mirror of
https://github.com/love2d/love.git
synced 2026-08-14 10:13:46 +02:00
Added MRT support to canvases via love.graphics.setCanvases(c1, c2, ...), and an 'effects' callback function in shaders.
- Simultanious rendering to multiple canvases requires all canvases to be the same size (limitation of pre-GL3.0 framebuffers)
- love.graphics.isSupported("mrtcanvas") was added
- love_Canvases[n] (0-based array of active canvases) can be written to in pixel shaders in the 'effects' callback function
- everything drawn to multiple canvases at once will be duplicated to all canvases if no shader is active or the standard 'effect' shader function is used
--HG--
branch : MRTs
This commit is contained in:
@@ -158,6 +158,7 @@ StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::suppor
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{
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{ "canvas", Graphics::SUPPORT_CANVAS },
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{ "hdrcanvas", Graphics::SUPPORT_HDR_CANVAS },
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{ "mrtcanvas", Graphics::SUPPORT_MRT_CANVAS },
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{ "shader", Graphics::SUPPORT_SHADER },
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{ "npot", Graphics::SUPPORT_NPOT },
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{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
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@@ -87,6 +87,7 @@ public:
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{
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SUPPORT_CANVAS = 1,
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SUPPORT_HDR_CANVAS,
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SUPPORT_MRT_CANVAS,
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SUPPORT_SHADER,
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SUPPORT_NPOT,
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SUPPORT_SUBTRACTIVE,
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@@ -59,6 +59,12 @@ struct FramebufferStrategy
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*/
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virtual void deleteFBO(GLuint, GLuint, GLuint) {}
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virtual void bindFBO(GLuint) {}
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/// attach additional canvases to this framebuffer for rendering
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/**
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* @param[in] canvases List of canvases to attach
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**/
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virtual void setAttachments(const std::vector<Canvas *> &canvases) {}
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};
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struct FramebufferStrategyGL3 : public FramebufferStrategy
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@@ -127,6 +133,35 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
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{
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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}
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virtual void setAttachments(const std::vector<Canvas *> &canvases)
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{
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if (canvases.size() == 0)
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{
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// set a single render target
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glDrawBuffer(GL_COLOR_ATTACHMENT0);
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return;
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}
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std::vector<GLenum> drawbuffers;
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drawbuffers.push_back(GL_COLOR_ATTACHMENT0);
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// attach the canvas framebuffer textures to the currently bound framebuffer
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for (int i = 0; i < canvases.size(); i++)
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{
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1 + i,
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GL_TEXTURE_2D, canvases[i]->getTextureName(), 0);
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drawbuffers.push_back(GL_COLOR_ATTACHMENT1 + i);
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}
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// set up multiple render targets
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if (GLEE_VERSION_2_0)
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glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
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else if (GLEE_ARB_draw_buffers)
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glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
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else if (GLEE_ATI_draw_buffers)
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glDrawBuffersATI(drawbuffers.size(), &drawbuffers[0]);
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}
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};
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struct FramebufferStrategyPackedEXT : public FramebufferStrategy
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@@ -196,6 +231,35 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
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}
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virtual void setAttachments(const std::vector<Canvas *> &canvases)
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{
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if (canvases.size() == 0)
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{
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// set a single render target
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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return;
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}
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std::vector<GLenum> drawbuffers;
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drawbuffers.push_back(GL_COLOR_ATTACHMENT0_EXT);
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// attach the canvas framebuffer textures to the currently bound framebuffer
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for (int i = 0; i < canvases.size(); i++)
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{
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT + i,
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GL_TEXTURE_2D, canvases[i]->getTextureName(), 0);
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drawbuffers.push_back(GL_COLOR_ATTACHMENT1_EXT + i);
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}
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// set up multiple render targets
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if (GLEE_VERSION_2_0)
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glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
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else if (GLEE_ARB_draw_buffers)
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glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
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else if (GLEE_ATI_draw_buffers)
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glDrawBuffersATI(drawbuffers.size(), &drawbuffers[0]);
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}
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};
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struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
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@@ -288,6 +352,9 @@ static void getStrategy()
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}
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}
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static int maxFBOColorAttachments = 0;
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static int maxDrawBuffers = 0;
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Canvas::Canvas(int width, int height, TextureType texture_type)
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: width(width)
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, height(height)
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@@ -338,11 +405,26 @@ bool Canvas::isSupported()
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return (strategy != &strategyNone);
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}
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bool Canvas::isHdrSupported()
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bool Canvas::isHDRSupported()
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{
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return GLEE_VERSION_3_0 || GLEE_ARB_texture_float;
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}
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bool Canvas::isMRTSupported()
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{
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if (!(isSupported() && (GLEE_VERSION_2_0 || GLEE_ARB_draw_buffers || GLEE_ATI_draw_buffers)))
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return false;
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if (maxFBOColorAttachments == 0 || maxDrawBuffers == 0)
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{
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxFBOColorAttachments);
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
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}
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// system must support at least 4 simultanious render targets
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return maxFBOColorAttachments >= 4 && maxDrawBuffers >= 4;
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}
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void Canvas::bindDefaultCanvas()
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{
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if (current != NULL)
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@@ -379,6 +461,42 @@ void Canvas::startGrab()
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current = this;
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}
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void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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{
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if (canvases.size() > 0)
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{
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if (!isMRTSupported())
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throw love::Exception("Multiple render targets are not supported on this system.");
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if (canvases.size() + 1 > maxDrawBuffers || canvases.size() + 1 > maxFBOColorAttachments)
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throw love::Exception("This system can't support %d simultanious render targets.", canvases.size() + 1);
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}
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for (size_t i = 0; i < canvases.size(); i++)
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{
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if (canvases[i]->getWidth() != width || canvases[i]->getHeight() != height)
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throw love::Exception("All canvas arguments must have the same dimensions.");
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}
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startGrab();
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// don't attach anything if there's nothing to attach/detach
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if (canvases.size() == 0 && attachedCanvases.size() == 0)
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return;
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strategy->setAttachments(canvases);
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// retain newly attached canvases
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for (size_t i = 0; i < canvases.size(); i++)
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canvases[i]->retain();
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// release previously attached canvases
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for (size_t i = 0; i < attachedCanvases.size(); i++)
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attachedCanvases[i]->release();
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attachedCanvases = canvases;
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}
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void Canvas::stopGrab()
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{
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// i am not grabbing. leave me alone
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@@ -393,7 +511,6 @@ void Canvas::stopGrab()
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current = NULL;
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}
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void Canvas::clear(const Color &c)
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{
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GLuint previous = 0;
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@@ -472,6 +589,11 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
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strategy->bindFBO( 0 );
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}
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const std::vector<Canvas *> &Canvas::getAttachedCanvases() const
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{
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return attachedCanvases;
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}
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void Canvas::setFilter(const Image::Filter &f)
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{
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bindTexture(img);
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@@ -515,6 +637,12 @@ void Canvas::unloadVolatile()
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settings.filter = getFilter();
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settings.wrap = getWrap();
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strategy->deleteFBO(fbo, depth_stencil, img);
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// release attached canvases
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for (size_t i = 0; i < attachedCanvases.size(); i++)
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attachedCanvases[i]->release();
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attachedCanvases.clear();
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}
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int Canvas::getWidth()
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@@ -21,6 +21,7 @@
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#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
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#define LOVE_GRAPHICS_OPENGL_CANVAS_H
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// LOVE
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#include "graphics/DrawQable.h"
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#include "graphics/Volatile.h"
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#include "graphics/Image.h"
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@@ -31,6 +32,9 @@
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#include "common/Matrix.h"
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#include "OpenGL.h"
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// STL
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#include <vector>
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namespace love
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{
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namespace graphics
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@@ -50,7 +54,11 @@ public:
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Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL);
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virtual ~Canvas();
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void startGrab();
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/**
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* @param canvases A list of other canvases to temporarily attach to this one,
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* to allow drawing to multiple canvases at once.
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**/
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void startGrab(const std::vector<Canvas *> &canvases);
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void stopGrab();
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void clear(const Color &c);
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@@ -66,6 +74,8 @@ public:
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void getPixel(unsigned char* pixel_rgba, int x, int y);
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const std::vector<Canvas *> &getAttachedCanvases() const;
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void setFilter(const Image::Filter &f);
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Image::Filter getFilter() const;
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@@ -89,20 +99,22 @@ public:
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void unloadVolatile();
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static bool isSupported();
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static bool isHdrSupported();
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static bool isHDRSupported();
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static bool isMRTSupported();
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static bool getConstant(const char *in, TextureType &out);
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static bool getConstant(TextureType in, const char *&out);
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static Canvas *current;
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static void bindDefaultCanvas();
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private:
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friend class Shader;
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GLuint getTextureName() const
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{
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return img;
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}
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private:
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friend class Shader;
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GLsizei width;
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GLsizei height;
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GLuint fbo;
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@@ -121,6 +133,9 @@ private:
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Image::Wrap wrap;
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} settings;
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std::vector<Canvas *> attachedCanvases;
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void startGrab();
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void drawv(const Matrix &t, const vertex *v) const;
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static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
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@@ -397,7 +397,7 @@ ParticleSystem *Graphics::newParticleSystem(Image *image, int size)
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Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_type)
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{
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if (texture_type == Canvas::TYPE_HDR && !Canvas::isHdrSupported())
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if (texture_type == Canvas::TYPE_HDR && !Canvas::isHDRSupported())
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throw Exception("HDR Canvases are not supported by your OpenGL implementation");
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while (GL_NO_ERROR != glGetError())
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@@ -47,7 +47,15 @@ int w_Canvas_renderTo(lua_State *L)
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if (!lua_isfunction(L, 2))
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return luaL_error(L, "Need a function to render to canvas.");
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canvas->startGrab();
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static std::vector<Canvas *> attachments;
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try
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{
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canvas->startGrab(attachments);
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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lua_settop(L, 2); // make sure the function is on top of the stack
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lua_call(L, 0, 0);
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canvas->stopGrab();
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@@ -942,9 +942,41 @@ int w_setCanvas(lua_State *L)
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return 0;
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}
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Canvas *canvas = luax_checkcanvas(L, 1);
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// this unbinds the previous fbo
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canvas->startGrab();
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bool is_table = lua_istable(L, 1);
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std::vector<Canvas *> attachments;
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Canvas *canvas = 0;
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if (is_table)
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{
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lua_pushinteger(L, 1);
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lua_gettable(L, 1);
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canvas = luax_checkcanvas(L, -1);
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lua_pop(L, 1);
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for (int i = 2; i <= lua_objlen(L, 1); i++)
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{
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lua_pushinteger(L, i);
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lua_gettable(L, 1);
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attachments.push_back(luax_checkcanvas(L, -1));
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lua_pop(L, 1);
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}
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}
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else
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{
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canvas = luax_checkcanvas(L, 1);
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for (int i = 2; i <= lua_gettop(L); i++)
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attachments.push_back(luax_checkcanvas(L, i));
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}
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|
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try
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{
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canvas->startGrab(attachments);
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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|
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return 0;
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}
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@@ -952,14 +984,25 @@ int w_setCanvas(lua_State *L)
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int w_getCanvas(lua_State *L)
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{
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Canvas *canvas = Canvas::current;
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int n = 1;
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|
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if (canvas)
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{
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canvas->retain();
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luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *) canvas);
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|
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const std::vector<Canvas *> &attachments = canvas->getAttachedCanvases();
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for (size_t i = 0; i < attachments.size(); i++)
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{
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attachments[i]->retain();
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luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *) attachments[i]);
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n++;
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}
|
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}
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else
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lua_pushnil(L);
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return 1;
|
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|
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return n;
|
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}
|
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|
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int w_setShader(lua_State *L)
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@@ -1009,7 +1052,11 @@ int w_isSupported(lua_State *L)
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supported = false;
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break;
|
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case Graphics::SUPPORT_HDR_CANVAS:
|
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if (!Canvas::isHdrSupported())
|
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if (!Canvas::isHDRSupported())
|
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supported = false;
|
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break;
|
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case Graphics::SUPPORT_MRT_CANVAS:
|
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if (!Canvas::isMRTSupported())
|
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supported = false;
|
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break;
|
||||
case Graphics::SUPPORT_SHADER:
|
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@@ -1427,7 +1474,9 @@ static const luaL_Reg functions[] =
|
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{ "getMaxPointSize", w_getMaxPointSize },
|
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{ "newScreenshot", w_newScreenshot },
|
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{ "setCanvas", w_setCanvas },
|
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{ "setCanvases", w_setCanvas },
|
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{ "getCanvas", w_getCanvas },
|
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{ "getCanvases", w_getCanvas },
|
||||
|
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{ "setShader", w_setShader },
|
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{ "getShader", w_getShader },
|
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|
||||
+54
-20
@@ -1295,7 +1295,8 @@ do
|
||||
#define number float
|
||||
#define Image sampler2D
|
||||
#define extern uniform
|
||||
#define Texel texture2D]]
|
||||
#define Texel texture2D
|
||||
#define love_Canvases gl_FragData]]
|
||||
|
||||
local GLSL_UNIFORMS = [[
|
||||
#define ModelViewMatrix gl_ModelViewMatrix
|
||||
@@ -1332,10 +1333,17 @@ void main() {
|
||||
|
||||
FOOTER = [[
|
||||
void main() {
|
||||
// fix weird crashing issue in OSX when _tex0_ is unused within effect()
|
||||
// fix crashing issue in OSX when _tex0_ is unused within effect()
|
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float dummy = texture2D(_tex0_, vec2(.5)).r;
|
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gl_FragColor = effect(VaryingColor, _tex0_, VaryingTexCoord.st, gl_FragCoord.xy);
|
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}]],
|
||||
|
||||
FOOTER_MRT = [[
|
||||
void main() {
|
||||
// fix crashing issue in OSX when _tex0_ is unused within effect()
|
||||
float dummy = texture2D(_tex0_, vec2(.5)).r;
|
||||
effects(VaryingColor, _tex0_, VaryingTexCoord.st, gl_FragCoord.xy);
|
||||
}]],
|
||||
}
|
||||
|
||||
local function createVertexCode(vertexcode)
|
||||
@@ -1349,36 +1357,62 @@ void main() {
|
||||
return table_concat(vertexcodes, "\n")
|
||||
end
|
||||
|
||||
local function createPixelCode(pixelcode)
|
||||
local function createPixelCode(pixelcode, is_mrt)
|
||||
local pixelcodes = {
|
||||
GLSL_VERSION,
|
||||
GLSL_SYNTAX, GLSL_PIXEL.HEADER, GLSL_UNIFORMS,
|
||||
"#line 0",
|
||||
pixelcode,
|
||||
GLSL_PIXEL.FOOTER
|
||||
is_mrt and GLSL_PIXEL.FOOTER_MRT or GLSL_PIXEL.FOOTER,
|
||||
}
|
||||
return table_concat(pixelcodes, "\n")
|
||||
end
|
||||
|
||||
function love.graphics._shaderCodeToGLSL(vertexcode, pixelcode)
|
||||
if vertexcode then
|
||||
local s = vertexcode:gsub("\r\n\t", " ")
|
||||
s = s:gsub("(%w+)(%s+)%(", "%1(")
|
||||
if s:match("vec4%s*effect%(") then
|
||||
pixelcode = vertexcode -- first argument contains pixel shader code
|
||||
local function isVertexCode(code)
|
||||
return code:match("vec4%s*position%(") ~= nil
|
||||
end
|
||||
|
||||
local function isPixelCode(code)
|
||||
if code:match("vec4%s*effect%(") then
|
||||
return true
|
||||
elseif code:match("void%s*effects%(") then -- multiple render targets (MRT)
|
||||
return true, true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function love.graphics._shaderCodeToGLSL(arg1, arg2)
|
||||
local vertexcode, pixelcode
|
||||
local is_mrt = false -- whether pixel code has "effects" function instead of "effect"
|
||||
|
||||
if arg1 then
|
||||
local s = arg1:gsub("\r\n\t", " ") -- convert whitespace to spaces for parsing
|
||||
s = s:gsub("(%w+)(%s+)%(", "%1(") -- convert "func ()" to "func()"
|
||||
|
||||
if isVertexCode(s) then
|
||||
vertexcode = arg1 -- first arg contains vertex shader code
|
||||
end
|
||||
if not s:match("vec4%s*position%(") then
|
||||
vertexcode = nil -- first argument doesn't contain vertex shader code
|
||||
|
||||
local ispixel, isMRT = isPixelCode(s)
|
||||
if ispixel then
|
||||
pixelcode = arg1 -- first arg contains pixel shader code
|
||||
is_mrt = isMRT
|
||||
end
|
||||
end
|
||||
if pixelcode then
|
||||
local s = pixelcode:gsub("\r\n\t", " ")
|
||||
s = s:gsub("(%w+)(%s+)%(", "%1(")
|
||||
if s:match("vec4%s*position%(") then
|
||||
vertexcode = pixelcode -- second argument contains vertex shader code
|
||||
|
||||
if arg2 then
|
||||
local s = arg2:gsub("\r\n\t", " ") -- convert whitespace to spaces for parsing
|
||||
s = s:gsub("(%w+)(%s+)%(", "%1(") -- convert "func ()" to "func()"
|
||||
|
||||
if isVertexCode(s) then
|
||||
vertexcode = arg2 -- second arg contains vertex shader code
|
||||
end
|
||||
if not s:match("vec4%s*effect%(") then
|
||||
pixelcode = nil -- second argument doesn't contain pixel shader code
|
||||
|
||||
local ispixel, isMRT = isPixelCode(s)
|
||||
if ispixel then
|
||||
pixelcode = arg2 -- second arg contains pixel shader code
|
||||
is_mrt = isMRT
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1386,7 +1420,7 @@ void main() {
|
||||
vertexcode = createVertexCode(vertexcode)
|
||||
end
|
||||
if pixelcode then
|
||||
pixelcode = createPixelCode(pixelcode)
|
||||
pixelcode = createPixelCode(pixelcode, is_mrt)
|
||||
end
|
||||
|
||||
return vertexcode, pixelcode
|
||||
|
||||
+108
-54
@@ -6276,7 +6276,9 @@ const unsigned char graphics_lua[] =
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x65, 0x78, 0x74, 0x65, 0x72, 0x6e, 0x20, 0x75, 0x6e, 0x69,
|
||||
0x66, 0x6f, 0x72, 0x6d, 0x0a,
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x20, 0x74, 0x65, 0x78, 0x74,
|
||||
0x75, 0x72, 0x65, 0x32, 0x44, 0x5d, 0x5d, 0x0a,
|
||||
0x75, 0x72, 0x65, 0x32, 0x44, 0x0a,
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x5f, 0x43, 0x61, 0x6e, 0x76, 0x61,
|
||||
0x73, 0x65, 0x73, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5d, 0x5d, 0x0a,
|
||||
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x5f, 0x55, 0x4e, 0x49, 0x46, 0x4f, 0x52,
|
||||
0x4d, 0x53, 0x20, 0x3d, 0x20, 0x5b, 0x5b, 0x0a,
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x4d,
|
||||
@@ -6333,11 +6335,10 @@ const unsigned char graphics_lua[] =
|
||||
0x6f, 0x72, 0x20, 0x67, 0x6c, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5d, 0x5d, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x46, 0x4f, 0x4f, 0x54, 0x45, 0x52, 0x20, 0x3d, 0x20, 0x5b, 0x5b, 0x0a,
|
||||
0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a,
|
||||
0x09, 0x2f, 0x2f, 0x20, 0x66, 0x69, 0x78, 0x20, 0x77, 0x65, 0x69, 0x72, 0x64, 0x20, 0x63, 0x72, 0x61, 0x73,
|
||||
0x68, 0x69, 0x6e, 0x67, 0x20, 0x69, 0x73, 0x73, 0x75, 0x65, 0x20, 0x69, 0x6e, 0x20, 0x4f, 0x53, 0x58, 0x20,
|
||||
0x77, 0x68, 0x65, 0x6e, 0x20, 0x5f, 0x74, 0x65, 0x78, 0x30, 0x5f, 0x20, 0x69, 0x73, 0x20, 0x75, 0x6e, 0x75,
|
||||
0x73, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x69, 0x6e, 0x20, 0x65, 0x66, 0x66, 0x65, 0x63, 0x74, 0x28,
|
||||
0x29, 0x0a,
|
||||
0x09, 0x2f, 0x2f, 0x20, 0x66, 0x69, 0x78, 0x20, 0x63, 0x72, 0x61, 0x73, 0x68, 0x69, 0x6e, 0x67, 0x20, 0x69,
|
||||
0x73, 0x73, 0x75, 0x65, 0x20, 0x69, 0x6e, 0x20, 0x4f, 0x53, 0x58, 0x20, 0x77, 0x68, 0x65, 0x6e, 0x20, 0x5f,
|
||||
0x74, 0x65, 0x78, 0x30, 0x5f, 0x20, 0x69, 0x73, 0x20, 0x75, 0x6e, 0x75, 0x73, 0x65, 0x64, 0x20, 0x77, 0x69,
|
||||
0x74, 0x68, 0x69, 0x6e, 0x20, 0x65, 0x66, 0x66, 0x65, 0x63, 0x74, 0x28, 0x29, 0x0a,
|
||||
0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x64, 0x75, 0x6d, 0x6d, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78,
|
||||
0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x5f, 0x74, 0x65, 0x78, 0x30, 0x5f, 0x2c, 0x20, 0x76, 0x65, 0x63,
|
||||
0x32, 0x28, 0x2e, 0x35, 0x29, 0x29, 0x2e, 0x72, 0x3b, 0x0a,
|
||||
@@ -6347,6 +6348,20 @@ const unsigned char graphics_lua[] =
|
||||
0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x2e, 0x73, 0x74, 0x2c, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67,
|
||||
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x2e, 0x78, 0x79, 0x29, 0x3b, 0x0a,
|
||||
0x7d, 0x5d, 0x5d, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x46, 0x4f, 0x4f, 0x54, 0x45, 0x52, 0x5f, 0x4d, 0x52, 0x54, 0x20, 0x3d, 0x20, 0x5b, 0x5b, 0x0a,
|
||||
0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a,
|
||||
0x09, 0x2f, 0x2f, 0x20, 0x66, 0x69, 0x78, 0x20, 0x63, 0x72, 0x61, 0x73, 0x68, 0x69, 0x6e, 0x67, 0x20, 0x69,
|
||||
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|
||||
0x74, 0x65, 0x78, 0x30, 0x5f, 0x20, 0x69, 0x73, 0x20, 0x75, 0x6e, 0x75, 0x73, 0x65, 0x64, 0x20, 0x77, 0x69,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x09, 0x65, 0x66, 0x66, 0x65, 0x63, 0x74, 0x73, 0x28, 0x56, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x43, 0x6f,
|
||||
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|
||||
0x6e, 0x67, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x2e, 0x73, 0x74, 0x2c, 0x20, 0x67, 0x6c, 0x5f,
|
||||
0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x2e, 0x78, 0x79, 0x29, 0x3b, 0x0a,
|
||||
0x7d, 0x5d, 0x5d, 0x2c, 0x0a,
|
||||
0x09, 0x7d, 0x0a,
|
||||
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x63, 0x72,
|
||||
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|
||||
@@ -6368,7 +6383,7 @@ const unsigned char graphics_lua[] =
|
||||
0x09, 0x65, 0x6e, 0x64, 0x0a,
|
||||
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x63, 0x72,
|
||||
0x65, 0x61, 0x74, 0x65, 0x50, 0x69, 0x78, 0x65, 0x6c, 0x43, 0x6f, 0x64, 0x65, 0x28, 0x70, 0x69, 0x78, 0x65,
|
||||
0x6c, 0x63, 0x6f, 0x64, 0x65, 0x29, 0x0a,
|
||||
0x6c, 0x63, 0x6f, 0x64, 0x65, 0x2c, 0x20, 0x69, 0x73, 0x5f, 0x6d, 0x72, 0x74, 0x29, 0x0a,
|
||||
0x09, 0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x70, 0x69, 0x78, 0x65, 0x6c, 0x63, 0x6f, 0x64, 0x65, 0x73,
|
||||
0x20, 0x3d, 0x20, 0x7b, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x47, 0x4c, 0x53, 0x4c, 0x5f, 0x56, 0x45, 0x52, 0x53, 0x49, 0x4f, 0x4e, 0x2c, 0x0a,
|
||||
@@ -6377,65 +6392,104 @@ const unsigned char graphics_lua[] =
|
||||
0x4c, 0x53, 0x4c, 0x5f, 0x55, 0x4e, 0x49, 0x46, 0x4f, 0x52, 0x4d, 0x53, 0x2c, 0x0a,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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Reference in New Issue
Block a user