Commit Graph

28 Commits

Author SHA1 Message Date
rude 6aa8399aa8 Made love.vcproj buildable again. 2010-11-25 15:13:08 +01:00
rude ea38442770 Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image. 2010-05-04 18:06:10 +02:00
rude 4ba513b679 Bye-bye ThreadModuleRegistrar. An abstract ThreadModule will do that job. 2010-02-24 20:40:59 +01:00
rude d084deeebf Added project files for love.thread on Windows. Also a minor fix to make love.thread builable as a standalone DLL. 2010-02-12 20:59:32 +01:00
rude 5b30c7fcfe Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00
rude 735e4994e9 Removed lanes. 2009-12-14 20:01:22 +01:00
rude 8ae14752bd Added resource file for embedded icon. 2009-11-23 18:30:38 +01:00
rude 80a6e6dcaf Fixed warning in Timer.cpp/MSVC. Enabled unicode character set in MSVC release builds. 2009-11-23 18:09:28 +01:00
rude a3f6a55593 Fixed UTF-8 encoding of APPDATA and CWD on Windows. 2009-11-22 22:19:00 +01:00
Bart df6389a170 Updated the project files, stupid msvc.. 2009-11-22 22:02:49 +01:00
rude fa3b226edc Added an option to attach a console in Windows. 2009-11-07 14:41:35 +01:00
rude 0dc6d985ee LOVE arguments now work with Unicode in Windows. 2009-11-07 00:47:57 +01:00
rude 2a9b2b608c Restored the destroy method for objects in love.physics. 2009-11-02 23:00:08 +01:00
rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 2009-10-10 11:11:04 +02:00
rude 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 2009-09-05 16:14:52 +02:00
rude a3bff7cde9 Reintegrated ParticleSystem. 2009-08-26 00:14:40 +02:00
rude c52c218ba1 Renamed Frame to Quad; added drawq/addq; fixed some bugs. 2009-08-17 23:35:04 +02:00
rude 579f9c75db Embedded nogame screen into binary and exposed version info. 2009-08-15 12:48:32 +02:00
rude 8e681b4204 It's now possible to build each module individually (as a DLL). 2009-08-04 19:57:14 +02:00
rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 2009-07-30 21:43:00 +02:00
rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 2009-07-30 00:37:43 +02:00
mike 8f4662c8a2 merge 2009-07-29 12:55:40 +02:00
michaee 74190255ed Added basic (unfinished and untested) font module. 2009-07-28 20:22:48 +02:00
rude 78370abb58 Fixed MemoryData. 2009-07-28 17:43:22 +02:00
rude a9e3fb12cc Moved FileData to love::filesystem. 2009-07-28 17:21:29 +02:00
rude 4f32377efa Added working SpriteBatch. 2009-07-27 02:10:51 +02:00
rude e0115a384e Moved most constants into relevant classes. 2009-07-26 23:05:26 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00