rude
|
81c38e22d0
|
Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
|
2012-06-28 23:52:33 +02:00 |
|
Bill Meltsner
|
86abc9323b
|
Add ParticleSystem:getPosition (issue #368)
|
2012-02-04 11:31:07 -05:00 |
|
Bill Meltsner
|
be55579a22
|
Happy New Year, have an enormous diff
|
2012-01-09 02:41:11 -06:00 |
|
vrld
|
a855a01f02
|
Fix two particle system typos (thanks, Boolsheet!)
|
2011-12-26 21:29:47 +01:00 |
|
Bill Meltsner
|
969c53e592
|
make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way
|
2011-12-19 00:28:45 -06:00 |
|
Bart van Strien
|
7c8fff979a
|
Create love.window, abstract SDL out of love.graphics
|
2011-12-11 16:55:52 +01:00 |
|
Bart van Strien
|
0aae9684b3
|
Automated formatting fix
|
2011-11-16 11:32:41 +01:00 |
|
rude
|
9a4b921605
|
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect
new particles, and existing particles will not gravitate against the new point).
This is another requirement to implement ParticleSystem in GLSL.
|
2011-07-24 18:47:13 +02:00 |
|
rude
|
e1d1ebb2f1
|
Fix warnings in MSVC 2010.
|
2011-07-24 18:32:11 +02:00 |
|
vrld
|
d420d68048
|
Add shear transformation and transform object (issue #152).
Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
|
2011-07-05 14:33:34 +02:00 |
|
vrld
|
2425ea9979
|
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
API changes:
- ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN)
!! ParticleSystem:setSize() drops variation parameter !!
- ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN])
--HG--
branch : minor
|
2011-04-06 21:24:09 +02:00 |
|
Bill Meltsner
|
fde708160e
|
bringing in the new year by changing every 2010 to 2011
|
2011-01-15 14:40:27 -06:00 |
|
rude
|
ea38442770
|
Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image.
|
2010-05-04 18:06:10 +02:00 |
|
Bill Meltsner
|
80bea88c9f
|
replaced a few hardcoded radian->degree conversions with LOVE_TODEG
|
2010-04-14 11:10:17 -04:00 |
|
rude
|
aa01c984b9
|
Updated all dates to 2010.
|
2010-01-31 16:54:47 +01:00 |
|
bart@bartbes.ath.cx
|
af01b840a1
|
Several rad2deg conversions for glRotate
|
2009-11-30 08:21:48 +01:00 |
|
bart@bartbes.ath.cx
|
692fd9a890
|
Converted ParticleSystem to radians
|
2009-11-29 13:40:37 +01:00 |
|
bill@Ixion
|
8d666d0284
|
user can now manually set the offset for particle rotation
|
2009-08-30 05:05:27 -05:00 |
|
bill@Ixion
|
98db275e76
|
particles now rotate around their center
|
2009-08-30 04:33:54 -05:00 |
|
rude
|
a3bff7cde9
|
Reintegrated ParticleSystem.
|
2009-08-26 00:14:40 +02:00 |
|
rude
|
84bf839872
|
Removed classes which should be implemented in Lua (or need of re-implementation).
|
2009-07-26 23:08:40 +02:00 |
|
rude
|
dcb3dfd83d
|
Initial Mercurial commit.
|
2009-07-26 15:46:49 +02:00 |
|