rude
6aa8399aa8
Made love.vcproj buildable again.
2010-11-25 15:13:08 +01:00
rude
ea38442770
Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image.
2010-05-04 18:06:10 +02:00
rude
4ba513b679
Bye-bye ThreadModuleRegistrar. An abstract ThreadModule will do that job.
2010-02-24 20:40:59 +01:00
rude
d084deeebf
Added project files for love.thread on Windows. Also a minor fix to make love.thread builable as a standalone DLL.
2010-02-12 20:59:32 +01:00
rude
5b30c7fcfe
Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
...
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00
rude
735e4994e9
Removed lanes.
2009-12-14 20:01:22 +01:00
rude
8ae14752bd
Added resource file for embedded icon.
2009-11-23 18:30:38 +01:00
rude
80a6e6dcaf
Fixed warning in Timer.cpp/MSVC. Enabled unicode character set in MSVC release builds.
2009-11-23 18:09:28 +01:00
rude
a3f6a55593
Fixed UTF-8 encoding of APPDATA and CWD on Windows.
2009-11-22 22:19:00 +01:00
Bart
df6389a170
Updated the project files, stupid msvc..
2009-11-22 22:02:49 +01:00
rude
fa3b226edc
Added an option to attach a console in Windows.
2009-11-07 14:41:35 +01:00
rude
0dc6d985ee
LOVE arguments now work with Unicode in Windows.
2009-11-07 00:47:57 +01:00
rude
2a9b2b608c
Restored the destroy method for objects in love.physics.
2009-11-02 23:00:08 +01:00
rude
87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
2009-10-10 11:11:04 +02:00
rude
3c2bd1bd9c
Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC.
2009-09-05 16:14:52 +02:00
rude
a3bff7cde9
Reintegrated ParticleSystem.
2009-08-26 00:14:40 +02:00
rude
c52c218ba1
Renamed Frame to Quad; added drawq/addq; fixed some bugs.
2009-08-17 23:35:04 +02:00
rude
579f9c75db
Embedded nogame screen into binary and exposed version info.
2009-08-15 12:48:32 +02:00
rude
8e681b4204
It's now possible to build each module individually (as a DLL).
2009-08-04 19:57:14 +02:00
rude
477d5a05b8
Updated love.font, and added Glyph object in love.graphics.
2009-07-30 21:43:00 +02:00
rude
0c241a14fb
Added resources, and changed slightly how wrappers expose functions.
2009-07-30 00:37:43 +02:00
mike
8f4662c8a2
merge
2009-07-29 12:55:40 +02:00
michaee
74190255ed
Added basic (unfinished and untested) font module.
2009-07-28 20:22:48 +02:00
rude
78370abb58
Fixed MemoryData.
2009-07-28 17:43:22 +02:00
rude
a9e3fb12cc
Moved FileData to love::filesystem.
2009-07-28 17:21:29 +02:00
rude
4f32377efa
Added working SpriteBatch.
2009-07-27 02:10:51 +02:00
rude
e0115a384e
Moved most constants into relevant classes.
2009-07-26 23:05:26 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00