Alex Szpakowski
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86ced3c70e
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Simplified the error message on image creation failure
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2013-02-24 15:02:56 -04:00 |
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Bart van Strien
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6282cad960
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Update changelog
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2013-02-24 15:11:14 +01:00 |
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Bart van Strien
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4c2b1ea104
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Make visual studio produce love.dll instead of liblove.dll
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2013-02-24 14:54:25 +01:00 |
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Alex Szpakowski
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1d34dda48b
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Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
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2013-02-24 09:47:03 -04:00 |
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Alex Szpakowski
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7d579308dc
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LÖVE now errors when Image creation fails
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2013-02-24 00:50:39 -04:00 |
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Alex Szpakowski
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472915a4bb
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Worked around ATI/AMD driver bugs when creating mipmaps for Images
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2013-02-23 15:52:03 -04:00 |
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Alex Szpakowski
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d9736ab3ab
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Removed mipmap support from Font graphics objects
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2013-02-19 14:21:01 -04:00 |
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Alex Szpakowski
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5bf78f891d
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Fixed OpenGL vertex buffer function usage (issue #489.)
The functions will be assigned to their core version counterparts if the extension version isn't supported but the core version is.
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2013-02-19 03:17:05 -04:00 |
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Alex Szpakowski
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23968d3b4a
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Fixed image mipmap creation on some systems with buggy video drivers
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2013-02-17 11:36:17 -04:00 |
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Alex Szpakowski
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8c21c4dce0
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Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode
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2013-02-17 00:19:46 -04:00 |
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Alex Szpakowski
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a68bdfe7a2
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Constified many Graphics and Window methods
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2013-02-16 01:45:01 -04:00 |
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Alex Szpakowski
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eba8cbc0b5
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Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
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2013-02-16 01:04:00 -04:00 |
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Alex Szpakowski
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0e4d7f1f4a
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Replaced deprecated lua_open calls with luaL_newstate
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2013-02-16 00:51:57 -04:00 |
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Alex Szpakowski
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1945b7975d
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Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
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2013-02-14 21:49:11 -04:00 |
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Alex Szpakowski
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e1779897ab
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Removed love.graphics.drawTest
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2013-02-14 08:03:55 -04:00 |
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Alex Szpakowski
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e05e8e6e6a
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Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
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2013-02-13 04:01:02 -04:00 |
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Alex Szpakowski
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77ab120424
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Fixed SpriteBatch file includes
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2013-02-11 20:27:29 -04:00 |
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Alex Szpakowski
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ceb0ee6c7e
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Added SpriteBatch:remove(id)
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2013-02-11 18:27:57 -04:00 |
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Alex Szpakowski
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842c01b4e5
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liblove now builds as a framework on OS X
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2013-02-10 02:37:54 -04:00 |
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Alex Szpakowski
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668a1bfa6d
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Silenced some compiler warnings
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2013-02-09 21:24:41 -04:00 |
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Alexander Szpakowski
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ef8bdb96bd
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removed stowaway hgcheck file
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2013-02-09 21:16:25 -04:00 |
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Alex Szpakowski
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c6da6ffab9
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XCode project now builds liblove and uses it with love.app
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2013-02-09 21:11:23 -04:00 |
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Alex Szpakowski
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3cf03fee8f
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Fixed the lua header generator script to output the correct year in the copyright text
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2013-02-06 23:53:22 -04:00 |
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Alex Szpakowski
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96161c66f6
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Updated copyright text for the new year
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2013-02-05 05:32:49 -04:00 |
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Alex Szpakowski
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e16b5afa6d
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Fixed love.graphics.getPointStyle
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2013-02-01 01:44:00 -04:00 |
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Alex Szpakowski
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a76ffd5715
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Fixed VertexIndex::getElementSize
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2013-01-30 19:01:14 -04:00 |
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Alex Szpakowski
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de959b7275
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Added a method to VertexIndex to determine the size in bytes of an element in the index array
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2013-01-30 17:50:32 -04:00 |
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Alex Szpakowski
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a9211a1389
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Removed direct OpenGL calls in the SDL Window module
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2013-01-30 00:27:46 -04:00 |
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Bart van Strien
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8fba362fc5
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Add SoundData:getDuration, returns the duration in seconds
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2013-01-29 23:19:26 +01:00 |
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Alex Szpakowski
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7a16e4cb49
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Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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2013-01-29 13:01:34 -04:00 |
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Alex Szpakowski
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7384bf15d3
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Merged rude/love into default
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2013-01-29 11:25:38 -04:00 |
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Alex Szpakowski
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02d2a872ab
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Improved shader member variable names, fixed up XCode project file
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2013-01-29 04:34:36 -04:00 |
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Alex Szpakowski
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383cfb11ea
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Merged rude/love into vertexshader/default
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2013-01-28 20:41:45 -04:00 |
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Bart van Strien
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f81eebfb5f
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Reapply sdl's keyrepeat settings after setWindow
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2013-01-28 00:25:03 +01:00 |
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Alex Szpakowski
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09ee533cea
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Cleaned up TrueType Rasterizer code
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2013-01-27 17:18:11 -04:00 |
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Alex Szpakowski
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5cae5ea37e
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Removed code for tesselation and geometry shader detection
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2013-01-24 18:26:40 -04:00 |
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Alex Szpakowski
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383bed8098
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Use const references for string function arguments
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2013-01-23 15:28:11 -04:00 |
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Alex Szpakowski
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191af5cd5b
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Minor cosmetics
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2013-01-23 06:26:17 -04:00 |
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Alex Szpakowski
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76b0537eff
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ImageFonts now replace the spacer color with transparency when generating a glyph instead of when first parsing ImageData (source ImageData used to generate an ImageFont is now unmolested.)
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2013-01-23 06:00:28 -04:00 |
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Alex Szpakowski
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6247e7b60b
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Removed silly exception case
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2013-01-23 03:15:49 -04:00 |
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Alex Szpakowski
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e51a9eb25d
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Added support for UTF-8 ImageFont glyphs and ImageFonts with more than 256 characters
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2013-01-23 03:02:46 -04:00 |
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Alex Szpakowski
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022f549554
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Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs
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2013-01-22 23:43:35 -04:00 |
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Alexander Szpakowski
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f016840ed0
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Merged in changes from main repository
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2013-01-21 02:31:15 -04:00 |
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Alexander Szpakowski
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ce75b3af69
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Merge from root
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2013-01-17 20:29:48 -04:00 |
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Bart van Strien
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a72c981c32
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Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
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2013-01-18 00:55:28 +01:00 |
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Bart van Strien
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501beb7d02
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Add blend mode 'none' (issue #536)
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2013-01-18 00:48:36 +01:00 |
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Bart van Strien
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49961d66c7
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Fix setVolumeLimits (issue #537)
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2013-01-18 00:32:25 +01:00 |
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Bart van Strien
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b97765b169
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Check for OpenGL 2.0 in NPOT check (issue #538)
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2013-01-18 00:29:01 +01:00 |
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Alexander Szpakowski
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9f8f493aed
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Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
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2013-01-17 04:18:38 -04:00 |
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Alexander Szpakowski
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e24d721381
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Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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2013-01-16 07:21:41 -04:00 |
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