Alex Szpakowski
8b50dd499b
Removed now-unnecessary optional filter parameters from love.graphics.newImageFont
2013-04-28 18:15:03 -07:00
Alex Szpakowski
ad2239aaaf
Error instead of crash when love.graphics.newScreenshot fails
2013-04-28 11:12:19 -07:00
Alex Szpakowski
b44c083894
Added Shader:sendInt
2013-04-27 19:26:32 -07:00
Alex Szpakowski
fb9f8d2962
Added the getString method to all Data objects (issue #608 )
2013-04-26 22:35:01 -07:00
Alex Szpakowski
16f3a93f28
Removed vestigial internal code for Data:getPointer
2013-04-26 22:05:58 -07:00
Bart van Strien
5c2b70f8ab
Add man page (thanks Miriam Ruiz for the original) and make automake install and distribute it
2013-04-26 14:42:16 +02:00
Michał Górny
53408e3768
Install file associations and icons using autotools (issue #605 )
...
Condensed version of pull request #24 , containing the following commits:
- 31f803f Install .desktop and mime-info files with autotools.
- a354096 unix: Install icon using autotools as well.
- 4b1beb2 Fix Icon= in love.desktop.
- d0d3fe4 unix: Install game file icon as well.
- 9a6e291 unix: Update/fix README file name in Makefile.am.
All of the above commits were made by Michał Górny, and this single
code import was committed by Bart van Strien (so blame me if I broke
it..)
2013-04-26 14:20:49 +02:00
Alex Szpakowski
97f7ad1a54
Fixed extern matrices
2013-04-25 11:16:43 -07:00
Alex Szpakowski
0130b726de
Improved error messages when sending bad values to a shader (also issue #587 )
2013-04-24 23:19:37 -07:00
Alex Szpakowski
4e9050216f
Updated changelog
2013-04-24 16:01:16 -07:00
Alex Szpakowski
d0970658bf
Exposed Geometry:setVertexColors and Geometry:hasVertexColors, to enable/disable per-vertex colors.
...
Vertex colors are automatically enabled if newGeometry or setVertex is called with a color other than 255,255,255,255
2013-04-24 12:04:24 -07:00
Alex Szpakowski
3b05ec0635
Geometries now automatically use per-vertex colors when drawing if any vertex has a custom color set, otherwise the constant color is used.
...
Still not a perfect solution, but it works better than before
2013-04-23 23:25:45 -07:00
Alex Szpakowski
a5eaffe625
Disabled opengl debug output until it can be improved & made optional
2013-04-23 16:47:22 -07:00
Alex Szpakowski
97d61dda96
Optimized Geometry:setVertex
2013-04-23 01:02:13 -07:00
Alex Szpakowski
8de3a7c708
Fixed love.graphics.getColor before setColor is called
2013-04-22 23:34:28 -07:00
Alex Szpakowski
ce8c8876fd
Updated Visual Studio project for Geometry files (thanks Boolsheet)
2013-04-22 10:02:49 -07:00
Alex Szpakowski
38b7e19914
Fixed Geometry:flip
2013-04-21 19:54:05 -07:00
Alex Szpakowski
f05e681b24
Error instead of crash when love.graphics.newGeometry fails
2013-04-21 18:49:56 -07:00
vrld
1e54049fbb
Fix SpriteBatch.
...
Broken in my last commit (6e0f6a4).
2013-04-21 20:01:03 +02:00
Alex Szpakowski
27bbfaac42
Updated Xcode project and removed now-unneeded Quad source files
2013-04-21 10:13:20 -07:00
vrld
71317c4359
Add Geometries (replaces Quads).
...
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).
It can be used as a quad, to display distorted images, or anything in between.
Added:
^^^^^^
-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)
-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)
-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)
-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])
-- flip geometry
geom:flip(x, y)
Renamed:
^^^^^^^^
love.graphics.drawq() -> love.graphics.drawg()
Removed:
^^^^^^^^
quad:setViewport()
quad:getViewport()
2013-04-21 18:53:13 +02:00
Alex Szpakowski
9d62d0044c
Macro hard, microsoft
2013-04-19 16:11:39 -03:00
Alex Szpakowski
a477223629
Fixed love.audio.newSource, love.sound.newSoundData, and love.sound.newDecoder crashing when given a nonexistant filepath
2013-04-19 16:00:36 -03:00
Alex Szpakowski
426ca03315
Added ParticleSystem:setLinearAcceleration(xmin, ymin, xmax, ymax) and removed ParticleSystem:setGravity (issue #599 )
2013-04-19 15:33:30 -03:00
Alex Szpakowski
e9ff803c42
alpha values for ImageData:mapPixel default to 255 (issue #603 )
2013-04-19 14:20:11 -03:00
Alex Szpakowski
6142352cd4
love._openConsole is now called before main.lua is loaded
2013-04-18 17:03:32 -03:00
Alex Szpakowski
ce59756463
Fixed a case-sensitivity typo
2013-04-18 04:57:50 -03:00
Alex Szpakowski
b6247f9ae1
Added many getters of questionable utility to ParticleSystems.
...
Storing your own values is blasphemy, clearly.
2013-04-18 04:54:53 -03:00
Alex Szpakowski
bf6d1c258b
Misc. code cosmetics and improvements
2013-04-18 02:14:35 -03:00
Alex Szpakowski
6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
2013-04-17 01:06:33 -03:00
Alex Szpakowski
f1770edaa1
Updated Visual Studio project for math module changes (thanks Boolsheet)
2013-04-16 15:52:29 -03:00
Alex Szpakowski
385c1ac4db
Merged math-randobject into default (also addresses issue #586 )
2013-04-15 16:00:45 -03:00
Alex Szpakowski
2d0b3b5226
ParticleSystems now use their own RNG instead of the global one (prevents ParticleSystems from modifying the global math.random state)
...
--HG--
branch : math-randobject
2013-04-15 15:11:06 -03:00
Alex Szpakowski
d98e2cb40c
Renamed randnormal to randomnormal
...
--HG--
branch : math-randobject
2013-04-15 14:57:20 -03:00
Alex Szpakowski
3046981fce
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
...
--HG--
branch : math-randobject
2013-04-14 23:02:44 -03:00
Alex Szpakowski
96f4f532bb
Updated Visual Studio project files for image module changes (thanks Boolsheet)
2013-04-13 05:35:38 -03:00
Alex Szpakowski
6a27e1aa2f
Ensure the current color is set properly after drawing particlesystems and spritebatches
2013-04-12 15:40:53 -03:00
Alex Szpakowski
3edf033498
Internally keep track of the value of the current color (issue #564 )
2013-04-12 15:24:21 -03:00
Alex Szpakowski
ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
2013-04-12 14:20:00 -03:00
Alex Szpakowski
995210e594
Updated changelog
2013-04-11 20:12:15 -03:00
Alex Szpakowski
7391d9821f
Merged love.graphics.origin into default (issue #124 )
2013-04-11 17:59:32 -03:00
Alex Szpakowski
c7838b78b6
Added love.graphics.setAlphaTest (issue #534 )
2013-04-10 13:17:54 -03:00
Alex Szpakowski
b22f1aa16a
Added Image:refresh(), reloads a love.graphics image using the imagedata that created it
2013-04-10 00:15:43 -03:00
Alex Szpakowski
c215541d6c
Merged mage-CompressedData into default
2013-04-09 23:44:00 -03:00
Alex Szpakowski
4cd14d5c08
Made the getSize() and getData() methods for CompressedData consistent with each other. Note that CompressedData's data may not all be contiguous in memory, so getData(miplevel) and getSize(miplevel) should always be used instead.
...
--HG--
branch : image-CompressedData
2013-04-09 23:39:20 -03:00
Alex Szpakowski
9abfb9e23b
Improved performance of ImageData:getPixel and ImageData:mapPixel
2013-04-09 18:12:03 -03:00
Alex Szpakowski
b59b967f6b
Fixed a memory leak in Canvas:getImageData() (issue #590 )
2013-04-09 14:08:05 -03:00
Alex Szpakowski
1b80853118
Fixed an OpenGL error when MSAA isn't supported
2013-04-09 10:57:43 -03:00
Alex Szpakowski
85ee87c12e
Merged in darthfodder/love/sounddata-samplecount (pull request #23 )
...
Add getSampleCount method to SoundData. resolves #578
2013-04-09 00:31:23 -03:00
Alex Szpakowski
ab2c4aca7e
Removed an unused graphics Image method
...
--HG--
branch : image-CompressedData
2013-04-08 21:58:20 -03:00