Commit Graph

657 Commits

Author SHA1 Message Date
Bart van Strien a012a4408e New no-game screen (credits go to rude), updated version number and codename 2011-06-23 17:08:26 +02:00
Bart van Strien d9c5892f0a Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit 2011-06-23 15:17:37 +02:00
Bart van Strien 20dc44b7d5 Update msvc2010 build files (issue #242) 2011-06-23 11:19:12 +02:00
Bart van Strien 160c17c180 Drop old require syntax (no more .lua extension) 2011-06-22 14:54:29 +02:00
Bart van Strien d34d907b00 Rewrite auto.lua
Biggest advantages being automatic header+footer generation, minimal code verification and smaller diffs (from now on)
2011-06-21 19:45:00 +02:00
Bart van Strien d52ba6e564 Update changelog once again 2011-06-15 13:16:13 +02:00
Bart van Strien fc5cda36e2 Allow merged games marked as 'release' to have their save dir directly in the appdata dir 2011-06-15 13:09:32 +02:00
Bart van Strien d613505a77 Only pad when needed 2011-06-10 15:03:27 +02:00
Bart van Strien 03a368c190 Update changelog 2011-06-10 14:43:23 +02:00
Bart van Strien bd158faaaa Revise spritebatch locking (binding now) (issue #231) 2011-06-10 14:40:37 +02:00
Bart van Strien fafe0d7039 Wait until the end of a physics update before destroying bodies (issue #193) 2011-06-10 14:03:56 +02:00
Bart van Strien da4c199467 Hopefully the last fixes to the win32 thread backend 2011-06-09 12:23:11 +02:00
Bart van Strien 994ad74e22 Additional cleanup 2011-06-09 11:01:11 +02:00
Bart van Strien 709263b032 Some fixes for the new threading backends 2011-06-09 10:56:13 +02:00
Bart van Strien f9ec21619a More audio fixes (bug #217) 2011-06-09 10:26:47 +02:00
Bart van Strien 5312e54e48 Update changelog 2011-06-08 23:43:58 +02:00
Bart van Strien a372dcaec8 Some audio fixes (no more mp3 clicking and popping?) (issue #217) 2011-06-08 23:37:01 +02:00
Bart van Strien 43a6357b54 Use correct height for y correction in set/getScissor (bug #234) 2011-06-08 23:17:32 +02:00
Bart van Strien efb8efb45e Prevent overflows and underflows in love.graphics.push and love.graphics.pop (bug #118)
Maximum is hardware maximum - 5, so the engine itself has a few matrices.
2011-06-08 22:45:28 +02:00
Bart van Strien 0179b53bb6 Add compilation instructions to the readme 2011-06-08 21:58:59 +02:00
Bart van Strien b7d3054f6b Make platform/unix/automagic nicer 2011-06-08 21:55:23 +02:00
Bart van Strien 6e28c49a20 Map box2d asserts to love::Exception and catch them in constructors
Should be added to other functions commonly failing sometime.
2011-06-08 21:44:21 +02:00
Bart van Strien 3460bf918c Enabled headless build in autotools 2011-06-08 17:14:41 +02:00
Przemysław Grzywacz 1d5fca6f46 Multiple thread backends. 2011-06-08 16:54:35 +02:00
Bill Meltsner 09ed781f66 tabs for indentation, not spaces (dammit Xcode) 2011-06-03 17:04:35 -05:00
Bill Meltsner c981d835d3 Cleaned up/updated love.graphics doc comments. 2011-06-03 16:43:33 -05:00
vrld 30d6968ef9 Rename 'defineMask' to 'newMask'. Add inverted mask (issue #226). 2011-05-30 14:45:33 +02:00
vrld eb90e08b0d Update 0.8.0 changelog (Color class is internal only) 2011-05-30 14:26:28 +02:00
Bart van Strien 7fb2681836 Improve the release error handler a bit 2011-05-29 15:33:48 +02:00
Bart van Strien 8301af4e20 Update changelog for 0.8.0 2011-05-29 15:19:41 +02:00
Bill Meltsner 42fd4fa9c4 Merge 2011-05-28 22:00:05 -05:00
Bart van Strien 7b8df4431a Use proper chunk names, so tracebacks show filenames. 2011-05-27 16:59:46 +02:00
Bill Meltsner be5cb1696b fix an "unused parameter" compiler warning 2011-05-16 12:11:20 -05:00
Bart van Strien 480568e654 Fix quads with padded images, tiling will still fail 2011-05-16 17:12:37 +02:00
Bart van Strien 87fd3362e2 Mixed up s and t, po2ify should work correctly now, quads still broken 2011-05-16 17:02:43 +02:00
rude e65f79e8e9 Updated MSVC2010 project file. 2011-05-16 14:10:07 +02:00
Bart van Strien 360c190ef7 Move po2ifying to Image, Quads broken at the moment 2011-05-15 23:31:12 +02:00
Bill Meltsner 2e9e5a1502 make po2 stuff better 2011-05-15 16:33:38 -04:00
Bart van Strien af809ab210 Switch to bitwise ops to po2ify 2011-05-15 22:10:17 +02:00
Bart van Strien 1a340cd6a0 Do not wrap when a single word is longer than the wrap limit.
(So no extra, empty, newline.)
2011-05-14 23:02:52 +02:00
Bart van Strien cf60754ef0 Make love.image automatically pad ImageData (and thus all images) to PO2.
Two notes:
- I don't think I ever clear the textures, so are they only transparent by coincidence?
- Maybe it's best if we surround the actually po2-ifying with ifs if we ever find a way to test if it's needed.
2011-05-13 15:55:41 +02:00
Bill Meltsner 2acc6279fe update Info.plist for proper UTI compliance and a few aesthetic changes 2011-05-08 19:23:25 -04:00
Bill Meltsner a763fc8863 some more cleanup 2011-05-08 18:50:01 -04:00
Bill Meltsner 2e675a40c0 do a bit of type cleanup 2011-05-08 18:41:42 -04:00
Bart van Strien 4fd9888a16 Merge in minor branch, now minor is our next development target 2011-05-07 14:12:41 +02:00
Bart van Strien f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 2011-05-04 20:20:53 +02:00
Bart van Strien 0ebca72192 Update changelog 0.7.2 2011-04-27 16:40:26 +02:00
José Romero dc2d87a90f Apply patch for issue #219 2011-04-27 16:35:14 +02:00
vrld a18632ce2d Change Graphics::reset() to unbind FBO and clear stencil buffer. Change error
screen to call love.graphics.reset() instead of individual resets.

--HG--
branch : minor
2011-04-26 23:20:58 +02:00
vrld b3162a4661 Clear mask before showing traceback on error screen
--HG--
branch : minor
2011-04-26 23:05:26 +02:00