Commit Graph

1931 Commits

Author SHA1 Message Date
Bart van Strien 820d8a8267 Add correct header for waitpid in openURL 0.9.1 2014-04-01 16:57:07 +02:00
Bart van Strien a1158599ab Use '=' instead of '==' for test command in configure scripts (fixes #866) 2014-04-01 16:54:51 +02:00
Alex Szpakowski 38497d23da Added love.system.openURL (resolves issue #863) 2014-03-31 16:13:05 -03:00
Alex Szpakowski c985b1f2f7 Don't destroy OpenGL resources before checking whether the fullscreen size is supported in love.window.setMode. 2014-03-31 05:01:29 -03:00
Alex Szpakowski be8c19911f Fixed love.graphics.isCreated to properly return false if love.window.setMode failed 2014-03-31 04:56:29 -03:00
Alex Szpakowski a22c4b5f92 Explicitly #ifdef'd out SDL 2.0.1+ function calls for Linux to avoid runtime function resolving problems when love is built with SDL 2.0.1+ headers but run using SDL 2.0.0. 2014-03-31 03:45:22 -03:00
Bart van Strien 2698fd2c2c Use debian's name for libsdl2 in the debian package dependency list 2014-03-30 14:15:36 +02:00
Alex Szpakowski f65e9826d9 Disabled shader code for instancing 2014-03-29 17:51:33 -03:00
Alex Szpakowski e7947d9d2e Pulled Mesh:set/getInstanceCount from 0.9.1 for now.
The feature is difficult to use well unless custom vertex attributes are added.
2014-03-29 16:30:48 -03:00
Alex Szpakowski 146b3cff19 Added blend mode "screen". 2014-03-27 23:28:36 -03:00
Alex Szpakowski 1fd5d492fe Removed obsolete change from the changelog 2014-03-21 04:51:37 -03:00
Alex Szpakowski fcb24871d5 Updated changelog 2014-03-21 04:45:19 -03:00
Alex Szpakowski b95a02772a Include the freetype error code in the error message when truetype font/glyph loading fails 2014-03-18 19:46:14 -03:00
Alex Szpakowski 50916825d0 Data::getSize now uses size_t instead of int 2014-03-18 03:50:00 -03:00
Alex Szpakowski aba17607aa Added an optional callback function argument to love.filesystem.getDirectoryItems. Callback function takes a single argument containing a filepath string.
For example: love.filesystem.getDirectoryItems("", print)
2014-03-17 20:14:53 -03:00
Alex Szpakowski 9e6a3b8d5e Fixed 8-bit SoundData samples when used in a love.audio Source 2014-03-17 15:06:04 -03:00
Alex Szpakowski fc77e8f9f0 Throw away the first 3 love.math.random results after seeding it (xorshift outputs less random results the first few times when the seed is very similar to a previous one) 2014-03-15 21:43:25 -03:00
Alex Szpakowski 89e9288a85 Make sure SoundData objects aren't initialized with garbage sample values 2014-03-13 05:34:16 -03:00
Alex Szpakowski 4faddcd9aa Fixed some trivial compiler warnings 2014-03-12 17:55:19 -03:00
Alex Szpakowski a13fd761cc Updated love.filesystem's C library loader for require to look in paths added via love.filesystem.mount, when in fused mode 2014-03-12 06:19:56 -03:00
Alex Szpakowski 98873b593a Updated ENet to version 1.3.11 2014-03-12 02:55:03 -03:00
Alex Szpakowski 314a528996 Fixed loading BC4 compressed textures 2014-03-10 21:36:14 -03:00
Alex Szpakowski b9fd3f3554 Missed one 2014-03-04 01:09:48 -04:00
Alex Szpakowski 07aba4c147 Added some missing obscure key constants 2014-03-04 00:52:16 -04:00
Alex Szpakowski f7c0fc1888 Make sure love.window.getMode returns up-to-date information about the window, remove some Mac-specific windowing code now unnecessary with SDL 2.0.2. 2014-03-03 03:36:17 -04:00
Alex Szpakowski d5096840ba Fixed Canvas:clear not working properly with antialiased Canvases 2014-03-02 15:49:29 -04:00
Alex Szpakowski a3afb1a9ca Refactored the ImageData decoding/encoding backends a bit 2014-03-02 03:17:47 -04:00
Alex Szpakowski 55514720a6 Fixed some minor compiler warnings 2014-03-01 21:16:01 -04:00
Alex Szpakowski ec0f428c4f Cleaned up the code for initializing love.filesystem and the source and save directories a bit 2014-03-01 20:23:04 -04:00
Alex Szpakowski ecf37320a9 Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them 2014-02-27 05:38:46 -04:00
Alex Szpakowski fe5e7c17e7 Added Body:setUserData and Body:getUserData (resolves issue #853_ 2014-02-26 20:47:05 -04:00
Alex Szpakowski 94aa39116e Fixed stencils used when an antialiased Canvas is active 2014-02-16 14:54:33 -04:00
Bart van Strien e92be92900 Add fused and version flags to love manpage 2014-02-16 13:19:59 +01:00
Bart van Strien c2971f9568 Distribute associations, icons and manpages in the deb package 2014-02-16 09:59:27 +01:00
Alex Szpakowski 2a19a4444e Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
Bad things will still happen if you call them from a love Thread which didn't create the World and the Fixture object. Don't do it!
2014-02-15 20:59:57 -04:00
Alex Szpakowski 31134ada13 Updated changelog 2014-02-13 19:59:35 -04:00
Alex Szpakowski 6259e38d84 Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers. 2014-02-12 02:22:57 -04:00
Alex Szpakowski c17cada9e0 Fixed World:getBodyList, World:getJointList, and World:getContactList causing hard crashes instead of Lua errors 2014-02-10 14:01:59 -04:00
Alex Szpakowski 0e28a9d01b Added a header guard for luasocket's lua.h wrapper 2014-02-10 02:32:24 -04:00
Alex Szpakowski d07e31370d Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
2014-02-08 20:28:41 -04:00
Alex Szpakowski de1f105e40 the AL_SOFT_direct_channels OpenAL extension shouldn't be required for compilation 2014-02-08 02:43:13 -04:00
Alex Szpakowski 615492540d Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities. 2014-02-06 05:46:47 -04:00
Alex Szpakowski 4edebe1789 Updated changelog 2014-02-05 02:21:16 -04:00
Alex Szpakowski e54d771be4 Added love.math.gammaToLinear and love.math.linearToGamma for converting RGB color values from the sRGB color-space to linear and vice-versa. 2014-02-04 19:45:50 -04:00
Alex Szpakowski 823b1babc8 Specifying the srgb window flag should now cause it to fall back to srgb=false in all situations if an srgb-capable system framebuffer isn't supported, instead of failing to create the window 2014-02-04 02:02:54 -04:00
Alex Szpakowski b625bb6624 moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
2014-02-03 04:59:58 -04:00
Alex Szpakowski ce4fdf4ac9 Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.

love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.

The "srgb" window flag does the same as Canvases for the main screen.
2014-02-02 18:31:41 -04:00
Alex Szpakowski 9e746c56fa love.graphics.getBlendMode no longer does several glGetInteger function calls 2014-01-30 21:51:17 -04:00
Alex Szpakowski 40242689b1 Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases 2014-01-30 21:09:13 -04:00
Alex Szpakowski 2a4d47e614 Added a missing newline to a print statement 2014-01-29 23:10:57 -04:00