Commit Graph

83 Commits

Author SHA1 Message Date
Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 2022-01-05 21:10:27 -04:00
Alex Szpakowski 8e7fd10b6f Update copyright year for 2022 2021-12-31 18:33:40 -04:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 905e5baf06 Replace highdpi window flag with t.highdpi in love.conf 2020-11-01 21:36:15 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski 37472d6f5e Add 'usedpiscale' boolean (true by default) to love.window.setMode's settings table and love.conf's t.window table. Add love.window.getNativeDPIScale.
When usedpiscale=false, love will no longer automatically scale coordinates by the screen's DPI scale factor (so all coordinates will be in pixels), even when highdpi=true. love.window.getDPIScale will return 1, love.graphics.newCanvas will default to a dpi scale of 1 instead of the screen's dpi scale, etc.

love.window.getNativeDPIScale() will return the screen's DPI scale as reported by the OS no matter what usedpiscale is set to.
2019-06-24 21:54:09 -03:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Alex Szpakowski d41aca836e Add love.window.getSafeArea (resolves issue #1437). Returns a rectangle (x, y, w, h) inside the window which is known to be unobstructed by a system title bar, the iPhone X notch, etc. Useful for making sure UI elements can be seen by the user.
Currently it only has a proper implementation on iOS and will return the window's full size otherwise.
2018-12-26 00:34:14 -04:00
Alex Szpakowski e2aa469170 Add love.window.get/setVSync, to allow changing the vsync setting without recreating the window. 2018-12-18 13:39:06 -04:00
Alex Szpakowski d4762b4612 Add love.window.getDisplayOrientation and a love.displayrotated callback. Resolves issue #1441.
Note that this tracks screen orientation, rather than device orientation.
2018-12-17 16:19:56 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski 0b9ca3e344 Fix love.window.isMaximized. Add love.window.restore and love.window.isMinimized (resolves issue #1354).
--HG--
branch : minor
2017-11-20 22:20:39 -04:00
Bart van Strien 9e4374935d Show (short) list of possible enum values when an invalid value is encountered (resolves #1318)
All enum errors have (hopefully) been changed to a luax_enumerror, which has a
fixed error message. If additionally a list of valid options is passed, it
lists that in the error message. For every enum error with few options I've
implemented this using a getConstants call.

This solution has been designed specifically to reduce the number of template
instantiations (as I've been told that was a concern). All new template code
happens in places where there already was an instantiation of the relevant
StringMap. Of course there is still std::vector<std::string>...

--HG--
branch : minor
2017-10-02 17:11:53 +02:00
Alex Szpakowski 844900db39 Rename all cases of 'pixel density' to 'DPI scale' in love's APIs.
--HG--
branch : minor
2017-09-24 16:09:05 -03:00
Alex Szpakowski 5243fb5a85 Allow disabling stencil capabilities for the main screen in love.window.setMode.
--HG--
branch : minor
2017-01-05 19:40:18 -04:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122).
With the highdpi window flag enabled on a retina-capable display and OS, content should now appear to the user at the same size and in the same positions as with the flag disabled.

As a result, mouse and touch coordinates, Texture and graphics dimensions, and the graphics coordinate system now use pixel density-scaled units instead of pixels. Raw pixel units should generally only be used for things such as shader algorithms which execute per-pixel and rely on accurate pixel dimensions. love.window.fromPixels and friends typically don’t need to be used anymore.

Images, Canvases, and Fonts can have an optional explicit ‘pixel density’ set when creating them. This allows for easily loading high pixel density content which displays at the same size as regular or low pixel density content.

API changes:

- Added Texture:getPixelWidth/getPixelHeight/getPixelDimensions and Texture:getPixelDensity. Texture:getWidth/getHeight return the pixel density-scaled width and height (as it will appear on the screen when drawn) rather than the number of pixels on each texture dimension.

- Added love.graphics.getPixelWidth/getPixelHeight/getPixelDimensions.

- Added optional ‘pixeldensity’ field to the settings table parameter of love.graphics.newImage. It defaults to 1, or if the file the Image was loaded from has “@2x”, “@3x”, etc. at the end of its name, it uses that number as the pixel density scale by default.

- love.graphics.newCanvas now takes a table as its third parameter, with fields “format”, “msaa”, and “pixeldensity”. pixeldensity defaults to the main screen’s pixel density. The width and height parameters specify the visual size that the Canvas will be drawn at / can be drawn to (pixel density-scaled units).

- love.graphics.newVideo accepts a table as its second parameter, with optional fields “audio” and “pixeldensity”. pixeldensity defaults to 1.

- love.graphics.newFont variants have an optional pixeldensity parameter at the end of the argument list. For TrueType fonts this defaults to the current pixel density scale of the screen, and for BMFonts and ImageFonts this defaults to 1.

- Added Font:getPixelDensity.

- Renamed love.window.getPixelScale to love.window.getPixelDensity.

--HG--
branch : minor
2016-12-29 23:55:51 -04:00
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

--HG--
branch : minor
2016-11-19 19:13:26 -04:00
Alex Szpakowski 60d90ca4a8 Merge default into minor
--HG--
branch : minor
2016-10-30 01:07:39 -03:00
Alex Szpakowski ec7565176e Add love.window.isMaximized 2016-10-24 21:35:22 -03:00
Alex Szpakowski b9c01b8674 Merge default into minor
--HG--
branch : minor
2016-10-21 22:04:39 -03:00
Alex Szpakowski 42be56858b Remove duplicate unused code. 2016-10-10 09:33:10 -03:00
Alex Szpakowski dd2a448099 The vsync field in t.window and love.window.setMode is now an integer.
0 disables vsync, 1 sets it to sync every screen refreshes, 2 sets it to sync every 2 screen refreshes (effectively setting the framerate to half the monitor's refresh rate), etc.

As a special case, -1 also attempts to use adaptive vsync (vsync enabled when FPS is >= monitor's refresh rate, disabled whe not) if the driver supports it.

--HG--
branch : minor
2016-08-29 22:52:15 -03:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski b0c19ef2c5 Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled. 2015-11-24 22:35:57 -04:00
Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) 2015-11-24 22:16:40 -04:00
Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs:
Gamma-correct blending and shader math can be enabled globally via the new 't.gammacorrect' boolean flag in love.conf.
The new function love.graphics.isGammaCorrect will return true if it was requested in love.conf and is supported on the system.

When gamma correct rendering is enabled, colors (including the colors of pixels from images) are automatically converted from sRGB to linear RGB before use. When drawing to the main screen or to a canvas with the 'normal' or 'srgb' format, the final output colors of pixel shaders are automatically converted from linear RGB to sRGB after blending and before the color is stored in the pixel.

This lets the rendering pipeline do math using linear RGB values for colors rather than sRGB values, so the math is correct, without making users of the APIs manually linearize their colors with the love.math.gammaToLinear function (which still exists). The final output of the screen is encoded as sRGB, which is what systems expect. Canvases (except when otherwise requested) store their contents with sRGB encoding for increased precision with darker colors.

the 'srgb' window setting flag has been removed, as well as the 'srgb' image flag. A new image flag 'linear' has been added, which when set to true will cause the colors of the image to always be treated as linear RGB rather than sRGB, when gamma-correct rendering is enabled.

A new function 'Shader:sendColor' has been added, which has the same argument structure as 'Shader:send' but expects colors in the range of [0, 255]. When gamma-correct rendering is enabled it automatically gamma-corrects the given colors (by applying gammaToLinear to them.)

New shader code functions have been added: gammaToLinear, linearToGamma, gammaCorrectColor, and unGammaCorrectColor. When gamma-correct rendering is enabled, the LOVE_GAMMA_CORRECT #define is set and gammaCorrectColor and unGammaCorrectColor are aliases for gammaToLinear and linearToGamma respectively, otherwise the functions do nothing.

The new shader functions have 'precise' and 'fast' variants. If the LOVE_PRECISE_GAMMA define is set, then the normal functions default to the precise variants, otherwise they default to the fast variants. Currently the define is set in vertex shaders and not set in pixel shaders.

The default per-vertex color is automatically gamma-corrected by LÖVE when gamma correct rendering is enabled, but any custom named per-vertex attribute specified with the new custom attribute Mesh functionality won't be, unless 'gammaCorrectColor' or similar functions are explicitly used (preferably inside the vertex shader code that has the custom attribute.)
2015-08-09 21:46:21 -03:00
Alex Szpakowski f5abedaeeb Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase. 2015-07-24 21:40:55 -03:00
Alex Szpakowski 4cd725cee6 Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen. 2015-07-18 13:22:55 -03:00
Alex Szpakowski cf73aa0107 Added love.window.requestAttention. Bounces the dock icon in OS X and flashes the taskbar icon in Windows when called, if the program isn't in focus. 2015-06-07 19:40:46 -03:00
Alex Szpakowski 14cbc91e7f Fixed a memory leak in love.graphics.newText. 2015-03-16 03:13:10 -03:00
Alex Szpakowski 52c4f2c119 Improved the performance of love.window.getPixelScale / toPixels / fromPixels by caching some values. Made some coordinate space-sensitive code use the proper conversions to get to the correct coordinate space.
--HG--
branch : minor
2015-02-23 17:55:30 -04:00
Alex Szpakowski bf8f6f8b02 Changed the default fullscreen type from 'exclusive' to 'desktop'.
--HG--
branch : minor
2015-02-21 17:27:54 -04:00
Alex Szpakowski 7f9abc1e77 Added love.touch module and touch screen events. Resolves issue #825.
Note: this implementation is slightly different from the implementation in the love 0.9.x Android and iOS ports!

Added love.touchpressed(id, x, y), love.touchmoved(id, x, y, dx, dy), and love.touchreleased(id, x, y, dx, dy).

id is a unique identifier for the touch press that persists until love.touchreleased. After that it is no longer unique.
x and y are the coordinates of the touch event in pixels within the window.
dx and dy are the amount in pixels that the touch has moved since the last event.

Added love.touch.getTouchCount and love.touch.getTouch(index).

love.touch.getTouch takes an index (not the same as an id. indices are not stable and don't correspond to a unique touch press.)
It returns the id of the touch and its current x and y coordinates in pixels.

--HG--
branch : minor
2015-02-16 16:29:45 -04:00
Alex Szpakowski a7e4148869 Merged default into minor
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski be9b5b5d1a Added love.window.maximize (resolves issue #966.) 2015-01-05 00:00:46 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski 34688e929e Merged default into minor
--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski d3e1993673 Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.) 2014-09-28 15:37:56 -03:00
Alex Szpakowski c6b610d116 Cleaned up some code. 2014-09-21 19:50:02 -03:00
Alex Szpakowski aba33bf2e7 Merged default into minor
--HG--
branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski b75e1bdeaa Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.) 2014-09-19 16:19:55 -03:00
Alex Szpakowski cf7342f8b7 Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
--HG--
branch : minor
2014-09-18 02:39:18 -03:00
Alex Szpakowski fffbd3ecab Merged default into minor
--HG--
branch : minor
2014-09-18 02:15:20 -03:00
Alex Szpakowski 00944c5f5d Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.) 2014-09-14 15:58:37 -03:00
Alex Szpakowski 71c71985d3 Merged default into minor
--HG--
branch : minor
2014-08-21 16:53:43 -03:00
Alex Szpakowski e1f7e4abd3 Added a 'refreshrate' field to the table returned by love.window.getMode. The value may be 0 if the refresh rate of the monitor can't be determined. It might also be 59 instead of 60 on 59.94hz monitors on some operating systems. 2014-08-20 20:22:46 -03:00
Alex Szpakowski 2c7ee6959e Renamed the fullscreen type "normal" to "exclusive".
--HG--
branch : minor
2014-07-30 01:38:45 -03:00
Alex Szpakowski aa05664d4c Merged default into minor
--HG--
branch : minor
2014-07-30 01:32:10 -03:00