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Optimized Geometry:setVertex
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@@ -122,13 +122,20 @@ void Geometry::setVertex(size_t i, const vertex &v)
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if (i >= polygon.size())
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throw Exception("Invalid vertex index");
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polygon[i] = v;
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x_min = v.x < x_min ? v.x : x_min;
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x_max = v.x > x_max ? v.x : x_max;
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y_min = v.y < y_min ? v.y : y_min;
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y_max = v.y > y_max ? v.y : y_max;
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float oldx = polygon[i].x;
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float oldy = polygon[i].y;
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triangulate();
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polygon[i] = v;
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if (oldx != v.x || oldy != v.y)
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{
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x_min = v.x < x_min ? v.x : x_min;
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x_max = v.x > x_max ? v.x : x_max;
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y_min = v.y < y_min ? v.y : y_min;
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y_max = v.y > y_max ? v.y : y_max;
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triangulate();
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}
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}
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void Geometry::flip(bool x, bool y)
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