Commit Graph

45 Commits

Author SHA1 Message Date
Alex Szpakowski 5fac441a51 Added Body:getJointList. 2014-11-15 01:17:20 -04:00
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski d59c76a55f Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs! 2014-08-07 14:53:17 -03:00
Alex Szpakowski 9ab9a393d5 Added Contact:getFixtures and Body:getContactList (see issue #905).
The list of Contacts associated with bodies changes during World:update (potentially multiple times), so you might miss collisions if you don't use the World callbacks at all.
2014-07-07 15:24:24 -03:00
Alex Szpakowski fe5e7c17e7 Added Body:setUserData and Body:getUserData (resolves issue #853_ 2014-02-26 20:47:05 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski 5e3a0fbc6e Updated box2d from 2.2.1 to 2.3.0
--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski ec9dec6b80 Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.

This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner fae16c712d make Body::applyForce(fx, fy) semantically clearer 2012-02-04 19:09:20 -05:00
Bill Meltsner f3d770e5e7 Scale Body inertia 2012-02-04 17:54:16 -05:00
Bart van Strien f6e9f4cac7 Stop Body:getWorldPoints from overflowing the lua stack 2012-01-15 11:09:38 +01:00
Linus Sjögren 7f13fc47c7 Damn you, copy paste! 2012-01-10 04:24:13 +01:00
Linus Sjögren afd0ef1d9e Add a custom Body:setMass function. 2012-01-10 04:14:17 +01:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bart van Strien c1f68e058d Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
Merge of box2d-id2 from love-experiments
2012-01-08 13:16:50 +01:00
Bart van Strien 0aae9684b3 Automated formatting fix 2011-11-16 11:32:41 +01:00
Bill Meltsner d40b25c1e6 Hindenmerge 2011-10-12 13:40:56 -05:00
Bill Meltsner c5cd6d709b Fix a lot of scaling issues
--HG--
branch : box2d-update
2011-09-29 11:09:08 -04:00
Bill Meltsner de908f3354 Missing retain() calls in get*List functions
--HG--
branch : box2d-update
2011-09-25 12:35:57 -04:00
Bill Meltsner 28c5982d92 Fix table creation for getList() functions, and ignore the ground body
--HG--
branch : box2d-update
2011-09-25 12:18:13 -04:00
Bill Meltsner 221d9699f6 Add Body:getFilterList
--HG--
branch : box2d-update
2011-09-24 17:12:45 -04:00
Bill Meltsner c705063597 First attempt at implementing Memoization for certain Box2D objects
--HG--
branch : box2d-update
2011-09-24 12:20:59 -04:00
Bill Meltsner b36ff409aa Make Fixture creation API more lovely
--HG--
branch : box2d-update
2011-09-24 09:27:39 -04:00
Bill Meltsner a0c0fd8387 Add Body:getWorldPoints, basically for use with PolygonShape:getPoints to facilitate easier drawing
--HG--
branch : box2d-update
2011-09-24 03:39:21 -04:00
Bill Meltsner 0d4569d28b Add mandatory density argument to Body:createFixture
--HG--
branch : box2d-update
2011-09-24 02:34:27 -04:00
Bill Meltsner 8592b98525 Add type to Body constructor (defaults to "static")
--HG--
branch : box2d-update
2011-09-24 02:15:46 -04:00
Bill Meltsner 367dbc2ecc Update Body API.
--HG--
branch : box2d-update
2011-09-23 22:21:14 -04:00
Bill Meltsner e69cafe868 Switched get/setMeter from being a World method to a love.physics function
--HG--
branch : box2d-update
2011-09-15 16:13:54 -04:00
Bart van Strien fafe0d7039 Wait until the end of a physics update before destroying bodies (issue #193) 2011-06-10 14:03:56 +02:00
Bill Meltsner fde708160e bringing in the new year by changing every 2010 to 2011 2011-01-15 14:40:27 -06:00
rude 31c9995082 Fixed some type conversion warnings in VC. Mostly float <-> int and bool <-> int. 2011-01-09 16:28:30 +01:00
rude 8c721ceb6a Some small fixes to make LOVE compilable in MSVC2010. 2010-09-05 12:05:05 +02:00
Bart van Strien 9a86aab97d Added body.getAllowSleeping, resolves #52 2010-08-27 22:19:16 +02:00
Bill Meltsner c64e034320 Fixed setFixedRotation enabling other flags (bug #190) 2010-04-03 07:12:52 -04:00
rude aa01c984b9 Updated all dates to 2010. 2010-01-31 16:54:47 +01:00
rude 67e10b64f9 Implmented a few 'missing methods' in love.physics. 2010-01-31 14:24:22 +01:00
rude cd24dbcb8e Added get/setGroupIndex (#129) and get/setFixedRotation (#113). Also fixed 3000 auto.lua-related warnings in MSVC. 2010-01-04 20:02:36 +01:00
bill@Ixion 2515c697e5 bodies can now be forbidden from sleeping 2009-12-03 18:56:40 -06:00
rude f3d1517a9a Fixed offset bug in body:applyImpulse and body:applyForce. 2009-11-22 13:53:07 +01:00
rude 435fc43f68 Fixed love.keyboard.setKeyRepeat, fixed issues with Body:getWhatever, and made the save directory settable. 2009-10-29 22:34:54 +01:00
rude 797f536f05 Changed function names of love.physics to match Box2D. 2009-08-04 23:05:49 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00