Commit Graph

1467 Commits

Author SHA1 Message Date
Alex Szpakowski e25cdfc71c Fixed creating and setting the write directory on some sandboxed operating systems 2014-05-05 00:27:42 -03:00
Alex Szpakowski 9d293af176 Fixed love.filesystem.setIdentity breaking if a file has been written to an old identity dir before the new setIdentity call 2014-05-04 04:10:46 -03:00
Alex Szpakowski 5428a5d75f Backout changeset b3928e24add23da69dcd90c34985cd6a05454be0 2014-05-03 22:07:32 -03:00
Alex Szpakowski 4bc96f1bf6 Internally compose and pass an array of shader source codes to OpenGL, instead of relying on #line to make sure the line number is correct for shader error messages (resolves issue #882) 2014-05-03 21:43:20 -03:00
Alex Szpakowski d7f1262e20 Query the Decoder instead of the current OpenAL buffer when getting the sample rate for calculations in streaming audio Sources.
Some OpenAL implementations return 0 for alGetSourcei(source, AL_BUFFER) if the source isn't static, which eventually results in returning 0 when querying the buffer's sample rate.
2014-05-02 11:31:12 -03:00
Alex Szpakowski 1bc8b7346d Added internal thread name support, for use with debuggers. 2014-05-02 08:56:23 -03:00
Alex Szpakowski e4dc533bb2 Minor code cleanup 2014-05-01 14:12:21 -03:00
Bart van Strien e667485f68 Check argument count of newChainShape 2014-04-26 14:35:39 +02:00
Alex Szpakowski f30a0d72f0 Added Shader:getExternVariable(name).
Returns the base type name ('float', 'image', etc.), the number of components (2 for a vec2), and number of array elements (1 for a non-array variable) for the extern variable with the specified name in the shader.

Returns nil if the variable either doesn't exist or was optimized out by the driver's shader compiler.
2014-04-25 20:32:42 -03:00
Alex Szpakowski 3cf2a8f8a2 Improved error message when love.math.setRandomSeed(0) is attempted (resolves issue #876) 2014-04-24 15:21:53 -03:00
Alex Szpakowski af88423285 Fixed an attempted creation of an array with a constant size of 0 2014-04-23 19:43:54 -03:00
Alex Szpakowski 8b90f64440 Don't try to bind the love_PseudoInstanceID vertex shader attribute (it's disabled for now) 2014-04-17 19:48:16 -03:00
Alex Szpakowski f05551a01f Fixed a potential null pointer dereference and a case of undefined behaviour 2014-04-11 03:48:12 -03:00
Alex Szpakowski 4ea18d8bbc love.math.setRandomSeed now calls random() a couple times internally, to make similar seeds give less similar results when random() is called for the first time after setRandomSeed. 2014-04-05 18:55:05 -03:00
Bart van Strien 820d8a8267 Add correct header for waitpid in openURL 2014-04-01 16:57:07 +02:00
Alex Szpakowski 38497d23da Added love.system.openURL (resolves issue #863) 2014-03-31 16:13:05 -03:00
Alex Szpakowski c985b1f2f7 Don't destroy OpenGL resources before checking whether the fullscreen size is supported in love.window.setMode. 2014-03-31 05:01:29 -03:00
Alex Szpakowski be8c19911f Fixed love.graphics.isCreated to properly return false if love.window.setMode failed 2014-03-31 04:56:29 -03:00
Alex Szpakowski a22c4b5f92 Explicitly #ifdef'd out SDL 2.0.1+ function calls for Linux to avoid runtime function resolving problems when love is built with SDL 2.0.1+ headers but run using SDL 2.0.0. 2014-03-31 03:45:22 -03:00
Alex Szpakowski e7947d9d2e Pulled Mesh:set/getInstanceCount from 0.9.1 for now.
The feature is difficult to use well unless custom vertex attributes are added.
2014-03-29 16:30:48 -03:00
Alex Szpakowski 146b3cff19 Added blend mode "screen". 2014-03-27 23:28:36 -03:00
Alex Szpakowski b95a02772a Include the freetype error code in the error message when truetype font/glyph loading fails 2014-03-18 19:46:14 -03:00
Alex Szpakowski 50916825d0 Data::getSize now uses size_t instead of int 2014-03-18 03:50:00 -03:00
Alex Szpakowski aba17607aa Added an optional callback function argument to love.filesystem.getDirectoryItems. Callback function takes a single argument containing a filepath string.
For example: love.filesystem.getDirectoryItems("", print)
2014-03-17 20:14:53 -03:00
Alex Szpakowski 9e6a3b8d5e Fixed 8-bit SoundData samples when used in a love.audio Source 2014-03-17 15:06:04 -03:00
Alex Szpakowski 89e9288a85 Make sure SoundData objects aren't initialized with garbage sample values 2014-03-13 05:34:16 -03:00
Alex Szpakowski 4faddcd9aa Fixed some trivial compiler warnings 2014-03-12 17:55:19 -03:00
Alex Szpakowski a13fd761cc Updated love.filesystem's C library loader for require to look in paths added via love.filesystem.mount, when in fused mode 2014-03-12 06:19:56 -03:00
Alex Szpakowski b9fd3f3554 Missed one 2014-03-04 01:09:48 -04:00
Alex Szpakowski 07aba4c147 Added some missing obscure key constants 2014-03-04 00:52:16 -04:00
Alex Szpakowski f7c0fc1888 Make sure love.window.getMode returns up-to-date information about the window, remove some Mac-specific windowing code now unnecessary with SDL 2.0.2. 2014-03-03 03:36:17 -04:00
Alex Szpakowski d5096840ba Fixed Canvas:clear not working properly with antialiased Canvases 2014-03-02 15:49:29 -04:00
Alex Szpakowski a3afb1a9ca Refactored the ImageData decoding/encoding backends a bit 2014-03-02 03:17:47 -04:00
Alex Szpakowski 55514720a6 Fixed some minor compiler warnings 2014-03-01 21:16:01 -04:00
Alex Szpakowski ec0f428c4f Cleaned up the code for initializing love.filesystem and the source and save directories a bit 2014-03-01 20:23:04 -04:00
Alex Szpakowski ecf37320a9 Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them 2014-02-27 05:38:46 -04:00
Alex Szpakowski fe5e7c17e7 Added Body:setUserData and Body:getUserData (resolves issue #853_ 2014-02-26 20:47:05 -04:00
Alex Szpakowski 94aa39116e Fixed stencils used when an antialiased Canvas is active 2014-02-16 14:54:33 -04:00
Alex Szpakowski 2a19a4444e Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
Bad things will still happen if you call them from a love Thread which didn't create the World and the Fixture object. Don't do it!
2014-02-15 20:59:57 -04:00
Alex Szpakowski 6259e38d84 Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers. 2014-02-12 02:22:57 -04:00
Alex Szpakowski c17cada9e0 Fixed World:getBodyList, World:getJointList, and World:getContactList causing hard crashes instead of Lua errors 2014-02-10 14:01:59 -04:00
Alex Szpakowski d07e31370d Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
2014-02-08 20:28:41 -04:00
Alex Szpakowski de1f105e40 the AL_SOFT_direct_channels OpenAL extension shouldn't be required for compilation 2014-02-08 02:43:13 -04:00
Alex Szpakowski 615492540d Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities. 2014-02-06 05:46:47 -04:00
Alex Szpakowski e54d771be4 Added love.math.gammaToLinear and love.math.linearToGamma for converting RGB color values from the sRGB color-space to linear and vice-versa. 2014-02-04 19:45:50 -04:00
Alex Szpakowski 823b1babc8 Specifying the srgb window flag should now cause it to fall back to srgb=false in all situations if an srgb-capable system framebuffer isn't supported, instead of failing to create the window 2014-02-04 02:02:54 -04:00
Alex Szpakowski b625bb6624 moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
2014-02-03 04:59:58 -04:00
Alex Szpakowski ce4fdf4ac9 Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.

love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.

The "srgb" window flag does the same as Canvases for the main screen.
2014-02-02 18:31:41 -04:00
Alex Szpakowski 9e746c56fa love.graphics.getBlendMode no longer does several glGetInteger function calls 2014-01-30 21:51:17 -04:00
Alex Szpakowski 40242689b1 Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases 2014-01-30 21:09:13 -04:00