Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled.

This commit is contained in:
Alex Szpakowski
2015-11-24 22:35:57 -04:00
parent 7ebef76b24
commit b0c19ef2c5
7 changed files with 18 additions and 18 deletions
+2 -2
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@@ -1,6 +1,6 @@
This software uses LÖVE:
This software uses LOVE:
LÖVE is Copyright (c) 2006-2015 LOVE Development Team
LOVE is Copyright (c) 2006-2015 LOVE Development Team
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -219,7 +219,7 @@ bool Filesystem::setSource(const char *source)
std::string new_search_path = source;
#ifdef LOVE_ANDROID
if (!love::android::createStorageDirectories ())
if (!love::android::createStorageDirectories())
SDL_Log("Error creating storage directories!");
char* game_archive_ptr = NULL;
+2 -2
View File
@@ -137,8 +137,8 @@ public:
virtual bool setIcon(love::image::ImageData *imgd) = 0;
virtual love::image::ImageData *getIcon() = 0;
virtual void setScreenSaverEnabled(bool enable) = 0;
virtual bool isScreenSaverEnabled() const = 0;
virtual void setDisplaySleepEnabled(bool enable) = 0;
virtual bool isDisplaySleepEnabled() const = 0;
virtual void minimize() = 0;
virtual void maximize() = 0;
+3 -3
View File
@@ -68,7 +68,7 @@ Window::Window()
throw love::Exception("Could not initialize SDL video subsystem (%s)", SDL_GetError());
// Make sure the screensaver doesn't activate by default.
setScreenSaverEnabled(false);
setDisplaySleepEnabled(false);
SDL_version version = {};
SDL_GetVersion(&version);
@@ -845,7 +845,7 @@ love::image::ImageData *Window::getIcon()
return curMode.icon.get();
}
void Window::setScreenSaverEnabled(bool enable)
void Window::setDisplaySleepEnabled(bool enable)
{
if (enable)
SDL_EnableScreenSaver();
@@ -853,7 +853,7 @@ void Window::setScreenSaverEnabled(bool enable)
SDL_DisableScreenSaver();
}
bool Window::isScreenSaverEnabled() const
bool Window::isDisplaySleepEnabled() const
{
return SDL_IsScreenSaverEnabled() != SDL_FALSE;
}
+2 -2
View File
@@ -70,8 +70,8 @@ public:
bool setIcon(love::image::ImageData *imgd);
love::image::ImageData *getIcon();
void setScreenSaverEnabled(bool enable);
bool isScreenSaverEnabled() const;
void setDisplaySleepEnabled(bool enable);
bool isDisplaySleepEnabled() const;
void minimize();
void maximize();
+6 -6
View File
@@ -329,15 +329,15 @@ int w_getIcon(lua_State *L)
return 1;
}
int w_setScreenSaverEnabled(lua_State *L)
int w_setDisplaySleepEnabled(lua_State *L)
{
instance()->setScreenSaverEnabled(luax_toboolean(L, 1));
instance()->setDisplaySleepEnabled(luax_toboolean(L, 1));
return 0;
}
int w_isScreenSaverEnabled(lua_State *L)
int w_isDisplaySleepEnabled(lua_State *L)
{
luax_pushboolean(L, instance()->isScreenSaverEnabled());
luax_pushboolean(L, instance()->isDisplaySleepEnabled());
return 1;
}
@@ -521,8 +521,8 @@ static const luaL_Reg functions[] =
{ "getPosition", w_getPosition },
{ "setIcon", w_setIcon },
{ "getIcon", w_getIcon },
{ "setScreenSaverEnabled", w_setScreenSaverEnabled },
{ "isScreenSaverEnabled", w_isScreenSaverEnabled },
{ "setDisplaySleepEnabled", w_setDisplaySleepEnabled },
{ "isDisplaySleepEnabled", w_isDisplaySleepEnabled },
{ "setTitle", w_setTitle },
{ "getTitle", w_getTitle },
{ "hasFocus", w_hasFocus },
+2 -2
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@@ -43,8 +43,8 @@ int w_setPosition(lua_State *L);
int w_getPosition(lua_State *L);
int w_setIcon(lua_State *L);
int w_getIcon(lua_State *L);
int w_setScreenSaverEnabled(lua_State *L);
int w_isScreenSaverEnabled(lua_State *L);
int w_setDisplaySleepEnabled(lua_State *L);
int w_isDisplaySleepEnabled(lua_State *L);
int w_setTitle(lua_State *L);
int w_getTitle(lua_State *L);
int w_hasFocus(lua_State *L);