vrld
751d7aa368
Leaner source distance model API.
2011-12-30 15:03:50 +01:00
vrld
9c9b1810b7
Decrese core-line width when overdrawing to preserve original line width.
2011-12-30 14:09:26 +01:00
vrld
3b01da803e
Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
...
attenuation by distance.
Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)
Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"
Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.
May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00
vrld
6178aea6ef
Discard active stencil when switching canvas.
2011-12-29 15:27:04 +01:00
vrld
b0fbff108c
Better line smoothing.
...
- Overdraw now uses only one array buffer.
- Line endings are overdrawn if the line is not closed.
- Includes more magic.
2011-12-29 15:16:53 +01:00
Bart van Strien
ae833449d4
Move some includes over to the right file, fixing an include loop in the process
2011-12-29 13:47:39 +01:00
Bart van Strien
5ad9821290
ASSERT_GUARD raycasts
2011-12-29 13:37:42 +01:00
Bart van Strien
f72e61be06
Optimize string->enum conversion (issue #345 , thanks Kai)
2011-12-29 13:06:12 +01:00
Bart van Strien
4b6df9baa2
Hopefully fix some more warnings in filesystem
2011-12-28 14:39:13 +01:00
vrld
cde8b92113
Remove some type conversion warnings.
2011-12-28 14:17:10 +01:00
vrld
a7e040001b
Reset current color after drawing smooth lines.
...
GL_COLOR_ARRAY used by line smoothing leaves the current color
undefined after calling glDrawArrays. This makes it defined again.
2011-12-27 23:32:11 +01:00
Bart van Strien
cd330783f0
Apparently some compilers hate macros being redefined..
2011-12-27 23:04:50 +01:00
Bart van Strien
864c800e10
Fix some warnings
2011-12-27 21:25:06 +01:00
vrld
a855a01f02
Fix two particle system typos (thanks, Boolsheet!)
2011-12-26 21:29:47 +01:00
vrld
247f57c10b
Fix issue 246: Add line antialiasing through 'overdraw'.
...
Points to consider:
- Make softness customizable (`halo' in Graphics::polyline()).
- Add overdraw at beginning and ending edge of the line.
2011-12-25 19:05:04 +01:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
e0dcf55703
Make love.event.clear thread-safe, though it's only callable from the main thread (with SDL backend, anyway)
2011-12-23 12:16:36 +01:00
Bill Meltsner
bc278cf2b8
love.graphics.arc is now better and actually draws in the right direction
2011-12-22 03:37:34 -06:00
Bill Meltsner
7378a90101
Upgrade love.filesystem to use 64-bit numbers for dealing with file sizes, thus (hopefully) enabling lovers to work with very large files (based on Boolsheet's patch in issue #179 )
2011-12-22 02:45:11 -06:00
Bill Meltsner
ce682a45c6
add config.h #include to int.h
2011-12-22 02:43:58 -06:00
Bill Meltsner
25c5bbea67
Add int.h to the Xcode project
2011-12-22 01:54:17 -06:00
Bart van Strien
951d420db7
Eliminate more warnings
2011-12-20 21:02:59 +01:00
Bart van Strien
47561e8b14
Hopefully add cross-platform (u)int types:q
2011-12-20 20:53:26 +01:00
Bart van Strien
53e010a832
Remove all uses of LOVE_UNUSED, and simply not name the arguments instead
2011-12-20 20:26:17 +01:00
Bart van Strien
9fb63dc4b8
Make the new event sink thread-safe (hopefully) and make small usability fixes
2011-12-20 19:51:50 +01:00
Bart van Strien
d3bd9b1156
Events now have 4 arguments (or less)
2011-12-20 19:17:26 +01:00
Bart van Strien
adf25991e8
Fix the joystick event handler names, to match the new event names
2011-12-19 14:15:48 +01:00
Bill Meltsner
6277f4c75b
lua libraries, even on mac, almost never come in .dylib form, but rather .so - change love.filesystem.require accordingly
2011-12-19 01:42:34 -06:00
Bill Meltsner
969c53e592
make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way
2011-12-19 00:28:45 -06:00
Bill Meltsner
c9ed6d3c83
update Xcode project to include love.window and Variant
2011-12-19 00:17:17 -06:00
Jonathan Giroux
36a93e46c7
Add control to the sound attenuation by distance.
2011-12-14 00:32:18 +01:00
Bart van Strien
735260d4d8
Thread:kill()? What Thread:kill()?
2011-12-13 19:24:10 +01:00
Bart van Strien
e37470f54d
No more Font:set(), instead love.graphics.setNewFont
2011-12-13 19:22:59 +01:00
Bart van Strien
9682ebecf9
Remove love.graphics.setFont([<file>,] <size>) shorthand, idiom is now love.graphics.newFont([<file>,] <size>):set()
...
This makes sure that setFont doesn't create any fonts.
2011-12-13 18:51:24 +01:00
Bart van Strien
d5d2e7b5ae
Update msvc2010 project file for recent changes
2011-12-13 18:38:56 +01:00
Bart van Strien
083dd11185
Switch to a custom event system, where SDL pumps into
...
To do this we needed to take ThreadVariant out of love.thread, and move it to common.
This also changes event names, instead of 1/2-letter abbreviations, full names!
2011-12-13 17:50:38 +01:00
Bart van Strien
91fefbd1ee
*click* *pop* *POOF*
2011-12-13 17:11:57 +01:00
Bart van Strien
362a7835b4
Make keyboard repeat better.. or something
2011-12-11 19:08:01 +01:00
Bart van Strien
7c8fff979a
Create love.window, abstract SDL out of love.graphics
2011-12-11 16:55:52 +01:00
vrld
2b7da8ea27
Rename love.graphics.[sg]etRenderTarget to love.graphics.[sg]etCanvas
2011-12-11 16:24:59 +01:00
Bart van Strien
a003f5d581
tostring all errors in the error handler (issue #332 )
2011-12-06 21:55:16 +01:00
Bart van Strien
1503533ee6
Key repeat gets seconds too
2011-12-06 21:30:31 +01:00
Bart van Strien
5fb4f2c63d
Request ALL the bits
2011-11-30 17:50:41 +01:00
vrld
66f640fa0e
Fix typo in Quad::mirror().
2011-11-19 16:11:49 +01:00
Bart van Strien
35cfb66bf7
Poll for events before update/run and do a first timestep after window creation
...
Moving the event loop improves accuracy of various input functions, and thus decreases mouse lag for custom pointers, for instance.
Doing a timestep after window creation makes sure that engine initialization isn't in the first dt.
NOTE: A near-zero dt can occur.
2011-11-19 15:38:51 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bart van Strien
fafe472595
Prevent working with an invalid iterator (issue #331 )
2011-11-16 10:24:10 +01:00
Bart van Strien
2fafab9a0e
Add luax_checkstring/pushstring functions that handle inline \0 characters
2011-11-15 21:37:11 +01:00
Bart van Strien
ec6b95d992
Obey to the LGPL and display the license text and used LGPL libraries in our license file
2011-11-13 10:59:59 +01:00
vrld
983b00c510
Revert Canvas flipping (commits 9cb824e2fa84, e0234edd0026) in order to fix issue #324 .
2011-11-12 22:09:56 +01:00