Bart van Strien
820d8a8267
Add correct header for waitpid in openURL
0.9.1
2014-04-01 16:57:07 +02:00
Bart van Strien
a1158599ab
Use '=' instead of '==' for test command in configure scripts ( fixes #866 )
2014-04-01 16:54:51 +02:00
Alex Szpakowski
38497d23da
Added love.system.openURL (resolves issue #863 )
2014-03-31 16:13:05 -03:00
Alex Szpakowski
c985b1f2f7
Don't destroy OpenGL resources before checking whether the fullscreen size is supported in love.window.setMode.
2014-03-31 05:01:29 -03:00
Alex Szpakowski
be8c19911f
Fixed love.graphics.isCreated to properly return false if love.window.setMode failed
2014-03-31 04:56:29 -03:00
Alex Szpakowski
a22c4b5f92
Explicitly #ifdef'd out SDL 2.0.1+ function calls for Linux to avoid runtime function resolving problems when love is built with SDL 2.0.1+ headers but run using SDL 2.0.0.
2014-03-31 03:45:22 -03:00
Bart van Strien
2698fd2c2c
Use debian's name for libsdl2 in the debian package dependency list
2014-03-30 14:15:36 +02:00
Alex Szpakowski
f65e9826d9
Disabled shader code for instancing
2014-03-29 17:51:33 -03:00
Alex Szpakowski
e7947d9d2e
Pulled Mesh:set/getInstanceCount from 0.9.1 for now.
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The feature is difficult to use well unless custom vertex attributes are added.
2014-03-29 16:30:48 -03:00
Alex Szpakowski
146b3cff19
Added blend mode "screen".
2014-03-27 23:28:36 -03:00
Alex Szpakowski
1fd5d492fe
Removed obsolete change from the changelog
2014-03-21 04:51:37 -03:00
Alex Szpakowski
fcb24871d5
Updated changelog
2014-03-21 04:45:19 -03:00
Alex Szpakowski
b95a02772a
Include the freetype error code in the error message when truetype font/glyph loading fails
2014-03-18 19:46:14 -03:00
Alex Szpakowski
50916825d0
Data::getSize now uses size_t instead of int
2014-03-18 03:50:00 -03:00
Alex Szpakowski
aba17607aa
Added an optional callback function argument to love.filesystem.getDirectoryItems. Callback function takes a single argument containing a filepath string.
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For example: love.filesystem.getDirectoryItems("", print)
2014-03-17 20:14:53 -03:00
Alex Szpakowski
9e6a3b8d5e
Fixed 8-bit SoundData samples when used in a love.audio Source
2014-03-17 15:06:04 -03:00
Alex Szpakowski
fc77e8f9f0
Throw away the first 3 love.math.random results after seeding it (xorshift outputs less random results the first few times when the seed is very similar to a previous one)
2014-03-15 21:43:25 -03:00
Alex Szpakowski
89e9288a85
Make sure SoundData objects aren't initialized with garbage sample values
2014-03-13 05:34:16 -03:00
Alex Szpakowski
4faddcd9aa
Fixed some trivial compiler warnings
2014-03-12 17:55:19 -03:00
Alex Szpakowski
a13fd761cc
Updated love.filesystem's C library loader for require to look in paths added via love.filesystem.mount, when in fused mode
2014-03-12 06:19:56 -03:00
Alex Szpakowski
98873b593a
Updated ENet to version 1.3.11
2014-03-12 02:55:03 -03:00
Alex Szpakowski
314a528996
Fixed loading BC4 compressed textures
2014-03-10 21:36:14 -03:00
Alex Szpakowski
b9fd3f3554
Missed one
2014-03-04 01:09:48 -04:00
Alex Szpakowski
07aba4c147
Added some missing obscure key constants
2014-03-04 00:52:16 -04:00
Alex Szpakowski
f7c0fc1888
Make sure love.window.getMode returns up-to-date information about the window, remove some Mac-specific windowing code now unnecessary with SDL 2.0.2.
2014-03-03 03:36:17 -04:00
Alex Szpakowski
d5096840ba
Fixed Canvas:clear not working properly with antialiased Canvases
2014-03-02 15:49:29 -04:00
Alex Szpakowski
a3afb1a9ca
Refactored the ImageData decoding/encoding backends a bit
2014-03-02 03:17:47 -04:00
Alex Szpakowski
55514720a6
Fixed some minor compiler warnings
2014-03-01 21:16:01 -04:00
Alex Szpakowski
ec0f428c4f
Cleaned up the code for initializing love.filesystem and the source and save directories a bit
2014-03-01 20:23:04 -04:00
Alex Szpakowski
ecf37320a9
Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them
2014-02-27 05:38:46 -04:00
Alex Szpakowski
fe5e7c17e7
Added Body:setUserData and Body:getUserData (resolves issue #853_
2014-02-26 20:47:05 -04:00
Alex Szpakowski
94aa39116e
Fixed stencils used when an antialiased Canvas is active
2014-02-16 14:54:33 -04:00
Bart van Strien
e92be92900
Add fused and version flags to love manpage
2014-02-16 13:19:59 +01:00
Bart van Strien
c2971f9568
Distribute associations, icons and manpages in the deb package
2014-02-16 09:59:27 +01:00
Alex Szpakowski
2a19a4444e
Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
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Bad things will still happen if you call them from a love Thread which didn't create the World and the Fixture object. Don't do it!
2014-02-15 20:59:57 -04:00
Alex Szpakowski
31134ada13
Updated changelog
2014-02-13 19:59:35 -04:00
Alex Szpakowski
6259e38d84
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
2014-02-12 02:22:57 -04:00
Alex Szpakowski
c17cada9e0
Fixed World:getBodyList, World:getJointList, and World:getContactList causing hard crashes instead of Lua errors
2014-02-10 14:01:59 -04:00
Alex Szpakowski
0e28a9d01b
Added a header guard for luasocket's lua.h wrapper
2014-02-10 02:32:24 -04:00
Alex Szpakowski
d07e31370d
Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
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getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
2014-02-08 20:28:41 -04:00
Alex Szpakowski
de1f105e40
the AL_SOFT_direct_channels OpenAL extension shouldn't be required for compilation
2014-02-08 02:43:13 -04:00
Alex Szpakowski
615492540d
Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities.
2014-02-06 05:46:47 -04:00
Alex Szpakowski
4edebe1789
Updated changelog
2014-02-05 02:21:16 -04:00
Alex Szpakowski
e54d771be4
Added love.math.gammaToLinear and love.math.linearToGamma for converting RGB color values from the sRGB color-space to linear and vice-versa.
2014-02-04 19:45:50 -04:00
Alex Szpakowski
823b1babc8
Specifying the srgb window flag should now cause it to fall back to srgb=false in all situations if an srgb-capable system framebuffer isn't supported, instead of failing to create the window
2014-02-04 02:02:54 -04:00
Alex Szpakowski
b625bb6624
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
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Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
2014-02-03 04:59:58 -04:00
Alex Szpakowski
ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.
love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.
The "srgb" window flag does the same as Canvases for the main screen.
2014-02-02 18:31:41 -04:00
Alex Szpakowski
9e746c56fa
love.graphics.getBlendMode no longer does several glGetInteger function calls
2014-01-30 21:51:17 -04:00
Alex Szpakowski
40242689b1
Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases
2014-01-30 21:09:13 -04:00
Alex Szpakowski
2a4d47e614
Added a missing newline to a print statement
2014-01-29 23:10:57 -04:00