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Format luaL_error strings properly in ShaderEffect lua wrapper code
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@@ -63,7 +63,7 @@ static int _sendScalars(lua_State *L, ShaderEffect *effect, const char *name, in
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catch(love::Exception &e)
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{
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delete[] values;
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return luaL_error(L, e.what());
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return luaL_error(L, "%s", e.what());
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}
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delete[] values;
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@@ -104,7 +104,7 @@ static int _sendVectors(lua_State *L, ShaderEffect *effect, const char *name, in
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catch(love::Exception &e)
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{
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delete[] values;
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return luaL_error(L, e.what());
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return luaL_error(L, "%s", e.what());
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}
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delete[] values;
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@@ -178,7 +178,7 @@ int w_ShaderEffect_sendMatrix(lua_State *L)
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catch(love::Exception &e)
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{
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delete[] values;
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return luaL_error(L, e.what());
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return luaL_error(L, "%s", e.what());
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}
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delete[] values;
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@@ -197,7 +197,7 @@ int w_ShaderEffect_sendImage(lua_State *L)
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}
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catch(love::Exception &e)
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{
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luaL_error(L, e.what());
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luaL_error(L, "%s", e.what());
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}
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return 0;
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@@ -215,7 +215,7 @@ int w_ShaderEffect_sendCanvas(lua_State *L)
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}
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catch(love::Exception &e)
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{
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luaL_error(L, e.what());
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luaL_error(L, "%s", e.what());
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}
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return 0;
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@@ -1284,6 +1284,8 @@ do
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end
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-- SHADER EFFECTS
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local GLSL_VERSION = "#version 120"
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local GLSL_VERT = {
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@@ -6259,6 +6259,7 @@ const unsigned char graphics_lua[] =
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0x69, 0x6e, 0x74, 0x66, 0x28, 0x2e, 0x2e, 0x2e, 0x29, 0x0a,
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0x09, 0x65, 0x6e, 0x64, 0x0a,
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