BobbyJones
9dc50fe423
switched c.useexternalstorage to c.externalstorage
...
--HG--
branch : new-conf-flag-for-android-2
2016-01-02 19:16:20 -05:00
David Serrano
eb5669db22
Created new branch new-conf-flag-for-android-2
...
--HG--
branch : new-conf-flag-for-android-2
2016-01-02 23:57:44 +00:00
BobbyJones
e3da734ace
clean up
2016-01-02 18:56:23 -05:00
BobbyJones
3aa51763e2
made a method for setting external save location on android
2016-01-02 18:52:25 -05:00
BobbyJones
c283e36126
made a new boot.lua.h
2015-12-31 02:16:36 -05:00
BobbyJones
3c83fb8626
Added a flag that changes android storage from internal to external.
2015-12-31 01:28:00 -05:00
Alex Szpakowski
a42341aa73
Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).
...
arcmode is "open", "closed", or "pie" (with pie being the mode used for the original variant of the function).
2015-12-31 00:13:01 -04:00
Alex Szpakowski
2cadb30ecf
Updated the version to 0.10.1.
2015-12-29 22:52:16 -04:00
Alex Szpakowski
ef94e43af1
Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled.
2015-12-29 01:30:45 -04:00
Alex Szpakowski
1ad5a768f6
Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB, when gamma-correct rendering is enabled.
2015-12-29 01:11:05 -04:00
Alex Szpakowski
09e6a9a434
When multiple canvases are active at once (MRT), individual canvases can now be selectively cleared with love.graphics.clear(c1, c2, ...) by passing empty tables for the canvases that shouldn't be cleared, and color tables for the canvases that should.
2015-12-29 00:10:40 -04:00
Alex Szpakowski
b56a0cfc3d
Avoid hard crashes when calling love.filesystem functions if love.filesystem.init was never called.
...
This only applies when liblove is used directly, as love.filesystem.init is called automatically when the love executable starts up.
2015-12-24 22:53:48 -05:00
Alex Szpakowski
67fe29b30e
More accurate comment.
2015-12-24 17:33:50 -05:00
Alex Szpakowski
c751e4881a
Possibly fixed everything showing up as black on some Android devices.
2015-12-24 17:09:30 -05:00
Alex Szpakowski
538f3869c5
Don't query the current texture bindings when initializing OpenGL.
2015-12-24 15:53:50 -05:00
Alex Szpakowski
5ef0195a88
Fixed an error in the nogame screen if the window's height is too small.
2015-12-22 15:47:50 -05:00
Alex Szpakowski
47949aa968
Added tag 0.10.0 for changeset 14717f0fb5d9
2015-12-22 09:32:26 -05:00
Alex Szpakowski
79929d220d
Added release date for 0.10.0.
0.10.0
2015-12-22 09:31:54 -05:00
Martin Felis
007e113ec5
android: disabling JIT by default as it may cause performance problems. To enable it run jit.on().
2015-12-22 10:04:44 +01:00
Alex Szpakowski
968e1ff699
Added a basic iOS readme.
2015-12-22 00:07:24 -05:00
Alex Szpakowski
f841621ded
Removed an obsolete line in changes.txt.
2015-12-21 23:17:12 -05:00
Alex Szpakowski
9e7c9186d4
Fixed the equals / keypad-equals scancodes.
2015-12-21 11:04:50 -05:00
Alex Szpakowski
2ad1712eaf
Font:getWrap can now accept a colored text table in the same format as what's accepted by love.graphics.print. Resolves issue #1108 .
...
The returned table of strings still has no color information.
2015-12-20 19:25:09 -05:00
Alex Szpakowski
efa08b1e44
Fixed a compile failure on Android (thanks xenthral!)
2015-12-19 22:21:50 -04:00
Bart van Strien
63fdcb3700
Results of another test deb package, g++ at least version 4.7, no longer support precise
...
Turns out, precise is simply too old to have gcc 4.7, isn't that nice? Maybe the binaries from trust can still be run on precise, though?
2015-12-19 14:56:08 +01:00
Alex Szpakowski
f6809f941d
Cleaned up some love.window code.
2015-12-17 23:15:06 -04:00
Alex Szpakowski
4e75c7be9a
Improved the window and OpenGL context creation code to try more options if the OpenGL version is too low (e.g. if the driver in Windows gave back a Microsoft GL 1.1 software context because of a high requested MSAA value.)
2015-12-17 19:03:13 -04:00
Alex Szpakowski
f3858c0d0d
Updated the changelog.
2015-12-16 16:10:37 -04:00
Alex Szpakowski
48345bd58c
Changed the optional 'multiply alpha' boolean argument in love.graphics.setBlendMode to be an enum with constants 'alphamultiply' and 'premultiplied'.
...
The default value for the second argument of setBlendMode is 'alphamultiply'.
2015-12-16 14:53:16 -04:00
Bart van Strien
39127cd1b2
Remove duplicate deps in debian/control.in
2015-12-16 16:55:38 +01:00
Bart van Strien
d0b8eb3e23
Update deb stuff
...
Turns out, not completely what I built (and what worked), but I hope it's close enough.
2015-12-16 16:51:07 +01:00
Alex Szpakowski
dad93959f9
Fixed a memory leak.
2015-12-15 21:51:47 -04:00
Alex Szpakowski
5460a5b872
Hopefully work around an nvidia graphics driver bug in OS X.
...
Some nvidia GPUs in OS X fail to render geometry that uses an OpenGL index buffer and client-side vertex arrays. This affected ParticleSystems and love.graphics.print. The code for those has been changed to use a client-side index array instead of an OpenGL index buffer.
2015-12-15 21:50:38 -04:00
Alex Szpakowski
aad3c0d4d9
Fixed building for OS X.
2015-12-15 15:02:23 -04:00
Alex Szpakowski
cdc019b96b
libmodplug is now used on iOS.
2015-12-15 14:03:44 -04:00
Alex Szpakowski
0a059814e7
Revamped love.graphics.stencil and love.graphics.setStencilTest:
...
- Each canvas (and the screen) has an invisible stencil value associated with each pixel. Stencil values are between [0, 255].
- love.graphics.stencil takes a function argument which draws things, and makes the geometry of what's drawn set the stencil values of pixels instead of coloring the pixels.
- Its second argument is a 'stencil action' which determines what happens to the stencil values of pixels. The possible stencil actions are 'replace' (the default), 'invert', 'increment', 'decrement', 'incrementwrap', and 'decrementwrap'. If the stencil action is 'replace', the third argument of love.graphics.stencil is a number between [0, 255] which determines what the stencil value of each pixel that touches drawn objects is replaced with.
The fourth argument is a boolean which determines whether the previous stencil values of all pixels on-screen should be kept (true), or cleared to 0 (false, the default.) love.graphics.clear also clears the stencil values.
- love.graphics.setStencilTest allows for anything drawn to be affected by a comparison between the arguments to setStencilTest and the existing stencil value of the pixels that are touched by what's drawn. Its first argument is a compare mode which can be 'equal', 'notequal', 'less', 'lequal', 'gequal', or 'greater', and the second argument is an integer value (between 0 and 255) used in the comparison with the value in the stencil buffer.
For example, love.graphics.setStencilTest("greater", 0) will cause any geometry drawn afterwards to only appear on pixels whose stencil value is greater than 0.
2015-12-14 20:43:39 -04:00
Alex Szpakowski
cabf6dcae2
Made type checking for love objects slightly more robust.
...
LÖVE should now cause an error instead of a crash when a Lua io file is passed into an argument expecting a love object.
2015-12-14 18:30:43 -04:00
Alex Szpakowski
03032034e9
Fixed the Theora framework having its headers removed when love is built for Mac OS X.
2015-12-14 15:42:03 -04:00
Alex Szpakowski
ed0ec611b9
Pressing escape now exits the nogame screen.
2015-12-14 11:54:09 -04:00
Alex Szpakowski
c73fb2ef98
Fixed stenciling inside a Canvas in OpenGL ES 2.
2015-12-13 23:50:23 -04:00
Alex Szpakowski
493d5d6911
Removed more dead video remote code.
2015-12-13 21:54:55 -04:00
Alex Szpakowski
9573b415a3
Whoops...
2015-12-13 21:45:59 -04:00
Alex Szpakowski
834bd149d5
Fixed Video:setSource(nil).
2015-12-13 21:45:25 -04:00
Alex Szpakowski
2d7a99a3ae
Set the internal wrap mode for videos to clamp. Fixes video playback on some OpenGL ES devices.
2015-12-13 21:22:36 -04:00
Alex Szpakowski
7b8af113da
Fixed the minimum window size to re-set itself when love.window.setFullscreen(false) is called.
2015-12-13 20:50:35 -04:00
Alex Szpakowski
925eebdaf0
Removed love.event.addListener/removeListener/clearListeners.
...
They take away too much control from the main game code, which makes it harder to implement things like gamestates without modifying library code.
2015-12-12 17:54:54 -04:00
Alex Szpakowski
9893f7ad51
Fixed an error message.
2015-12-12 14:23:47 -04:00
Alex Szpakowski
e5c0c49751
Added love.event.clearListeners.
2015-12-12 14:19:37 -04:00
Alex Szpakowski
44d4ce2c99
Show the error screen instead of just exiting after printing the error, if there's a syntax error in conf.lua (thanks Shoozza!)
2015-12-12 14:13:04 -04:00
Alex Szpakowski
de0b63a48d
Re-added love.filesystem.exists.
...
If PhysFS 2.1-alpha is used and a directory is symlinked, isDirectory will return false (whereas it will return true when PhysFS 2.0 is used.) exists will return true in all cases.
2015-12-11 23:17:49 -04:00