mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Converted ParticleSystem to radians
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
@@ -49,7 +49,7 @@ namespace opengl
|
||||
sizeStart(1), sizeEnd(1), sizeVariation(0), rotationMin(0), rotationMax(0),
|
||||
spinStart(0), spinEnd(0), spinVariation(0), offsetX(sprite->getWidth()*0.5f),
|
||||
offsetY(sprite->getHeight()*0.5f)
|
||||
{
|
||||
{
|
||||
this->sprite = sprite;
|
||||
sprite->retain();
|
||||
memset(colorStart, 255, 4);
|
||||
@@ -72,7 +72,7 @@ namespace opengl
|
||||
void ParticleSystem::add()
|
||||
{
|
||||
if(isFull()) return;
|
||||
|
||||
|
||||
float min,max;
|
||||
|
||||
min = particleLifeMin;
|
||||
@@ -122,7 +122,7 @@ namespace opengl
|
||||
pLast->color[1] = (float)colorStart[1] / 255;
|
||||
pLast->color[2] = (float)colorStart[2] / 255;
|
||||
pLast->color[3] = (float)colorStart[3] / 255;
|
||||
|
||||
|
||||
pLast++;
|
||||
}
|
||||
|
||||
@@ -181,12 +181,12 @@ namespace opengl
|
||||
|
||||
void ParticleSystem::setDirection(float direction)
|
||||
{
|
||||
this->direction = direction * LOVE_M_TORAD;
|
||||
this->direction = direction;
|
||||
}
|
||||
|
||||
void ParticleSystem::setSpread(float spread)
|
||||
{
|
||||
this->spread = spread * LOVE_M_TORAD;
|
||||
this->spread = spread;
|
||||
}
|
||||
|
||||
void ParticleSystem::setRelativeDirection(bool relative)
|
||||
@@ -275,26 +275,26 @@ namespace opengl
|
||||
|
||||
void ParticleSystem::setSpin(float spin)
|
||||
{
|
||||
spinStart = spin * LOVE_M_TORAD;
|
||||
spinEnd = spin * LOVE_M_TORAD;
|
||||
spinStart = spin;
|
||||
spinEnd = spin;
|
||||
}
|
||||
|
||||
void ParticleSystem::setSpin(float start, float end)
|
||||
{
|
||||
spinStart = start * LOVE_M_TORAD;
|
||||
spinEnd = end * LOVE_M_TORAD;
|
||||
spinStart = start;
|
||||
spinEnd = end;
|
||||
}
|
||||
|
||||
void ParticleSystem::setSpin(float start, float end, float variation)
|
||||
{
|
||||
spinStart = start * LOVE_M_TORAD;
|
||||
spinEnd = end * LOVE_M_TORAD;
|
||||
spinVariation = variation * LOVE_M_TORAD;
|
||||
spinStart = start;
|
||||
spinEnd = end;
|
||||
spinVariation = variation;
|
||||
}
|
||||
|
||||
void ParticleSystem::setSpinVariation(float variation)
|
||||
{
|
||||
spinVariation = variation * LOVE_M_TORAD;
|
||||
spinVariation = variation;
|
||||
}
|
||||
|
||||
void ParticleSystem::setColor(unsigned char * color)
|
||||
@@ -308,7 +308,7 @@ namespace opengl
|
||||
memcpy(colorStart, start, 4);
|
||||
memcpy(colorEnd, end, 4);
|
||||
}
|
||||
|
||||
|
||||
void ParticleSystem::setOffset(float x, float y)
|
||||
{
|
||||
offsetX = x;
|
||||
@@ -327,19 +327,19 @@ namespace opengl
|
||||
|
||||
float ParticleSystem::getDirection() const
|
||||
{
|
||||
return direction * LOVE_M_TODEG;
|
||||
return direction;
|
||||
}
|
||||
|
||||
float ParticleSystem::getSpread() const
|
||||
{
|
||||
return spread * LOVE_M_TODEG;
|
||||
return spread;
|
||||
}
|
||||
|
||||
|
||||
float ParticleSystem::getOffsetX() const
|
||||
{
|
||||
return offsetX;
|
||||
}
|
||||
|
||||
|
||||
float ParticleSystem::getOffsetY() const
|
||||
{
|
||||
return offsetY;
|
||||
@@ -497,7 +497,7 @@ namespace opengl
|
||||
p->color[1] = (float)(colorEnd[1]*(1.0f-t) + colorStart[1] * t)/255.0f;
|
||||
p->color[2] = (float)(colorEnd[2]*(1.0f-t) + colorStart[2] * t)/255.0f;
|
||||
p->color[3] = (float)(colorEnd[3]*(1.0f-t) + colorStart[3] * t)/255.0f;
|
||||
|
||||
|
||||
// Next particle.
|
||||
p++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user