Alex Szpakowski
|
1bc2b947fc
|
Rename Attributes struct to VertexAttributes
|
2020-01-13 20:44:39 -04:00 |
|
Alex Szpakowski
|
ee5304ba53
|
Remove vertex namespace
|
2020-01-13 20:41:05 -04:00 |
|
Alex Szpakowski
|
fc4847c69d
|
Update copyright for the new year
|
2020-01-03 22:40:36 -04:00 |
|
Alex Szpakowski
|
55d4dc0f9e
|
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
|
2019-08-25 16:50:15 -03:00 |
|
Alex Szpakowski
|
8455ef22d5
|
More consistent naming for vertex and index buffers in love's code.
|
2019-06-04 20:29:44 -03:00 |
|
Alex Szpakowski
|
0752f27bdf
|
Update copyright year for 2019
|
2019-01-03 21:09:05 -04:00 |
|
Bart van Strien
|
e80247c191
|
Happy new year! ✨
|
2018-01-03 19:47:35 +01:00 |
|
Alex Szpakowski
|
f7b2598490
|
Remove unnecessary internal constructor arguments.
|
2017-12-24 22:08:57 -04:00 |
|
Alex Szpakowski
|
a31b500b03
|
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
|
2017-12-24 22:05:10 -04:00 |
|
Alex Szpakowski
|
e3fd489373
|
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
--HG--
branch : minor
|
2017-10-26 20:58:19 -03:00 |
|
Alex Szpakowski
|
15cc540e4c
|
Make internal vertex attribute code less OpenGL-specific.
--HG--
branch : minor
|
2017-10-25 23:12:39 -03:00 |
|
Alex Szpakowski
|
864147c38c
|
love.graphics: move more platform-independent code out of the opengl backend
--HG--
branch : minor
|
2017-07-22 23:34:39 -03:00 |
|
Alex Szpakowski
|
13af754d3d
|
Move most of Text and Video love.graphics classes out of the opengl subfolder.
--HG--
branch : minor
|
2017-01-28 21:37:09 -04:00 |
|