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https://github.com/love2d/love.git
synced 2026-08-12 00:20:52 +02:00
Moved FileData to love::filesystem.
This commit is contained in:
@@ -602,6 +602,10 @@
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RelativePath="..\..\src\modules\filesystem\File.h"
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>
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</File>
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<File
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RelativePath="..\..\src\modules\filesystem\FileData.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\modules\filesystem\FileData.h"
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>
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@@ -633,30 +637,6 @@
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RelativePath="..\..\src\modules\filesystem\physfs\File.h"
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>
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</File>
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<File
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RelativePath="..\..\src\modules\filesystem\physfs\FileData.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\filesystem\physfs\"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\filesystem\physfs\"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\modules\filesystem\physfs\FileData.h"
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>
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</File>
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<File
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RelativePath="..\..\src\modules\filesystem\physfs\Filesystem.cpp"
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>
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@@ -26,8 +26,6 @@
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namespace love
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{
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namespace filesystem
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{
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namespace physfs
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{
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FileData::FileData(int size, const std::string & filename)
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: data(new char[size]), size(size), filename(filename)
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@@ -61,6 +59,5 @@ namespace physfs
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return extension;
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}
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} // physfs
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} // filesystem
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} // love
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@@ -22,10 +22,8 @@
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#define LOVE_FILESYSTEM_FILE_DATA_H
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// LOVE
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#include <common/Data.h>
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// STD
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#include <string>
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#include <common/Data.h>
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namespace love
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{
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@@ -34,24 +32,31 @@ namespace filesystem
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class FileData : public Data
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{
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private:
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// The actual data.
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char * data;
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// Size of the data.
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int size;
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// The filename used for error purposes.
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std::string filename;
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// The extension (without dot). Used to identify file type.
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std::string extension;
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public:
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/**
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* Destructor.
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**/
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virtual ~FileData(){};
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FileData(int size, const std::string & filename);
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/**
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* Gets a filename for this FileData.
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* @return The filename for this FileData, with extension.
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**/
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virtual const std::string & getFilename() const = 0;
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virtual ~FileData();
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/**
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* Gets the file extension for this FileData, or empty string if none.
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* @return The file extension for this FileData (without the dot).
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**/
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virtual const std::string & getExtension() const = 0;
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// Implements Data.
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void * getData() const;
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int getSize() const;
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const std::string & getFilename() const;
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const std::string & getExtension() const;
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}; // FileData
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@@ -1,68 +0,0 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_FILESYSTEM_PHYSFS_FILE_DATA_H
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#define LOVE_FILESYSTEM_PHYSFS_FILE_DATA_H
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// LOVE
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#include <filesystem/FileData.h>
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namespace love
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{
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namespace filesystem
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{
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namespace physfs
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{
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class FileData : public love::filesystem::FileData
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{
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private:
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// The actual data.
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char * data;
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// Size of the data.
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int size;
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// The filename used for error purposes.
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std::string filename;
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// The extension (without dot). Used to identify file type.
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std::string extension;
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public:
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FileData(int size, const std::string & filename);
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virtual ~FileData();
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// Implements Data.
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void * getData() const;
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int getSize() const;
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const std::string & getFilename() const;
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const std::string & getExtension() const;
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}; // FileData
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} // physfs
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} // filesystem
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} // love
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#endif // LOVE_FILESYSTEM_PHYSFS_FILE_DATA_H
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