love.physics: simplify some internal bookkeeping code

This commit is contained in:
Sasha Szpakowski
2023-10-01 15:55:23 -03:00
parent dbc7d7f3ca
commit b1609ed83b
9 changed files with 60 additions and 137 deletions
+13 -29
View File
@@ -39,29 +39,20 @@ namespace box2d
Body::Body(World *world, b2Vec2 p, Body::Type type)
: world(world)
, udata(nullptr)
{
udata = new bodyudata();
udata->ref = nullptr;
b2BodyDef def;
def.position = Physics::scaleDown(p);
def.userData.pointer = (uintptr_t)udata;
def.userData.pointer = (uintptr_t)this;
body = world->world->CreateBody(&def);
// Box2D body holds a reference to the love Body.
this->retain();
this->setType(type);
world->registerObject(body, this);
}
Body::~Body()
{
if (!udata)
return;
if (udata->ref)
delete udata->ref;
delete udata;
if (ref)
delete ref;
}
float Body::getX()
@@ -479,7 +470,7 @@ int Body::getFixtures(lua_State *L) const
{
if (!f)
break;
Fixture *fixture = (Fixture *)world->findObject(f);
Fixture *fixture = (Fixture *)(f->GetUserData().pointer);
if (!fixture)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, fixture);
@@ -501,7 +492,7 @@ int Body::getJoints(lua_State *L) const
if (!je)
break;
Joint *joint = (Joint *) world->findObject(je->joint);
Joint *joint = (Joint *) (je->joint->GetUserData().pointer);
if (!joint)
throw love::Exception("A joint has escaped Memoizer!");
@@ -550,12 +541,11 @@ void Body::destroy()
}
world->world->DestroyBody(body);
world->unregisterObject(body);
body = NULL;
body = nullptr;
// Remove userdata reference to avoid it sticking around after GC
if (udata && udata->ref)
udata->ref->unref();
if (ref)
ref->unref();
// Box2D body destroyed. Release its reference to the love Body.
this->release();
@@ -565,24 +555,18 @@ int Body::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (udata == nullptr)
{
udata = new bodyudata();
body->GetUserData().pointer = (uintptr_t)udata;
}
if(!ref)
ref = new Reference();
if(!udata->ref)
udata->ref = new Reference();
udata->ref->ref(L);
ref->ref(L);
return 0;
}
int Body::getUserData(lua_State *L)
{
if (udata != nullptr && udata->ref != nullptr)
udata->ref->push(L);
if (ref != nullptr)
ref->push(L);
else
lua_pushnil(L);
+2 -11
View File
@@ -41,16 +41,6 @@ class World;
class Shape;
class Fixture;
/**
* This struct is stored in a void pointer in the Box2D Body class. For now, all
* we need is a Lua reference to arbitrary data, but we might need more later.
**/
struct bodyudata
{
// Reference to arbitrary data.
Reference *ref = nullptr;
};
/**
* A Body is an entity which has position and orientation
* in world space. A Body does have collision geometry
@@ -441,7 +431,8 @@ private:
// unowned?
World *world;
bodyudata *udata;
// Reference to arbitrary data.
Reference* ref = nullptr;
}; // Body
+3 -2
View File
@@ -35,6 +35,7 @@ Contact::Contact(World *world, b2Contact *contact)
: contact(contact)
, world(world)
{
//contact->user
world->registerObject(contact, this);
}
@@ -145,8 +146,8 @@ void Contact::getChildren(int &childA, int &childB)
void Contact::getFixtures(Fixture *&fixtureA, Fixture *&fixtureB)
{
fixtureA = (Fixture *) world->findObject(contact->GetFixtureA());
fixtureB = (Fixture *) world->findObject(contact->GetFixtureB());
fixtureA = (Fixture *) (contact->GetFixtureA()->GetUserData().pointer);
fixtureB = (Fixture *) (contact->GetFixtureB()->GetUserData().pointer);
if (!fixtureA || !fixtureB)
throw love::Exception("A fixture has escaped Memoizer!");
+10 -25
View File
@@ -41,26 +41,18 @@ Fixture::Fixture(Body *body, Shape *shape, float density)
: body(body)
, fixture(nullptr)
{
udata = new fixtureudata();
udata->ref = nullptr;
b2FixtureDef def;
def.shape = shape->shape;
def.userData.pointer = (uintptr_t)udata;
def.userData.pointer = (uintptr_t)this;
def.density = density;
fixture = body->body->CreateFixture(&def);
this->retain();
body->world->registerObject(fixture, this);
}
Fixture::~Fixture()
{
if (!udata)
return;
if (udata->ref)
delete udata->ref;
delete udata;
if (ref)
delete ref;
}
void Fixture::checkCreateShape()
@@ -259,24 +251,18 @@ int Fixture::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (udata == nullptr)
{
udata = new fixtureudata();
fixture->GetUserData().pointer = (uintptr_t)udata;
}
if(!ref)
ref = new Reference();
if(!udata->ref)
udata->ref = new Reference();
udata->ref->ref(L);
ref->ref(L);
return 0;
}
int Fixture::getUserData(lua_State *L)
{
if (udata->ref != nullptr)
udata->ref->push(L);
if (ref != nullptr)
ref->push(L);
else
lua_pushnil(L);
@@ -348,12 +334,11 @@ void Fixture::destroy(bool implicit)
if (!implicit && fixture != nullptr)
body->body->DestroyFixture(fixture);
body->world->unregisterObject(fixture);
fixture = nullptr;
// Remove userdata reference to avoid it sticking around after GC
if (udata && udata->ref)
udata->ref->unref();
if (ref)
ref->unref();
// Box2D fixture destroyed. Release its reference to the love Fixture.
this->release();
+3 -13
View File
@@ -40,18 +40,6 @@ namespace box2d
class World;
/**
* This struct is stored in a void pointer
* in the Box2D Fixture class. For now, all we
* need is a Lua reference to arbitrary data,
* but we might need more later.
**/
struct fixtureudata
{
// Reference to arbitrary data.
Reference *ref = nullptr;
};
/**
* A Fixture is used to attach a shape to a body for collision detection.
* A Fixture inherits its transform from its parent. Fixtures hold
@@ -212,9 +200,11 @@ protected:
void checkCreateShape();
Body *body;
fixtureudata *udata;
b2Fixture *fixture;
// Reference to arbitrary data.
Reference* ref = nullptr;
StrongRef<Shape> shape;
};
+2 -2
View File
@@ -69,7 +69,7 @@ Joint *GearJoint::getJointA() const
if (b2joint == nullptr)
return nullptr;
Joint *j = (Joint *) world->findObject(b2joint);
Joint *j = (Joint *) (b2joint->GetUserData().pointer);
if (j == nullptr)
throw love::Exception("A joint has escaped Memoizer!");
@@ -82,7 +82,7 @@ Joint *GearJoint::getJointB() const
if (b2joint == nullptr)
return nullptr;
Joint *j = (Joint *) world->findObject(b2joint);
Joint *j = (Joint *) (b2joint->GetUserData().pointer);
if (j == nullptr)
throw love::Exception("A joint has escaped Memoizer!");
+13 -32
View File
@@ -38,33 +38,22 @@ namespace box2d
Joint::Joint(Body *body1)
: world(body1->world)
, udata(nullptr)
, body1(body1)
, body2(nullptr)
{
udata = new jointudata();
udata->ref = nullptr;
}
Joint::Joint(Body *body1, Body *body2)
: world(body1->world)
, udata(nullptr)
, body1(body1)
, body2(body2)
{
udata = new jointudata();
udata->ref = nullptr;
}
Joint::~Joint()
{
if (!udata)
return;
if (udata->ref)
delete udata->ref;
delete udata;
if (ref)
delete ref;
}
Joint::Type Joint::getType() const
@@ -104,7 +93,7 @@ Body *Joint::getBodyA() const
if (b2body == nullptr)
return nullptr;
Body *body = (Body *) world->findObject(b2body);
Body *body = (Body *) (b2body->GetUserData().pointer);
if (body == nullptr)
throw love::Exception("A body has escaped Memoizer!");
@@ -117,7 +106,7 @@ Body *Joint::getBodyB() const
if (b2body == nullptr)
return nullptr;
Body *body = (Body *) world->findObject(b2body);
Body *body = (Body *) (b2body->GetUserData().pointer);
if (body == nullptr)
throw love::Exception("A body has escaped Memoizer!");
@@ -154,9 +143,8 @@ float Joint::getReactionTorque(float dt)
b2Joint *Joint::createJoint(b2JointDef *def)
{
def->userData.pointer = (uintptr_t)udata;
def->userData.pointer = (uintptr_t)this;
joint = world->world->CreateJoint(def);
world->registerObject(joint, this);
// Box2D joint has a reference to this love Joint.
this->retain();
return joint;
@@ -174,12 +162,11 @@ void Joint::destroyJoint(bool implicit)
if (!implicit && joint != nullptr)
world->world->DestroyJoint(joint);
world->unregisterObject(joint);
joint = NULL;
joint = nullptr;
// Remove userdata reference to avoid it sticking around after GC
if (udata && udata->ref)
udata->ref->unref();
if (ref)
ref->unref();
// Release the reference of the Box2D joint.
this->release();
@@ -199,24 +186,18 @@ int Joint::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (udata == nullptr)
{
udata = new jointudata();
joint->GetUserData().pointer = (uintptr_t)udata;
}
if(!ref)
ref = new Reference();
if(!udata->ref)
udata->ref = new Reference();
udata->ref->ref(L);
ref->ref(L);
return 0;
}
int Joint::getUserData(lua_State *L)
{
if (udata != nullptr && udata->ref != nullptr)
udata->ref->push(L);
if (ref != nullptr)
ref->push(L);
else
lua_pushnil(L);
+2 -11
View File
@@ -39,16 +39,6 @@ namespace box2d
class Body;
class World;
/**
* This struct is stored in a void pointer in the Box2D Joint class. For now, all
* we need is a Lua reference to arbitrary data, but we might need more later.
**/
struct jointudata
{
// Reference to arbitrary data.
Reference *ref = nullptr;
};
/**
* A Joint acts as positioning constraints on Bodies.
* A Joint can be used to prevent Bodies from going to
@@ -140,7 +130,8 @@ protected:
World *world;
jointudata *udata;
// Reference to arbitrary data.
Reference* ref = nullptr;
private:
+12 -12
View File
@@ -60,7 +60,7 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
// Push first fixture.
{
Fixture *a = (Fixture *)world->findObject(contact->GetFixtureA());
Fixture *a = (Fixture *)(contact->GetFixtureA()->GetUserData().pointer);
if (a != nullptr)
luax_pushtype(L, a);
else
@@ -69,7 +69,7 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
// Push second fixture.
{
Fixture *b = (Fixture *)world->findObject(contact->GetFixtureB());
Fixture *b = (Fixture *)(contact->GetFixtureB()->GetUserData().pointer);
if (b != nullptr)
luax_pushtype(L, b);
else
@@ -158,7 +158,7 @@ bool World::QueryCallback::ReportFixture(b2Fixture *fixture)
if (L != nullptr)
{
lua_pushvalue(L, funcidx);
Fixture *f = (Fixture *)world->findObject(fixture);
Fixture *f = (Fixture *)(fixture->GetUserData().pointer);
if (!f)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, f);
@@ -184,7 +184,7 @@ World::CollectCallback::~CollectCallback()
bool World::CollectCallback::ReportFixture(b2Fixture *f)
{
Fixture *fixture = (Fixture *)world->findObject(f);
Fixture *fixture = (Fixture *)(f->GetUserData().pointer);
if (!fixture)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, fixture);
@@ -210,7 +210,7 @@ float World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &po
if (L != nullptr)
{
lua_pushvalue(L, funcidx);
Fixture *f = (Fixture *)world->findObject(fixture);
Fixture *f = (Fixture *)(fixture->GetUserData().pointer);
if (!f)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, f);
@@ -233,14 +233,14 @@ float World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &po
void World::SayGoodbye(b2Fixture *fixture)
{
Fixture *f = (Fixture *)findObject(fixture);
Fixture *f = (Fixture *)(fixture->GetUserData().pointer);
// Hint implicit destruction with true.
if (f) f->destroy(true);
}
void World::SayGoodbye(b2Joint *joint)
{
Joint *j = (Joint *)findObject(joint);
Joint *j = (Joint *)(joint->GetUserData().pointer);
// Hint implicit destruction with true.
if (j) j->destroyJoint(true);
}
@@ -351,8 +351,8 @@ void World::PostSolve(b2Contact *contact, const b2ContactImpulse *impulse)
bool World::ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB)
{
// Fixtures should be memoized, if we created them
Fixture *a = (Fixture *)findObject(fixtureA);
Fixture *b = (Fixture *)findObject(fixtureB);
Fixture *a = (Fixture *)(fixtureA->GetUserData().pointer);
Fixture *b = (Fixture *)(fixtureB->GetUserData().pointer);
if (!a || !b)
throw love::Exception("A fixture has escaped Memoizer!");
return filter.process(a, b);
@@ -507,7 +507,7 @@ int World::getBodies(lua_State *L) const
break;
if (b == groundBody)
continue;
Body *body = (Body *)findObject(b);
Body *body = (Body *)(b->GetUserData().pointer);
if (!body)
throw love::Exception("A body has escaped Memoizer!");
luax_pushtype(L, body);
@@ -526,7 +526,7 @@ int World::getJoints(lua_State *L) const
do
{
if (!j) break;
Joint *joint = (Joint *)findObject(j);
Joint *joint = (Joint *)(j->GetUserData().pointer);
if (!joint) throw love::Exception("A joint has escaped Memoizer!");
luax_pushjoint(L, joint);
lua_rawseti(L, -2, i);
@@ -635,7 +635,7 @@ void World::destroy()
b = b->GetNext();
if (t == groundBody)
continue;
Body *body = (Body *)findObject(t);
Body *body = (Body *)(t->GetUserData().pointer);
if (!body)
throw love::Exception("A body has escaped Memoizer!");
body->destroy();