niki
a2466a4a1b
vulkan: use temporary pipeline cache
2023-01-22 00:17:42 +01:00
Sasha Szpakowski
9edae19d74
Merge branch 'main' into 12.0-development
2023-01-14 22:40:13 -04:00
Sasha Szpakowski
592c306276
Fix images with mipmaps when ANGLE is used with an AMD gpu.
2023-01-14 22:35:00 -04:00
Sasha Szpakowski
8cac37b811
Fix typo
2023-01-14 12:17:57 -04:00
Sasha Szpakowski
8ae7342875
Improve variable name readability in line rendering code.
2023-01-14 12:13:35 -04:00
Sasha Szpakowski
94d05e319b
Clear auto-generated temporary depth/stencil buffers in setCanvas.
...
Previously it would discard them, which needed the user to call love.graphics.clear afterward to get them into a valid state.
The current code has suboptimal performance if the user still calls clear after setCanvas (a common situation), so more optimizations will probably be needed.
Fixes #1843 .
2023-01-11 18:17:22 -04:00
Sasha Szpakowski
249d90067e
Don't discard the backbuffer depth/stencil in setCanvas.
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#1893 .
2023-01-11 08:58:12 -04:00
niki
7e7d2884c8
vulkan: fix shader crash
2023-01-09 16:37:12 +01:00
Sasha Szpakowski
8572d4f935
Merge branch 'text-shaping' into 12.0-development
2023-01-08 20:48:48 -04:00
Sasha Szpakowski
52283425ca
metal: fix crashes on the iOS Simulator
2023-01-08 20:37:05 -04:00
Sasha Szpakowski
c2778587f7
Merge branch '12.0-development' into text-shaping
2023-01-08 20:31:37 -04:00
Sasha Szpakowski
b0f79f78a5
vulkan: don't pass a SDL_Window into GetInstanceExtensions, it's unneeded.
2023-01-08 15:21:26 -04:00
Sasha Szpakowski
6a6ec2eeb6
Merge branch 'main' into 12.0-development
2023-01-06 17:15:29 -04:00
Sasha Szpakowski
d085f44e6a
Merge branch '12.0-development' into text-shaping
2023-01-01 12:18:54 -04:00
Sasha Szpakowski
22b6388a96
Merge pull request #1888 from steveRoll-git/main
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Allow Canvas:renderTo to accept varargs
2023-01-01 10:59:42 -04:00
Sasha Szpakowski
f6cdbdc868
Merge branch 'main' into 12.0-development
2022-12-31 22:46:34 -04:00
Sasha Szpakowski
0b75f6cfa5
Missed some files...
2022-12-31 22:36:48 -04:00
Sasha Szpakowski
c823dbca96
Update copyright year for 2023
2022-12-31 22:25:49 -04:00
Ron Tseytlin
c5d72846c4
Allow Canvas:renderTo to accept varargs
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The varargs will be forwarded to the function.
2022-12-31 02:32:54 +02:00
Sasha Szpakowski
9502942b7b
font rendering: reimplement tab-as-spaces support.
2022-12-28 19:46:48 -04:00
Sasha Szpakowski
bcc4a45e46
Merge pull request #1885 from nikeinikei/12.0-development
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Vulkan fixes
2022-12-27 13:32:08 -04:00
niki
74027ad780
vulkan: remove unneeded Module::getInstance call
2022-12-27 13:55:35 +01:00
niki
cd07a464fb
vulkan: document future possibility for vsync
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Right now we have to recreate the swapchain everytime vsync
/ present mode changes.
VK_EXT_swapchain_maintenance1 might remove the need for this.
However, right now there are not any drivers yet that support it.
In the future, this might be the better way to handle this situation.
2022-12-27 13:54:46 +01:00
Matt Durgavich
c441797976
Prefer snprintf over sprintf in OpenGL
2022-12-26 20:57:56 -05:00
Sasha Szpakowski
7a0f6621e7
Initial (WIP) Harfbuzz text shaping integration.
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This a significant refactor / rewrite of much of the love.graphics Font code.
Text positioning is now split into TextShaper classes in the love.font module. This isn't exposed to users yet.
BMFonts and ImageFonts use the same text shaping as before (in the new TextShaper API). Fonts loaded via FreeType now use Harfbuzz for text shaping.
The new code isn't at feature-parity with the old code yet. Harfbuzz-based text shaping enables kerning support in more fonts, character combining into ligature glyphs, and directions other than left-to-right (this isn't supported in love yet).
2022-12-26 19:06:08 -04:00
niki
00c65d63fe
vulkan: fix incorrect descriptor sets
2022-12-25 23:09:57 +01:00
niki
8694c44207
vulkan: fix incorrect textures in shader uniforms
2022-12-24 22:37:58 +01:00
niki
ccca355664
vulkan: fix love.window.setVsync
2022-12-22 01:27:05 +01:00
nikeinikei
eec94ccc99
Merge branch 'love2d:12.0-development' into 12.0-development
2022-12-21 17:20:43 +01:00
niki
30bdb03f3b
vulkan: code styling
2022-12-21 17:20:13 +01:00
niki
92b5278b31
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2022-12-21 16:29:55 +01:00
niki
2d5b4966d3
vulkan: add missing vulkan errors
2022-12-11 23:21:47 +01:00
Sasha Szpakowski
a37c2fb9a9
Mesh:attachAttribute: add an optional start array index parameter.
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Allows easier use of a single instance buffer with multiple draws when instanced attributes are used (#1878 ).
2022-12-10 21:11:59 -04:00
Sasha Szpakowski
f17d3d94f1
Rename love.graphics Text objects to TextBatch.
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The name Text is too generic compared to what they're designed for, it made people unnecessarily confused about their purpose.
2022-12-08 18:46:44 -04:00
Sasha Szpakowski
c0c195ec47
Fix lua wrapper return value count for Texture:setWrap.
2022-12-07 22:51:42 -04:00
Sasha Szpakowski
c89192990b
vulkan: potentially improved highdpi support.
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Mostly untested.
2022-12-06 20:36:36 -04:00
Sasha Szpakowski
d70514b2d1
vulkan: when vsync is off prefer immediate instead of mailbox mode, for now.
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Fixes #1852 . This might be reevaluated in the future.
2022-12-04 17:51:11 -04:00
nikeinikei
a2cf8821c0
Merge branch 'love2d:12.0-development' into 12.0-development
2022-11-26 05:30:31 +01:00
Sasha Szpakowski
6599697835
opengl: Fix love_PixelCoord and love_ScreenSize in shaders.
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Fixes #1866 .
2022-11-25 23:27:04 -04:00
niki
c0d0e73a91
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2022-11-12 03:37:01 +01:00
niki
12bc2b4545
vulkan: fix code formatting
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now indenting only uses tabs and not spaces
2022-11-12 03:36:58 +01:00
nikeinikei
105c2efb8d
Merge branch 'love2d:12.0-development' into 12.0-development
2022-11-12 03:25:14 +01:00
niki
97a7042143
vulkan: remove instanceVersion class member
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This is not actually needed. The api version specified when creating
the vulkan instance should be the highest api version that might
be used by the application, which can be higher than the supported
instance version. VMA can make use of vulkan 1.3 features so this
can be hardcoded to VK_API_VERSION_1_3.
2022-11-12 03:24:07 +01:00
niki
de1a4c3149
vulkan: fix crash when creating compute shaders
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If the size of the default uniform block ends up being 0,
there will be a crash since creating a buffer of size 0
is invalid. A simple if-statement fixes this issue
2022-11-12 03:22:23 +01:00
slime
8cda22ef7d
Remove NaN-check C assert calls in line drawing code.
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Users can pass NaN point values into line drawing code. love shouldn't abort the entire program if that happens.
2022-10-30 12:30:42 -03:00
niki
089746dbf1
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2022-10-27 14:22:46 +02:00
niki
3b3bd63c93
vulkan: improve loop in createVulkanVertexFormat
2022-10-27 14:22:43 +02:00
nikeinikei
fd6870a7ce
Merge branch 'love2d:12.0-development' into 12.0-development
2022-10-26 12:16:04 +02:00
slime
ae0688c834
macOS/metal: workaround for bug where high power GPU won't fully activate
2022-10-25 19:51:03 -03:00
niki
e95319873c
Merge remote-tracking branch 'upstream/12.0-development' into 12.0-development
2022-10-25 13:52:35 +02:00