Alex Szpakowski
67353d4de7
Reduced CPU usage (and improved performance) for the nogame screen
2013-07-14 18:04:20 -03:00
rude
aa1c091cc9
Add Baby Inspector no-game screen.
...
As always, I had great plans for the no game screen, but these great plans take
way too much time to implement. So I settled for something simpler, i.e. the
standard LSD stuff.
2013-07-14 21:49:04 +02:00
Alex Szpakowski
8084096937
Fixed the error screen sometimes not properly appearing until the next input event due to double/triple-buffering
2013-07-01 23:29:18 -03:00
Alex Szpakowski
958a25e0af
Flipped the loading order of the graphics and window modules (first window, then graphics)
2013-06-21 06:02:09 -03:00
Alex Szpakowski
66b9b46846
Removed the love.joystickball event callback function
2013-06-12 06:30:00 -03:00
Alex Szpakowski
6b7eb35d8a
Added love.visible(boolean visible) event callback
2013-06-11 20:15:55 -03:00
Alex Szpakowski
f253a016f6
Cleaned up love.run a bit
2013-06-08 19:56:36 -03:00
Alex Szpakowski
6a76e082e4
Re-added love.graphics.getWidth/getHeight
2013-05-28 20:23:31 -03:00
Alex Szpakowski
252aa114a7
Fixed a potential error in the release errhand function
2013-05-27 16:18:38 -03:00
Bart van Strien
7b923dc75b
On windows, open the console window before the main window, which should mean that the main window gets focus
2013-05-24 22:22:40 +02:00
Alex Szpakowski
4dc2072fc6
Fixed error messages in functions where love.filesystem.newFile(Data) is called internally
2013-05-23 17:59:15 -03:00
Alex Szpakowski
7959158ffa
love.audio.newSource now optionally accepts FileData (issue #624 )
2013-05-23 14:03:58 -03:00
Alex Szpakowski
eaf69aead1
Renamed love.window.setTitle back to love.window.setCaption
...
Previous rename was unnecessary
2013-05-21 22:24:51 -03:00
Alex Szpakowski
123889dfed
Converted code for Shader:send from Lua to C++
2013-05-21 20:41:26 -03:00
Alex Szpakowski
ff77eb4b29
Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
...
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Bart van Strien
8a5c8c4dc4
Use tail calls to event handlers from love.handlers
2013-05-10 19:06:12 +02:00
Bart van Strien
79d1a7a6ef
Add love.mousefocus (partial issue #120 ) temporary name (see issue #573 ) and it's waiting for an exposed love.window to get a check, too
2013-05-10 19:03:16 +02:00
Alex Szpakowski
c9003750fa
Removed extension and "."'s from default filesystem identity (issue #568 )
2013-05-03 15:43:10 -03:00
Alex Szpakowski
77c6efd8fd
Fixed love.mouse.setPosition when called in love.load (issue #611 )
2013-05-02 07:05:14 -07:00
Alex Szpakowski
0130b726de
Improved error messages when sending bad values to a shader (also issue #587 )
2013-04-24 23:19:37 -07:00
Alex Szpakowski
6142352cd4
love._openConsole is now called before main.lua is loaded
2013-04-18 17:03:32 -03:00
Alex Szpakowski
ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
2013-04-12 14:20:00 -03:00
Alex Szpakowski
7391d9821f
Merged love.graphics.origin into default (issue #124 )
2013-04-11 17:59:32 -03:00
Alex Szpakowski
63ac9aa52a
De-obfuscated more shader error message tracebacks
2013-03-27 19:44:50 -03:00
Alex Szpakowski
a55c7e871e
fixed canvas:clear() when multi-canvas rendering is active, changed some names and wording
...
--HG--
branch : MRTs
2013-03-26 04:58:43 -03:00
Alex Szpakowski
2ea065c68b
Added MRT support to canvases via love.graphics.setCanvases(c1, c2, ...), and an 'effects' callback function in shaders.
...
- Simultanious rendering to multiple canvases requires all canvases to be the same size (limitation of pre-GL3.0 framebuffers)
- love.graphics.isSupported("mrtcanvas") was added
- love_Canvases[n] (0-based array of active canvases) can be written to in pixel shaders in the 'effects' callback function
- everything drawn to multiple canvases at once will be duplicated to all canvases if no shader is active or the standard 'effect' shader function is used
--HG--
branch : MRTs
2013-03-24 02:20:15 -03:00
Alex Szpakowski
9e9eb42f1d
Fixed filedata not being cleaned up when love.image.newImageData(filepath) fails
2013-03-19 09:01:15 -03:00
Alex Szpakowski
f3290d84b7
Improved error handling and error messages when love.graphics.newShader fails
2013-03-18 22:55:41 -03:00
Alex Szpakowski
991b15d670
More renaming of "fragment" to "pixel"
2013-03-18 04:07:18 -03:00
Bart van Strien
7efe11b11f
Add centered flag to setMode, optionally centers the window (on by default, as before) (issue #463 )
2013-03-10 23:00:31 +01:00
Alex Szpakowski
6b1222366d
Removed 'moved' suffix from new joystick callbacks
...
--HG--
branch : joystickevents
2013-03-05 12:31:11 -04:00
Alex Szpakowski
a844ac2389
Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks
...
--HG--
branch : joystickevents
2013-03-04 18:49:25 -04:00
Alex Szpakowski
2d7dd87eb5
Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc)
...
Also removed love.graphics.isSupported("pixeleffect") in favor of love.graphics.isSupported("shader")
2013-03-04 14:01:04 -04:00
Bart van Strien
3d0c5761ce
Merge in default, update changelog
...
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
vrld
5f586390d8
Add module love.math. Implements xorshift RNG.
...
Contains just a RNG for now, but may include other functionality (e.g.
transforms) later on.
New Functions:
-- as in the lua math library:
love.math.randomseed(number) -- set random seed
love.math.random() -- get random number in [0:1) (uniformly distributed)
love.math.random(high) -- get integer random number in [1:high]
love.math.random(low, high) -- get integer random number in [low:high]
-- additional functions
love.math.randnormal() -- get normally distributed number with zero mean
-- and unit variance
love.math.randnormal(o) -- get normally distributed number with zero mean
-- and standard deviation `o`
love.math.randnormal(m, o) -- get normally distributed number with mean `m`
-- and standard deviation `o`
2013-02-25 18:32:54 +01:00
Alex Szpakowski
083218742a
Added love.graphics.origin(): resets the coordinate system (replaces the current transformation matrix with the identity)
...
--HG--
branch : love.graphics.origin
2013-02-24 14:07:03 -04:00
Alex Szpakowski
3cf03fee8f
Fixed the lua header generator script to output the correct year in the copyright text
2013-02-06 23:53:22 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
0fd4b147a4
Merge in default
...
--HG--
branch : minor
2013-01-27 19:15:55 +01:00
Alexander Szpakowski
ce75b3af69
Merge from root
2013-01-17 20:29:48 -04:00
Bart van Strien
a72c981c32
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390 )
2013-01-18 00:55:28 +01:00
Alexander Szpakowski
e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
2013-01-16 07:21:41 -04:00
Alexander Szpakowski
69dc6c76e8
Better boolean shader extern support
2013-01-11 00:47:15 -04:00
Alexander Szpakowski
ca1a9caf91
Added boolean value support to ShaderEffect:send
2013-01-11 00:21:28 -04:00
Alexander Szpakowski
3a9659b608
More minor graphics.lua cleanup
2013-01-09 01:01:13 -04:00
Alexander Szpakowski
f1e72efd30
Cleaned up graphics.lua script a bit
2013-01-08 23:59:48 -04:00
Alexander Szpakowski
609ef2c4e4
Format luaL_error strings properly in ShaderEffect lua wrapper code
2013-01-07 06:39:33 -04:00
Alexander Szpakowski
88af7239c3
Removed unnecessary tabs from empty lines
2013-01-07 06:21:15 -04:00
Alexander Szpakowski
0968fa6f11
More cleanup and some overdone comments
2013-01-05 15:59:01 -04:00
Alexander Szpakowski
37191a5953
Minor cleanup
2013-01-04 05:05:25 -04:00