More accurate comment.

This commit is contained in:
Alex Szpakowski
2015-12-24 17:33:50 -05:00
parent c751e4881a
commit 67fe29b30e
+3 -3
View File
@@ -200,9 +200,9 @@ void Shader::mapActiveUniforms()
u.location = glGetUniformLocation(program, u.name.c_str());
u.baseType = getUniformBaseType(u.type);
// Initialize all samplers to 0. I'm not sure whether this is needed on
// desktop GL or not, but on some Android devices they don't seem to be
// initialized to 0 by default...
// Initialize all samplers to 0. Both GLSL and GLSL ES are supposed to
// do this themselves, but some Android devices (galaxy tab 3 and 4)
// don't seem to do it...
if (u.baseType == UNIFORM_SAMPLER)
glUniform1i(u.location, 0);