Sasha Szpakowski
6cb0287500
Add optional category bit mask to World:getFixturesInArea.
2023-10-02 12:15:26 -03:00
Sasha Szpakowski
28a898df1f
Add World:rayCastAny and World:rayCastClosest.
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They return hit position, normal, and ray fraction (if there is a hit), and also take an optional fixture category bitmask parameter.
2023-10-02 12:11:35 -03:00
Sasha Szpakowski
c3847d5f04
Rename World:queryBoundingBox to World:queryFixturesInArea.
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Matches the new World:getFixturesInArea function.
2023-10-02 11:06:15 -03:00
Sasha Szpakowski
d24ccde864
World:rayCast and World:queryBoundingBox have user args passed through to the callback function.
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Fixes #1194
2023-10-02 11:00:02 -03:00
Sasha Szpakowski
b1609ed83b
love.physics: simplify some internal bookkeeping code
2023-10-01 15:55:23 -03:00
Sasha Szpakowski
dbc7d7f3ca
Add love.graphics.newMesh variant to create a Mesh from existing Buffers.
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This allows a Mesh to be created that doesn't have its own internal vertex buffer and purely references other vertex buffers instead.
The prototype looks like this:
mesh = love.graphics.newMesh(attributelist, drawmode)
where attributelist is an array of tables each with the following fields, similar to Mesh:attachAttribute:
{
buffer = vertexbuffer,
name = "VertexPosition", -- the name this vertex attribute will use in a shader
nameinbuffer = nil, -- the name of the attribute in the vertex buffer. Defaults to the name field.
step = nil, -- vertex attribute step ("pervertex" or "perinstance"), defaults to "pervertex".
startindex = nil, -- 1-based array index within the given vertex buffer where the attribute data will start being pulled from during rendering. Defaults to 1.
}
2023-09-30 20:12:43 -03:00
Sasha Szpakowski
691d910c3e
Improve error message when Mesh:setVertexMap is used with an empty array.
2023-09-30 17:54:09 -03:00
Miku AuahDark
2fd2930c24
Update lua-https to love2d/lua-https@0b2346f .
2023-09-28 16:53:59 +08:00
Miku AuahDark
f43c6fedeb
Add physfs_platform_android.cpp as source files.
2023-09-28 15:54:36 +08:00
Sasha Szpakowski
96040b2b2a
Fix list of data types in the error message when using an invalid vertex data type in the deprecated type+component count vertex format declaration.
2023-09-09 13:22:45 -03:00
Sasha Szpakowski
48e23a048d
Improve text wrapping when multiple characters are combined into one glyph.
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#1923
2023-09-08 22:38:17 -03:00
Sasha Szpakowski
ddf88c64bd
Update lua-https to latest commit ( love2d/lua-https@6dbce69 )
2023-08-30 21:47:26 -03:00
Sasha Szpakowski
b0e3246ba8
Fix the Data object variant of File:write.
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Fixes #1962
2023-08-21 16:50:28 -03:00
Sasha Szpakowski
6e80d85110
Merge branch 'main' into 12.0-development
2023-08-19 21:35:55 -03:00
Sasha Szpakowski
98663ec0db
Merge pull request #1958 from nikeinikei/12.0-development
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vk: maintenance
2023-08-07 21:08:51 -03:00
Miku AuahDark
8913ca2b23
Fix wrong function being registered for Joystick:getSensorData().
2023-08-04 21:43:36 +08:00
Miku AuahDark
536e7e9f69
configure.ac: Specify CXXFLAGS instead of CPPFLAGS.
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Autotools uses CPPFLAGS for C preprocessor and CXXFLAGS for C++ compile flags.
2023-08-03 17:54:46 +08:00
niki
61cafd7dd4
adjust code styling
2023-08-01 14:23:10 +02:00
niki
8096cab5bc
vulkan: use vkResetDescriptorPool
2023-07-30 15:35:20 +02:00
niki
9d9e2da763
vulkan: optimize vkUpdateDescriptorSets calls
2023-07-25 21:39:28 +02:00
niki
af717c8cab
vulkan: fix incorrect return type
2023-07-25 16:50:39 +02:00
niki
f30bf9bee0
vulkan: better api use of descriptor pools
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Some implementations allow for bottomless pools,
which never run out of pool memory.
This new implementation allows for this case to happen.
2023-07-25 16:37:53 +02:00
niki
e08ade86b5
vulkan: simplify shader code slightly
2023-07-25 16:26:26 +02:00
Sasha Szpakowski
7706ac7ba9
iOS: don't try to open audio recording devices for capture.
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It hard-crashes inside the alcCaptureOpenDevice call with Apple's OpenAL implementation.
See #1912 .
2023-07-22 18:04:12 -03:00
niki
8b4c46ccd2
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2023-07-18 14:56:45 +02:00
niki
3b9476b5dd
vulkan: fix validation warnings
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Sometimes no buffer for tex coords are given, however the shader
still expects some. We can fix this by using a default buffer, which
contains the constant tex coords (0, 0), which is then bound instead.
2023-07-18 14:56:42 +02:00
nikeinikei
d88a9eead3
Merge branch 'love2d:12.0-development' into 12.0-development
2023-07-18 14:07:24 +02:00
niki
ba15a2ab05
vulkan: correct usage of pNext chain for device
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For systems where VK_EXT_extended_dynamic_state is not supported
it is not valid to extend VkDeviceCreateInfo with an unknown struct.
Todo: if more extensions are supported in the future this code probably
needs adjustments to correctly build a pNext chain.
2023-07-18 14:01:05 +02:00
niki
04de1ade9e
vulkan: correctly deal with custom input attribs
2023-07-18 13:54:48 +02:00
niki
5254417c63
vulkan: remove unnecessary vkDeviceWaitIdle
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Since we are only cleaning up objects that haven't been used in the
last 5000 frames, we do not need to wait to delete them.
2023-07-18 13:54:27 +02:00
niki
332b456131
vulkan: remove getDefaultTexture
2023-07-18 13:54:06 +02:00
niki
8b419522d7
vulkan: simplify code slightly
2023-07-18 13:53:25 +02:00
niki
37013267f7
vulkan: improve readability / maintainability
2023-07-18 13:52:26 +02:00
niki
284a385062
support more swapchain image formats
2023-07-18 13:52:13 +02:00
Sasha Szpakowski
786abdc8b7
Merge pull request #1954 from hgoschuetz/fix-ref
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Fix reference to old 'macosx.mm'
2023-07-10 20:03:06 -03:00
Henry Goschütz
662c01ff9d
Fix reference to old 'macosx.mm'
2023-07-10 23:37:32 +02:00
Sasha Szpakowski
e582677344
Fix mouse position backward compatibility with new SDL2 versions.
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Clamp the mouse coordinates to the window's dimensions.
2023-07-01 17:53:29 -03:00
Sasha Szpakowski
6563aec89d
Merge pull request #1944 from MellowArpeggiation/main
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Fix #1943 - Duplicate frames being skipped when decoding Theora
2023-06-18 12:56:07 -03:00
Sasha Szpakowski
5f4f0b424b
love.joystick: more fixes for duplicate platform fields in gamepad mapping strings.
2023-06-18 11:54:17 -03:00
George Paton
241378e437
Revert to old packetin loop, set granulePosition after each packet read in
2023-06-18 12:39:56 +10:00
Sasha Szpakowski
df7a55911d
Fix love.joystick.setGamepadMapping breaking the mapping string when replacing an existing binding.
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issue #1936 .
2023-06-17 22:16:18 -03:00
Sasha Szpakowski
f06d6c6281
Only add platform field to love.joystick.getGamepadMappingString's result if it's not there already.
2023-06-17 20:34:27 -03:00
George Paton
ec0c65642b
Fix #1943 duplicate frames being skipped when decoding Theora
2023-06-15 19:22:57 +10:00
Miku AuahDark
d28b30736f
Improve MP3 detection slightly more.
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Looking too much result in increase of false-positive and vice-versa. So only look first 128 bytes of the file (after the ID3 tags). Also reject known audio file signature such as WAV, Ogg (Theora/Vorbis), and FLAC.
Fixes #1939
2023-06-06 14:36:35 +08:00
Sasha Szpakowski
8efcf27a6e
Fix RTL text when fallback fonts are used.
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Fixes #1937 .
2023-06-03 18:08:22 -03:00
Miku AuahDark
e559fd5e68
Pass pointer of PHYSFS_AndroidInit struct in Android when initializing PhysFS.
2023-06-01 15:33:04 +08:00
Miku AuahDark
e9c564e989
Use new PhysfsIo class for Android AAsset wrapper.
2023-06-01 15:10:43 +08:00
Sasha Szpakowski
93c2709f7c
Maybe fix build when VS2013 is used
2023-05-29 10:29:46 -03:00
Sasha Szpakowski
63f0af8971
Merge pull request #1935 from ImagicTheCat/hash-func-fix
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Hash function fixes.
2023-05-29 09:47:44 -03:00
Sasha Szpakowski
5f733ef0fa
Add new PhysfsIo file to xcode project
2023-05-29 09:43:44 -03:00