Commit Graph

3093 Commits

Author SHA1 Message Date
Tanner Rogalsky 5c35e3e137 function name has changed and comment is out of date
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branch : update_comment_function_name
2017-02-19 10:42:35 -05:00
Alex Szpakowski 97789b18c0 Only use opengl debug groups if the LOVE_GRAPHICS_DEBUG environment variable is set to 1.
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branch : minor
2017-02-12 17:58:28 -04:00
Alex Szpakowski df540cedea Enable OpenGL debug group markers outside of iOS
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branch : minor
2017-02-12 16:40:54 -04:00
Bart van Strien 03b863d788 Simplify love.audio's Pool class
Move most logic back to Source. Pool now simply contains a list of playing
sources and a mutex. Also gets rid of the pause/pauseAtomic duplication in
Source, since it can now request a lock from Pool itself.

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branch : minor
2017-02-11 21:41:22 +01:00
Alex Szpakowski 7b6e1523b4 Very minor style cleanup
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branch : minor
2017-02-11 15:47:30 -04:00
Alex Szpakowski 218950fe76 Potentially fix compilation for MSVC
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branch : minor
2017-02-11 15:18:04 -04:00
Alex Szpakowski 28b2192ef5 Update Xcode project
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branch : minor
2017-02-11 15:14:39 -04:00
Bart van Strien 42b8249b60 Remove extra whitespace
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branch : minor
2017-02-11 20:12:44 +01:00
Bart van Strien cbaf9e047b Merged in rcoaxil/love-patches/minor (pull request #75)
EFX implemented

Approved-by: Bart van Strien
Approved-by: Alex Szpakowski

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branch : minor
2017-02-11 19:04:53 +00:00
Alex Szpakowski ded5d4d413 Updated license.txt
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branch : minor
2017-02-11 00:02:07 -04:00
Raidho 8572a33880 Prettifyed the code exploiting inheritance rules
added missing comma, added missing `override`

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branch : minor
2017-02-10 18:36:47 +03:00
Raidho 6ea1ebde9c Data:clone ported to minor
minor tweaks

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branch : minor
2017-02-10 06:19:53 +03:00
Tanner Rogalsky bc6a2db22f Do not attempt to free pointer to scratch buffer
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branch : minor
2017-02-07 15:23:53 -05:00
Raidho 94b4d2bdef naming updated, Filters patched up
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branch : minor
2017-02-07 03:15:05 +03:00
Bart van Strien 2b4cd99c96 Exclude windows folder of glslang on linux
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branch : minor
2017-02-04 20:18:42 +01:00
Bart van Strien 6db676d149 Sort changelog
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branch : minor
2017-01-31 15:46:05 +01:00
Bart van Strien edbd4309f8 Merge default into minor
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branch : minor
2017-01-31 15:43:36 +01:00
Bart van Strien ab7b3a8125 Update changelog 2017-01-31 15:32:42 +01:00
Alex Szpakowski f2597168a2 Fix text object drawing and a bug in stream buffers used in autobatching
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branch : minor
2017-01-30 22:11:26 -04:00
Alex Szpakowski a3ae0e2279 Fix love.graphics.points when no per-point colors are given
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branch : minor
2017-01-29 17:47:29 -04:00
Alex Szpakowski 98493d9844 Fix rendering to only use glDrawElementsInstanced when necessary
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branch : minor
2017-01-29 16:13:41 -04:00
Alex Szpakowski 7d7f8e0a92 Mark classes as ‘final’
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branch : minor
2017-01-29 02:06:17 -04:00
Alex Szpakowski 8558d7894c Move all remaining love.graphics Lua wrapper code out of the opengl implementation folder.
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branch : minor
2017-01-29 01:19:37 -04:00
Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder.
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branch : minor
2017-01-29 01:05:20 -04:00
Alex Szpakowski 3616470a0a Move love.graphics Image wrapper code out of the opengl subfolder
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branch : minor
2017-01-29 00:20:16 -04:00
Alex Szpakowski 4a3319245b Fix Windows build
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branch : minor
2017-01-28 23:19:45 -04:00
Alex Szpakowski 673bcf4a7f Updated CMakeLists.txt
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branch : minor
2017-01-28 21:39:30 -04:00
Alex Szpakowski 13af754d3d Move most of Text and Video love.graphics classes out of the opengl subfolder.
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branch : minor
2017-01-28 21:37:09 -04:00
Alex Szpakowski d990044288 love.graphics internal Buffer objects are no longer OpenGL-specific.
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branch : minor
2017-01-28 19:26:57 -04:00
Alex Szpakowski 470098b7e6 Shader code cleanup
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branch : minor
2017-01-27 23:19:04 -04:00
Alex Szpakowski e360346c21 Fix Windows build
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branch : minor
2017-01-22 23:39:32 -04:00
Alex Szpakowski 7f9ec24dae Updated the changelog
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branch : minor
2017-01-22 22:50:37 -04:00
Alex Szpakowski c764f9f206 Support instancing on more systems. Note that GLSL 3 may not be supported everywhere that instancing is, and love_InstanceID requires GLSL 3 (but instanced vertex attributes do not).
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branch : minor
2017-01-22 21:18:06 -04:00
Alex Szpakowski bea7cfdaab Add low-level hardware instancing support to Meshes.
Add “instancing” Graphics Feature constant.

Add love.graphics.drawInstanced(mesh, instancecount, x, y, …) which draws the mesh multiple times in a single draw call. Each instance of the mesh will appear in the exact same spot unless one of the following are used:

- Add an optional vertex attribute step type argument to Mesh:attachAttribute. “pervertex” is the default. “perinstance” causes the attribute to be per-instance instead of per-vertex, when the mesh is drawn.

- Add love_InstanceID as a built-in read only int variable in GLSL 3 vertex shaders. It is always 0 except when a Mesh is drawn with more than 1 instance specified in the draw call. It can be used to manually compute or index into per-instance values in a shader.

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branch : minor
2017-01-22 20:52:11 -04:00
Alex Szpakowski 731b5d5cf0 Added support for GLSL 3 shaders (GLSL 3.30 and GLSL ES 3.00).
To use GLSL 3 in a shader, the first line of the shader has to be: #pragma language glsl3

glsl1 is the default language.

Added “glsl3” graphics feature as part of the table returned by love.graphics.getSupported().

Added love.graphics.validateShader(boolean gles, shadercode). It returns a boolean along with an error string if the shader code has errors for its target language and platform (gles or desktop).

Implemented support for Core Profile OpenGL 3.3 in love.graphics.

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branch : minor
2017-01-22 18:54:04 -04:00
Alex Szpakowski a6669a8bb2 Merge default into minor
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branch : minor
2017-01-21 12:06:35 -04:00
Alex Szpakowski f45c6a0d74 Fix a crash related to love.graphics.push and love.window.setMode. 2017-01-21 12:03:43 -04:00
Alex Szpakowski 01ff7d1275 Merged in Mastificate/love (pull request #77)
Fix infinite loop bug with bezier curves
2017-01-16 16:51:36 -04:00
Bart van Strien ff336041a9 Clean up autotools build scripts
- Removed unused platform/unix/gen-makefile
- Added current version as suffix to the built library (now liblove-0.11.0.so, for example)
  - Added target version to configure.ac
- Include .lua files as sources, so they get included in 'make dist'

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branch : minor
2017-01-15 22:07:51 +01:00
Bart van Strien a9a294beb3 Rebuild boot.lua.h 2017-01-15 20:26:21 +01:00
Bart van Strien 2aff0b1199 Remove executable bit from source files 2017-01-15 20:21:38 +01:00
Alex Szpakowski 44dc4bb2a2 Fix font textures in OpenGL ES 3.
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branch : minor
2017-01-15 11:15:52 -04:00
Alex Szpakowski 734be1afad Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!
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branch : minor
2017-01-14 20:35:56 -04:00
Alex Szpakowski 73e5111335 Potentially fix a crash in love.window.setMode.
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branch : minor
2017-01-14 01:20:07 -04:00
Mastificate 93a15ce983 added error handling for bezier curves and fixed infinite loop bugs 2017-01-13 19:28:09 -05:00
Alex Szpakowski 28ed5e5a4b Actually merge the latest default into minor…
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branch : minor
2017-01-12 22:55:19 -04:00
Alex Szpakowski c5b7a07064 Merge default into minor.
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branch : minor
2017-01-12 22:52:24 -04:00
Bart van Strien 9316d84028 Add (optional) copy-to-clipboard functionality to the error handler
Based on pull request #74 by raidho
2017-01-11 11:44:50 +01:00
Alex Szpakowski 06cb7a6db6 Error instead of crash when Source:setLooping is called on a queueable Source (thanks zorg)
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branch : minor
2017-01-09 22:37:49 -04:00
Raidho 42f89153ae Named Effect parameters added. Unsupported effects disabled.
Unnamed parameter Effect setting is no longer functional.

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branch : minor
2017-01-06 08:41:27 +03:00