Commit Graph

498 Commits

Author SHA1 Message Date
Alex Szpakowski e445c50af8 Fix stenciling…
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branch : minor
2017-01-05 20:22:50 -04:00
Alex Szpakowski 5243fb5a85 Allow disabling stencil capabilities for the main screen in love.window.setMode.
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branch : minor
2017-01-05 19:40:18 -04:00
Alex Szpakowski 3adc9b45be Fix captureScreenshot when MSAA is used on iOS
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branch : minor
2017-01-05 14:50:03 +00:00
Alex Szpakowski a653bfa104 Minor batching fixes and performance improvements
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branch : minor
2017-01-04 22:57:56 -04:00
Alex Szpakowski 551dc423a2 Improved performance slightly when love.graphics.setColor is used heavily with automatic batching.
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branch : minor
2017-01-03 23:49:29 -04:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
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branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski 548293e100 Don’t call unnecessary OpenGL APIs in love.graphics.setColor
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branch : minor
2017-01-02 01:02:15 -04:00
Alex Szpakowski f12596dd19 More code restructuring.
Move all love.graphics functionality that doesn’t call OpenGL out of the OpenGL backend Graphics class.

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branch : minor
2016-12-30 18:36:54 -04:00
Alex Szpakowski d94b363b39 Move more love.graphics backend-agnostic module code out of the opengl implementation file.
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branch : minor
2016-12-30 14:32:11 -04:00
Alex Szpakowski c7419e0e37 Move most graphics Font code out of the opengl subfolder.
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branch : minor
2016-12-30 14:19:07 -04:00
Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122).
With the highdpi window flag enabled on a retina-capable display and OS, content should now appear to the user at the same size and in the same positions as with the flag disabled.

As a result, mouse and touch coordinates, Texture and graphics dimensions, and the graphics coordinate system now use pixel density-scaled units instead of pixels. Raw pixel units should generally only be used for things such as shader algorithms which execute per-pixel and rely on accurate pixel dimensions. love.window.fromPixels and friends typically don’t need to be used anymore.

Images, Canvases, and Fonts can have an optional explicit ‘pixel density’ set when creating them. This allows for easily loading high pixel density content which displays at the same size as regular or low pixel density content.

API changes:

- Added Texture:getPixelWidth/getPixelHeight/getPixelDimensions and Texture:getPixelDensity. Texture:getWidth/getHeight return the pixel density-scaled width and height (as it will appear on the screen when drawn) rather than the number of pixels on each texture dimension.

- Added love.graphics.getPixelWidth/getPixelHeight/getPixelDimensions.

- Added optional ‘pixeldensity’ field to the settings table parameter of love.graphics.newImage. It defaults to 1, or if the file the Image was loaded from has “@2x”, “@3x”, etc. at the end of its name, it uses that number as the pixel density scale by default.

- love.graphics.newCanvas now takes a table as its third parameter, with fields “format”, “msaa”, and “pixeldensity”. pixeldensity defaults to the main screen’s pixel density. The width and height parameters specify the visual size that the Canvas will be drawn at / can be drawn to (pixel density-scaled units).

- love.graphics.newVideo accepts a table as its second parameter, with optional fields “audio” and “pixeldensity”. pixeldensity defaults to 1.

- love.graphics.newFont variants have an optional pixeldensity parameter at the end of the argument list. For TrueType fonts this defaults to the current pixel density scale of the screen, and for BMFonts and ImageFonts this defaults to 1.

- Added Font:getPixelDensity.

- Renamed love.window.getPixelScale to love.window.getPixelDensity.

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branch : minor
2016-12-29 23:55:51 -04:00
Alex Szpakowski 4a3889ae48 Use automatic batching for love.graphics.print/printf.
This doesn’t actually improve performance at all in most cases, but it does remove some OpenGL-specific code from the Font files, and reduces the amount of duplicated rendering code. This makes it slightly easier to add support for Core Profile OpenGL 3.

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branch : minor
2016-12-29 00:25:14 -04:00
Alex Szpakowski a78fa39113 Added “none” blend mode. This is equivalent to setBlendMode(“replace”, “premultiplied”) (which also effectively disables blending) but doesn’t require explicitly setting the alpha multiplication mode.
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branch : minor
2016-12-28 12:32:37 -04:00
Alex Szpakowski 603c3e43d5 Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
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branch : minor
2016-12-27 23:21:25 -04:00
Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads.
The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met:

- The texture is the same.
- The primitive type is the same (points cannot be batched with non-points).
- The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state).
- The active shader’s uniform values are the same.

You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching.

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branch : minor
2016-12-27 21:02:58 -04:00
Alex Szpakowski 2a47a8c9e2 Revert most render pass API changes. The APIs need more work and iteration before they’re better to use than the old setCanvas APIs.
love.graphics.captureScreenshot has not been reverted.

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branch : minor
2016-12-11 16:33:05 -04:00
Alex Szpakowski 0a8c6f3ee6 Cleaned up some love.graphics code.
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branch : minor
2016-12-10 23:46:00 -04:00
Alex Szpakowski 0a3adc0839 Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
Replace love.graphics.getRawImageFormats and love.graphics.getCompressedImageFormats with love.graphics.getImageFormats.

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branch : minor
2016-11-27 22:53:23 -04:00
Alex Szpakowski 050ca413be Fix a missing reciprocal..
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branch : minor
2016-11-25 20:07:30 -04:00
Alex Szpakowski 92774b759b Fix line and shape segment counts and smooth line antialiasing when love.graphics.applyTransform and replaceTransform are used.
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branch : minor
2016-11-25 19:59:48 -04:00
Alex Szpakowski f85ee6b504 Add some more graphics feature and limit queries (resolves issue #1234).
love.graphics.getSupported():
 - Added “fullnpot” field, is true everywhere except on some older mobile devices. If false, mipmapping and wrap modes other than “clamp” can’t be used on non-power-of-two sized textures.
 - Added “pixelshaderhighp” field, is true everywhere except some older mobile devices. If false, “highp” precision can’t be used in pixel shaders and love will default to “mediump” instead.

love.graphics.getSystemLimits():
- Added “anisotropy” field, gets the maximum amount of anisotropy you can specify in Texture:setFilter. love will clamp anisotropy arguments greater than this value.

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branch : minor
2016-11-25 19:35:07 -04:00
Alex Szpakowski 14aa6965b3 Added Transform objects to love.math (resolves issue #1228).
- Added love.math.newTransform.
- Added love.graphics.applyTransform and love.graphics.replaceTransform.
- love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument.
- love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack,
- Shader:send can accept Transform objects when sending to a mat4 uniform variable.

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branch : minor
2016-11-24 21:30:45 -04:00
Alex Szpakowski bed9bc1bae We don’t need a list of projection matrices..
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branch : minor
2016-11-19 20:12:12 -04:00
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

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branch : minor
2016-11-19 19:13:26 -04:00
Alex Szpakowski 14f1afa446 Reduce redundant glActiveTexture calls.
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branch : minor
2016-10-21 22:19:16 -03:00
Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls.
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branch : minor
2016-10-20 21:50:48 -03:00
Alex Szpakowski 4c122e6581 Add love.graphics.transformPoint and love.graphics.inverseTransformPoint.
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branch : minor
2016-10-20 18:13:20 -03:00
Alex Szpakowski 0653ec9564 Address some compiler warnings about implicit integer conversions.
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branch : minor
2016-10-18 22:32:35 -03:00
Alex Szpakowski b8b670e0ae Simplify Drawable code
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branch : minor
2016-10-18 22:06:52 -03:00
Alex Szpakowski 22056271ec love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184.
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branch : minor
2016-08-13 12:43:52 -03:00
Alex Szpakowski e71f95595c ImageData (and Images loaded from them) now support different data formats. Resolves issue #1048.
Currently exposed formats are rgba8 and rgba16 (normalized), and rgba16f and rgba32f (floating-point). Some systems, especially mobile ones, won't support every format when creating a love.graphics Image. Use love.graphics.getRawImageFormats to check for support.

love.image.newImageData now takes an optional format parameter as its third argument when creating an empty sized ImageData. It defaults to rgba8.

16-bit PNGs, .hdr images, and floating-point OpenEXR images can now be loaded via love.image.newImageData and love.graphics.newImage.

--HG--
branch : minor
2016-05-22 15:28:20 -03:00
Alex Szpakowski 8cad9c8bf0 Only allow multiply blending when the 'premultiplied' blend alpha mode is used, since the formula only works with that anyway.
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branch : minor
2016-04-02 18:28:16 -03:00
Alex Szpakowski 1eed86426b Merge default into minor
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branch : minor
2016-04-02 18:27:33 -03:00
Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 2016-04-02 18:14:52 -03:00
Bart van Strien db8e7a7670 Merge default into minor
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branch : minor
2016-04-02 17:19:20 +02:00
Alex Szpakowski cc1b9bc619 Moved most love.math functions out of the Math class, since they're pure functions.
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branch : minor
2016-03-28 19:46:29 -03:00
Alex Szpakowski aa88383793 Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES. 2016-03-26 12:01:34 -03:00
Alex Szpakowski 9efbe4892c Merge default into minor.
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branch : minor
2016-03-22 20:53:09 -03:00
Alex Szpakowski 090c50795a Fix love.window.setMode crashing if a Canvas is active. 2016-03-22 18:05:26 -03:00
Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 2016-03-20 22:00:24 -03:00
Alex Szpakowski 2e5f385be3 Merge default into minor
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branch : minor
2016-03-03 21:28:30 -04:00
Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 2016-03-01 18:57:17 -04:00
Bart van Strien 977ffd1154 Merge in default
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branch : minor
2016-02-26 14:52:02 +01:00
Alex Szpakowski cf4b409302 Renamed some things. 2016-02-18 22:11:41 -04:00
Alex Szpakowski 1be2e34c92 Merged default into minor.
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branch : minor
2016-02-14 19:59:34 -04:00
Alex Szpakowski f7ee949af8 Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127). 2016-02-14 00:26:02 -04:00
Alex Szpakowski 7c4edf2efc love.graphics object creation functions (love.graphics.new*) now cause an error instead of hard-crashing, if called when the window has not been created yet. 2016-02-11 22:34:33 -04:00
Alex Szpakowski ed933847f8 Color values in love's APIs are now in the range of [0, 1] rather than [0, 255].
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branch : minor
2016-01-31 10:49:29 -04:00
Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 2016-01-09 23:40:04 -04:00
Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 2016-01-09 17:14:05 -04:00