Alex Szpakowski
5652475dd2
Use lightuserdata instead of Lua numbers (doubles) to represent touch IDs.
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--HG--
branch : minor
2015-02-17 22:46:20 -04:00
Alex Szpakowski
77d90e2260
Removed love.touch.getTouchCount and love.touch.getTouch. Added love.touch.getTouchIDs and love.touch.getPosition.
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love.touch.getTouchIDs returns an array of all currently active touch IDs. love.touch.getPosition takes an active touch ID and returns the current position of that touch.
--HG--
branch : minor
2015-02-17 18:33:59 -04:00
Alex Szpakowski
482b61187f
Added a new backend for loading and saving images using Apple's ImageIO framework. It's not enabled on any platform yet.
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--HG--
branch : minor
2015-02-17 17:56:40 -04:00
Alex Szpakowski
c02c8b154d
Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touchscreen press
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--HG--
branch : minor
2015-02-17 02:33:42 -04:00
Alex Szpakowski
ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
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It's usually only false when the app is inactive on iOS, and when the window hasn't been created yet.
--HG--
branch : minor
2015-02-17 02:24:09 -04:00
Alex Szpakowski
cafbf1ffbe
Trigger love.quit when the SDL_APP_TERMINATING event occurs.
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--HG--
branch : minor
2015-02-17 00:40:50 -04:00
Alex Szpakowski
44d10be928
Added a love.keyboard.setTextInput variant (setTextInput(enable, x, y, width, height)) to specify a rectangle where text is expected to be displayed on the screen. This is used as a hint so on-screen keyboards won't cover the text area.
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Added love.keyboard.hasScreenKeyboard.
--HG--
branch : minor
2015-02-17 00:35:01 -04:00
Alex Szpakowski
2f1c89006e
Slightly more robust hack to work around SDL's touch coordinate issues in Linux.
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--HG--
branch : minor
2015-02-16 17:35:45 -04:00
Alex Szpakowski
71c9943bd0
Fixed the keypressed and keyreleased handler functions.
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--HG--
branch : minor
2015-02-16 17:16:47 -04:00
Alex Szpakowski
5c1e6014cc
Changed the love.keypressed and love.keyreleased event callbacks to be love.keypressed(key, scancode, isrepeat) and love.keyreleased(key, scancode). Added love.keyboard.isScancodeDown. Resolves issue #993 .
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--HG--
branch : minor
2015-02-16 17:10:03 -04:00
Alex Szpakowski
cce995146f
Merged default into minor
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--HG--
branch : minor
2015-02-16 16:44:14 -04:00
Alex Szpakowski
7f9abc1e77
Added love.touch module and touch screen events. Resolves issue #825 .
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Note: this implementation is slightly different from the implementation in the love 0.9.x Android and iOS ports!
Added love.touchpressed(id, x, y), love.touchmoved(id, x, y, dx, dy), and love.touchreleased(id, x, y, dx, dy).
id is a unique identifier for the touch press that persists until love.touchreleased. After that it is no longer unique.
x and y are the coordinates of the touch event in pixels within the window.
dx and dy are the amount in pixels that the touch has moved since the last event.
Added love.touch.getTouchCount and love.touch.getTouch(index).
love.touch.getTouch takes an index (not the same as an id. indices are not stable and don't correspond to a unique touch press.)
It returns the id of the touch and its current x and y coordinates in pixels.
--HG--
branch : minor
2015-02-16 16:29:45 -04:00
Alex Szpakowski
24cb934fa6
Slightly reduced the memory usage of Fonts / Rasterizers created using the default font.
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--HG--
branch : minor
2015-02-16 04:19:07 -04:00
Alex Szpakowski
fb79788d74
Moved more Font code out of the FreeType implementation files.
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--HG--
branch : minor
2015-02-16 03:12:47 -04:00
Alex Szpakowski
e8286de1f3
Pulled some Font module code out of the freetype implementation files, since it's not freetype-specific.
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--HG--
branch : minor
2015-02-16 01:47:20 -04:00
Alex Szpakowski
c2628fe4f9
Added a workaround for a bug in PhysFS 2.1-alpha involving trailing slashes and PHYSFS_enumerateFiles.
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--HG--
branch : minor
2015-02-16 00:27:17 -04:00
Alex Szpakowski
8edea22179
Added love.mouse.hasCursor. Returns true if mouse cursors are available.
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--HG--
branch : minor
2015-02-16 00:21:39 -04:00
Alex Szpakowski
1f726b2fa1
Code style cleanup.
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--HG--
branch : minor
2015-02-16 00:17:48 -04:00
Alex Szpakowski
813457aa71
Pre-emptive fix for an attenuation distance issue in iOS' OpenAL implementation.
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--HG--
branch : minor
2015-02-16 00:10:11 -04:00
Alex Szpakowski
606f077e5d
Moved Mac-specific code from platform/macosx/ to src/common/
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--HG--
branch : minor
2015-02-15 23:44:35 -04:00
Alex Szpakowski
976deb0b74
Added a Sound Decoder using Apple's CoreAudio framework.
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--HG--
branch : minor
2015-02-15 21:57:43 -04:00
Alex Szpakowski
c106d9ff53
love.event can now handle any number of event arguments.
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--HG--
branch : minor
2015-02-15 21:31:22 -04:00
Alex Szpakowski
672899f5c7
Use a message box for version compatibility warnings, rather than displaying a timed message before the game loads.
2015-02-15 17:38:43 -04:00
Alex Szpakowski
7d2f1d74a4
Renamed the Key and Scancode constants representing the spacebar from " " to "space" (see issue #976.)
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--HG--
branch : minor
2015-02-15 16:11:50 -04:00
Alex Szpakowski
b0b4613896
I forgot to export love.window.maximize in time for 0.9.2's release. :(
2015-02-14 21:00:30 -04:00
Alex Szpakowski
10cf501979
Merged default into minor
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--HG--
branch : minor
2015-02-14 18:53:31 -04:00
Alex Szpakowski
ed4c364171
Fixed a potential crash when an invalid Scancode constant argument is used in love.keyboard.getKeyFromScancode.
2015-02-14 17:54:25 -04:00
Bart van Strien
600a369d77
Allow calling newRasterizer without arguments from newFont again
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Fixes regression introduced by commit 9b0752574f26, the default value for the
1-argument newFont could not be called.
Thanks to josefnpat for reporting.
2015-02-13 15:18:52 +01:00
Alex Szpakowski
d82d2c93b6
If love is run from an existing console window in Windows, it will use that for stdout (when console mode is enabled via love.conf or --console) rather than creating a new console.
2015-02-11 15:40:22 -04:00
Alex Szpakowski
36e99b4880
Fix an OpenGL error when an sRGB image is created with mipmaps in OpenGL ES 2.
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--HG--
branch : minor
2015-02-09 21:46:56 -04:00
Alex Szpakowski
d229fb1129
Merged default into minor
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--HG--
branch : minor
2015-02-09 21:43:31 -04:00
Alex Szpakowski
320ec8b472
Added love.filesystem.getRealDirectory(filepath).
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It returns the platform-specific full path of the directory containing the filepath (rather than the file.) For example, if 'saves/save1.txt' exists in the save directory, love.filesystem.getRealDirectory("saves/save1.txt") will equal love.filesystem.getSaveDirectory().
2015-02-09 17:43:59 -04:00
Alex Szpakowski
a84367ef38
Prefer the higher performance GPU on Windows systems that use nvidia optimus (resolves issue #984.)
2015-02-02 16:29:58 -04:00
Alex Szpakowski
2a09774a54
Fixed love.graphics.newFont.
2015-02-02 15:26:13 -04:00
Alex Szpakowski
67aede6bc0
Merged default into minor
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--HG--
branch : minor
2015-02-02 01:13:21 -04:00
Alex Szpakowski
a314b18515
Added love.keyboard.getKeyFromScancode and love.keyboard.getScancodeFromKey. Resolves issue #982 .
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Scancodes represent a physical key independent of the keyboard's current layout. For example, pressing the key located where 'q' is on a U.S. keyboard will produce the key 'q' and the scancode 'q' when using a U.S. keyboard layout, but when using a French keyboard layout it will produce the key 'a' and the scancode 'q'.
Scancodes are useful for creating default controls that have the same physical locations on on all keyboards.
2015-02-01 03:13:14 -04:00
Alex Szpakowski
695ab41915
Added love.audio.set/getDopplerScale.
2015-02-01 00:36:34 -04:00
Alex Szpakowski
ea2e45f4e2
Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
2015-01-31 23:17:37 -04:00
Alex Szpakowski
8989e39b1e
A better fix for love.mouse.setPosition not updating the return values of love.window.getPosition until the next love.event.pump call on Windows and Linux.
2015-01-31 02:36:31 -04:00
Alex Szpakowski
f6bd177f84
A debug print statement snuck in there...
2015-01-31 01:35:17 -04:00
Alex Szpakowski
9cf1868b81
Fixed the point style and color mask getting reset in love.window.setMode (thanks Shell32)
2015-01-31 01:22:54 -04:00
Alex Szpakowski
665cdc4ae7
Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module.
2015-01-31 01:10:38 -04:00
Alex Szpakowski
72f98b9c8f
love's overloaded love.graphics.print and love.graphics.printf functions now use proper tail calls, which fixes the filename and backtrace given if those functions cause an error.
2015-01-30 22:14:46 -04:00
Alex Szpakowski
d0e34e86f1
Changed love.window.setMode to recreate the window as well as the context if a particular context profile can't be created, to work around some limitations of the OpenGL context and window code in some SDL backends.
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The window/context creation code might still need some work..
--HG--
branch : minor
2015-01-30 17:19:47 -04:00
Alex Szpakowski
84a6dd3b1c
Fixed OpenGL context version checking when OpenGL ES is used.
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--HG--
branch : minor
2015-01-30 04:48:09 -04:00
Alex Szpakowski
6c11443a04
Fixed graphics initialization crashing love when OpenGL ES 2 is used.
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--HG--
branch : minor
2015-01-30 04:24:31 -04:00
Alex Szpakowski
cc79089339
Fixed a crash in love.window.setMode in Windows.
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--HG--
branch : minor
2015-01-30 01:28:27 -04:00
Alex Szpakowski
54516a5652
Fixed a case of undefined behavior in love.graphics.printf and Text:set.
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--HG--
branch : minor
2015-01-29 21:36:28 -04:00
Alex Szpakowski
62d596dec1
Fixed Windows build.
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--HG--
branch : minor
2015-01-29 21:28:27 -04:00
Alex Szpakowski
ad1fbbf3ea
Merged default into minor
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--HG--
branch : minor
2015-01-29 21:27:05 -04:00