Alex Szpakowski
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7a997fb21f
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Merge branch '12.0' into GraphicsBuffer
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2020-02-01 17:34:32 -04:00 |
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Alex Szpakowski
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c9809d8d82
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Clean up some Mesh code
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2020-02-01 15:59:38 -04:00 |
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Alex Szpakowski
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2572f0c7a1
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Meshes expose GraphicsBuffers, part 2
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2020-02-01 15:39:59 -04:00 |
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Alex Szpakowski
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7684920f19
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Merge branch 'master' into 12.0
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2020-01-30 20:03:24 -04:00 |
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Miku AuahDark
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5a27742c34
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FLAC: Update dr_flac to 0.12.3
Improved seeking for FLAC audio files.
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2020-01-29 13:22:13 +08:00 |
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Miku AuahDark
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67ee1e4d76
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Windows: Actually query page size.
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2020-01-28 22:05:05 +08:00 |
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Miku AuahDark
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2cd2119fb1
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Revert "AppVeyor: Add -j2 to cmake build command."
Looks like AppVeyor's CMake is too old to support that.
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2020-01-27 11:32:29 +08:00 |
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Miku AuahDark
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1232fab431
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AppVeyor: Add -j2 to cmake build command.
This should theoretically speed up Windows compilation.
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2020-01-27 11:24:56 +08:00 |
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Miku AuahDark
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0e5a6d8ba5
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Actions: use -j2 for Windows cmake build (hopefully faster)
[skip ci]
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2020-01-26 21:23:33 +08:00 |
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Alex Szpakowski
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e557ae9fbf
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Merge pull request #3 from reinerh/spelling
Fix typos
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2020-01-24 17:43:33 -04:00 |
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Reiner Herrmann
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27942191c5
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Fix typos
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2020-01-24 18:56:16 +01:00 |
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Alex Szpakowski
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afcb467fa7
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Remove some unrelated code that was accidentally included in previous commits.
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2020-01-19 19:03:46 -04:00 |
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Alex Szpakowski
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25d9ae2ba0
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Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
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2020-01-19 15:03:19 -04:00 |
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Alex Szpakowski
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816f132c9d
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Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
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2020-01-18 17:37:03 -04:00 |
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Alex Szpakowski
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d597275207
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Add StringMap for DataFormat
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2020-01-15 23:26:24 -04:00 |
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Alex Szpakowski
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2b124c163f
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Merge pull request #2 from MisterDA/permissions
Change file permissions from 755 to 644
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2020-01-15 13:27:46 -04:00 |
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Alex Szpakowski
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6e21b0d4e4
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Merge pull request #1 from MisterDA/gitattributes
Create a gitattributes file
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2020-01-15 13:27:10 -04:00 |
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Antonin Décimo
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66e3f29a68
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Change file permissions from 755 to 644
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2020-01-15 14:59:00 +01:00 |
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Antonin Décimo
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88d2c52d10
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Create a gitattributes file
When creating an archive, the GitHub repository and VCS-specific files
are now ignored.
The diff "hunk header" is customized for C/C++ [1].
[1]: https://git-scm.com/docs/gitattributes#_defining_a_custom_hunk_header
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2020-01-15 14:50:19 +01:00 |
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Alex Szpakowski
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9ebb6a5c44
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Add internal module type enum value for use with out-of-tree third party modules.
https://bitbucket.org/rude/love/pull-requests/79/add-pluggable-modules-to-the-build-system/
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2020-01-14 23:01:21 -04:00 |
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Alex Szpakowski
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d5d50d2e0d
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Move DataFormat enum to vertex.h
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2020-01-13 23:20:49 -04:00 |
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Alex Szpakowski
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1bc2b947fc
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Rename Attributes struct to VertexAttributes
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2020-01-13 20:44:39 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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97a97af99a
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Merge branch 'master' into minor
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2020-01-13 18:00:07 -04:00 |
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Alex Szpakowski
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55e1ce6579
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github actions: minor updates to Windows CI
use a platform-specific name for build artifacts, and use VS2019 toolset instead of VS2017 toolset.
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2020-01-13 17:51:49 -04:00 |
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Alex Szpakowski
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a4f407e961
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Remove bitbucket-pipelines file
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2020-01-13 17:46:08 -04:00 |
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Alex Szpakowski
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9b4789eebf
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Update readme with more correct links.
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2020-01-13 17:45:34 -04:00 |
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Miku AuahDark
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088866f3a6
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Actions CI
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2020-01-13 11:18:05 +08:00 |
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Alex Szpakowski
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aa4831f4be
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Merge branch 'master' into minor
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2020-01-12 22:11:08 -04:00 |
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Alex Szpakowski
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2058f43432
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Appveyor: pull megasource from the new git repo instead of the old hg repo.
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2020-01-12 19:46:11 -04:00 |
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Alex Szpakowski
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b0232a4a6b
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Initial work on unified graphics buffers representing different types of data.
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2020-01-12 16:41:23 -04:00 |
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Alex Szpakowski
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23bc1a7aae
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Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.
--HG--
branch : minor
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2020-01-11 22:24:38 -04:00 |
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Alex Szpakowski
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5c009d4bb9
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Fix shader compilation on GLES.
--HG--
branch : minor
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2020-01-09 21:37:33 -04:00 |
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Alex Szpakowski
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a3774fbca9
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Fix build error from incorrect include paths
--HG--
branch : minor
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2020-01-09 21:15:33 -04:00 |
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Alex Szpakowski
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f8baa6e6dd
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Update glslang. Add files for its GLSL source code to SPIRV module.
--HG--
branch : minor
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2020-01-09 21:06:10 -04:00 |
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Alex Szpakowski
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51db32cfdf
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Merge default into minor.
--HG--
branch : minor
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2020-01-06 22:41:01 -04:00 |
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Alex Szpakowski
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eab3b83a2e
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Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized.
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2020-01-06 19:58:22 -04:00 |
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Alex Szpakowski
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3161eea919
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Fix compilation on Windows.
--HG--
branch : minor
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2020-01-04 18:40:44 -04:00 |
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Alex Szpakowski
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5f9b5a21d0
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Merge default into minor
--HG--
branch : minor
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2020-01-03 22:45:36 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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c27629bd47
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Re-apply commit b0094b5: Fix BezierCurve:render to avoid adding collinear points in some situations. Resolves issue #1501.
--HG--
branch : minor
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2019-12-31 15:45:20 -04:00 |
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Alex Szpakowski
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881a31512d
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Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090).
--HG--
branch : minor
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2019-12-29 21:20:47 -04:00 |
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Alex Szpakowski
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b001b2e1d5
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Add love.event.restart(optionalvalue) as a shorthand for love.event.quit("restart", optionalvalue). If a Lua value is provided as an argument, a new love.restart field will contain the value after restarting.
--HG--
branch : minor
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2019-12-28 22:43:39 -05:00 |
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Alex Szpakowski
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443250ffd5
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Slightly improve performance of Channel:push(table).
--HG--
branch : minor
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2019-12-28 14:06:11 -05:00 |
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Alex Szpakowski
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361cefbb05
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Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
--HG--
branch : minor
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2019-12-27 13:57:20 -05:00 |
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Alex Szpakowski
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76121ec152
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Fix the default blend mode.
--HG--
branch : minor
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2019-12-27 13:51:57 -05:00 |
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Alex Szpakowski
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6c662ade41
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Fix disabling blending,
--HG--
branch : minor
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2019-12-27 13:28:15 -05:00 |
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Alex Szpakowski
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b41f1316fa
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Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
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2019-12-27 09:57:42 -05:00 |
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Alex Szpakowski
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efa2bd7837
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Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
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2019-12-26 23:07:51 -05:00 |
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Alex Szpakowski
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f3b52f66fe
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Update the internal naming convention for pixel formats.
--HG--
branch : minor
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2019-12-23 23:38:04 -04:00 |
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