Alex Szpakowski
6c11443a04
Fixed graphics initialization crashing love when OpenGL ES 2 is used.
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--HG--
branch : minor
2015-01-30 04:24:31 -04:00
Alex Szpakowski
54516a5652
Fixed a case of undefined behavior in love.graphics.printf and Text:set.
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--HG--
branch : minor
2015-01-29 21:36:28 -04:00
Alex Szpakowski
62d596dec1
Fixed Windows build.
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--HG--
branch : minor
2015-01-29 21:28:27 -04:00
Alex Szpakowski
ad1fbbf3ea
Merged default into minor
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--HG--
branch : minor
2015-01-29 21:27:05 -04:00
Alex Szpakowski
cf60cf89fc
De-namespaced a class, to make it less verbose.
2015-01-24 04:09:56 -04:00
Alex Szpakowski
e662fbdf80
Removed some dumb/redundant comments.
2015-01-24 03:52:09 -04:00
Alex Szpakowski
222d4cfdc8
Maybe fixed Windows build?
2015-01-24 03:43:52 -04:00
Alex Szpakowski
b876255442
Cleaned up some graphics code.
2015-01-24 03:39:05 -04:00
Alex Szpakowski
b4bacb38a6
Fixed love.graphics.getShader() to return nil when no shader is set, fixed a potential (harmless) OpenGL error when OpenGL ES is used.
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--HG--
branch : minor
2015-01-24 03:21:33 -04:00
Alex Szpakowski
d58505012b
Added OpenGL ES support for the 'none' line join mode.
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--HG--
branch : minor
2015-01-24 00:05:39 -04:00
Alex Szpakowski
970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
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Text objects are Drawable objects that represent text on the screen. They decouple text drawing from text parsing and vertex uploading, in a similar manner to SpriteBatches. They also optionally allow efficient batching of text from the same Font in different relative coordinate transformations, without having many draw calls.
Text objects currently have the following methods:
Text:set(textstring) -- replaces any existing text in the object with the new string.
Text:setf(textstring, wraplimit, alignmode) -- replaces any existing text with formatted text using the new string.
Text:getFont() -- gets the Font object used for this Text object.
Text:getWidth() -- gets the width in pixels of the most recently added text in the Text object.
Text:getHeight() -- gets the height in pixels of the most recently added text in the Text object.
Text:add(textstring, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new string to the text object using the specified relative coordinate transformation, without replacing existing text. This behaves much like SpriteBatch:add.
Text:addf(textstring, wraplimit, alignmode, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new formatted string to the text object using the specified relative coordinate transformation.
Text:clear() -- clears all text from the object.
--HG--
branch : minor
2015-01-23 00:47:28 -04:00
Alex Szpakowski
27aec48d1a
Updated love.graphics.polygon and love.graphics.point to work with OpenGL ES.
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--HG--
branch : minor
2015-01-22 18:28:24 -04:00
Alex Szpakowski
5b98083e01
Merged default into minor
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--HG--
branch : minor
2015-01-22 02:18:56 -04:00
Alex Szpakowski
e71c15e650
Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas.
2015-01-22 02:16:49 -04:00
Alex Szpakowski
9de0e49b19
Optimized canvas performance when ANGLE is used.
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--HG--
branch : minor
2015-01-22 02:12:26 -04:00
Alex Szpakowski
15538426d7
Added support for creating OpenGL ES 2 and 3 contexts, and updated the OpenGL context creation code to be more robust in general.
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If the LOVE_GRAPHICS_USE_OPENGLES environment variable is set, then love will try to create an OpenGL ES context before falling back to regular OpenGL. If it's not set (or set to 0), then the opposite happens except when love is run on backends that should always use OpenGL ES.
--HG--
branch : minor
2015-01-22 01:02:01 -04:00
Alex Szpakowski
5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
2015-01-21 21:46:33 -04:00
Alex Szpakowski
18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
2015-01-21 18:23:16 -04:00
Alex Szpakowski
5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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--HG--
branch : minor
2015-01-20 22:31:54 -04:00
Alex Szpakowski
8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
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--HG--
branch : minor
2015-01-20 15:13:59 -04:00
Alex Szpakowski
18ab3973e8
Added support for ETC2/EAC compressed textures. Changed the CompressedFormat enum names to capitalize the format names (e.g. "PVR1rgba4" instead of "pvr1rgba4".) Improved sRGB support for compressed textures.
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--HG--
branch : minor
2015-01-20 07:53:44 -04:00
Alex Szpakowski
dfdd52e499
Added support for ETC1 and PVR1 compressed textures contained in KTX, PKM, and PVR files.
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Most desktop graphics drivers don't support those formats.
--HG--
branch : minor
2015-01-20 03:18:28 -04:00
Alex Szpakowski
3db4e8dea0
Fixed compilation on systems other than my own...
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--HG--
branch : minor
2015-01-19 23:32:45 -04:00
Alex Szpakowski
1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
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--HG--
branch : minor
2015-01-19 23:32:16 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
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--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
60eceadc0a
Added "mirroredrepeat" wrap mode.
2014-12-22 19:16:36 -04:00
Alex Szpakowski
c4a1457603
Fixed Image:setMipmapFilter keeping bad state around if it errors.
2014-12-05 12:19:50 -04:00
Alex Szpakowski
8dba668ce9
Merged default into minor
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--HG--
branch : minor
2014-11-15 20:17:18 -04:00
Alex Szpakowski
22bbe74ed9
Allow BC6 and BC7 compressed DDS files to be loaded into Images.
2014-11-05 21:11:22 -04:00
Alex Szpakowski
5eb37d30f7
Cleaned up and simplified some graphics code.
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--HG--
branch : minor
2014-10-26 15:31:32 -03:00
Alex Szpakowski
af0371361f
Merged default into minor
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--HG--
branch : minor
2014-10-18 01:45:02 -03:00
Alex Szpakowski
a9630811d8
Fixed a logic error making compressed textures with no mipmaps trigger a Lua error when they're loaded into an Image.
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--HG--
branch : minor
2014-10-06 20:09:10 -03:00
Alex Szpakowski
1108dea696
Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8.
2014-10-06 19:34:11 -03:00
Alex Szpakowski
8edb90a719
Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
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Moved the Font module Lua wrapper code out of the freetype implementation folder.
--HG--
branch : minor
2014-09-28 16:00:40 -03:00
Alex Szpakowski
34688e929e
Merged default into minor
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--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski
808e533b02
Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
2014-09-28 14:58:59 -03:00
Alex Szpakowski
b70f72acb3
Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
2014-09-27 02:26:58 -03:00
Alex Szpakowski
aba33bf2e7
Merged default into minor
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--HG--
branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski
7f490c4c30
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
2014-09-19 21:00:04 -03:00
Alex Szpakowski
3d7a3c2c3c
Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
2014-09-18 22:36:22 -03:00
Alex Szpakowski
c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
2014-09-18 20:29:47 -03:00
Alex Szpakowski
5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
2014-09-18 18:30:56 -03:00
Alex Szpakowski
e6221638e3
Accidentally deleted more than I should have
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--HG--
branch : minor
2014-09-18 02:44:29 -03:00
Alex Szpakowski
cf7342f8b7
Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
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--HG--
branch : minor
2014-09-18 02:39:18 -03:00
Alex Szpakowski
fffbd3ecab
Merged default into minor
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--HG--
branch : minor
2014-09-18 02:15:20 -03:00
Alex Szpakowski
f972c9923f
Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print.
2014-09-11 02:42:56 -03:00
Alex Szpakowski
d1bdc9a7e2
Images and Canvases are now drawn using GL_TRIANGLE_FAN instead of GL_QUADS, for future compatibility with GLES and core GL3+.
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--HG--
branch : minor
2014-09-07 13:19:27 -03:00
Bart van Strien
97cacf1b2d
Merge default into minor
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--HG--
branch : minor
2014-09-03 18:11:20 +02:00
Alex Szpakowski
77bec45b4a
Fixed SpriteBatch:setBufferSize.
2014-08-31 01:15:58 -03:00