:43:33 -05:00
vrld
30d6968ef9
Rename 'defineMask' to 'newMask'. Add inverted mask (issue #226 ).
2011-05-30 14:45:33 +02:00
vrld
eb90e08b0d
Update 0.8.0 changelog (Color class is internal only)
2011-05-30 14:26:28 +02:00
Bart van Strien
7fb2681836
Improve the release error handler a bit
2011-05-29 15:33:48 +02:00
Bart van Strien
8301af4e20
Update changelog for 0.8.0
2011-05-29 15:19:41 +02:00
Bill Meltsner
42fd4fa9c4
Merge
2011-05-28 22:00:05 -05:00
Bart van Strien
7b8df4431a
Use proper chunk names, so tracebacks show filenames.
2011-05-27 16:59:46 +02:00
Bill Meltsner
be5cb1696b
fix an "unused parameter" compiler warning
2011-05-16 12:11:20 -05:00
Bart van Strien
480568e654
Fix quads with padded images, tiling will still fail
2011-05-16 17:12:37 +02:00
Bart van Strien
87fd3362e2
Mixed up s and t, po2ify should work correctly now, quads still broken
2011-05-16 17:02:43 +02:00
rude
e65f79e8e9
Updated MSVC2010 project file.
2011-05-16 14:10:07 +02:00
Bart van Strien
360c190ef7
Move po2ifying to Image, Quads broken at the moment
2011-05-15 23:31:12 +02:00
Bill Meltsner
2e9e5a1502
make po2 stuff better
2011-05-15 16:33:38 -04:00
Bart van Strien
af809ab210
Switch to bitwise ops to po2ify
2011-05-15 22:10:17 +02:00
Bart van Strien
1a340cd6a0
Do not wrap when a single word is longer than the wrap limit.
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(So no extra, empty, newline.)
2011-05-14 23:02:52 +02:00
Bart van Strien
cf60754ef0
Make love.image automatically pad ImageData (and thus all images) to PO2.
...
Two notes:
- I don't think I ever clear the textures, so are they only transparent by coincidence?
- Maybe it's best if we surround the actually po2-ifying with ifs if we ever find a way to test if it's needed.
2011-05-13 15:55:41 +02:00
Bill Meltsner
2acc6279fe
update Info.plist for proper UTI compliance and a few aesthetic changes
2011-05-08 19:23:25 -04:00
Bill Meltsner
a763fc8863
some more cleanup
2011-05-08 18:50:01 -04:00
Bill Meltsner
2e675a40c0
do a bit of type cleanup
2011-05-08 18:41:42 -04:00
Bart van Strien
4fd9888a16
Merge in minor branch, now minor is our next development target
2011-05-07 14:12:41 +02:00
Bart van Strien
f136347bca
Added tag 0.7.2 for changeset bcca82b60d0f
2011-05-04 20:20:53 +02:00
Bart van Strien
0ebca72192
Update changelog
0.7.2
2011-04-27 16:40:26 +02:00
José Romero
dc2d87a90f
Apply patch for issue #219
2011-04-27 16:35:14 +02:00
vrld
a18632ce2d
Change Graphics::reset() to unbind FBO and clear stencil buffer. Change error
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screen to call love.graphics.reset() instead of individual resets.
--HG--
branch : minor
2011-04-26 23:20:58 +02:00
vrld
b3162a4661
Clear mask before showing traceback on error screen
...
--HG--
branch : minor
2011-04-26 23:05:26 +02:00