Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-09 21:43:31 -04:00
5 changed files with 48 additions and 2 deletions
+2 -2
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@@ -1215,8 +1215,8 @@ if(MEGA_EXTRA_DEPENDECIES)
endif()
if(MSVC)
set_target_properties(${LOVE_LIB_NAME} PROPERTIES RELEASE_OUTPUT_NAME "love" PDB_NAME "liblove")
set_target_properties(${LOVE_LIB_NAME} PROPERTIES DEBUG_OUTPUT_NAME "love" PDB_NAME "liblove")
set_target_properties(${LOVE_LIB_NAME} PROPERTIES RELEASE_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
set_target_properties(${LOVE_LIB_NAME} PROPERTIES DEBUG_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
endif()
#
+15
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@@ -52,6 +52,7 @@ LOVE 0.9.2 [Baby Inspector]
Released: N/A
* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
* Added Shader:getExternVariable.
* Added several new canvas texture formats.
* Added love.graphics.getCanvasFormats.
@@ -61,6 +62,7 @@ LOVE 0.9.2 [Baby Inspector]
* Added SpriteBatch:flush.
* Added love.graphics.getStats.
* Added "mirroredrepeat" wrap mode.
* Added love.audio.setDopplerScale and love.audio.getDopplerScale.
* Added optional duration argument to Joystick:setVibration.
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
* Added Joint:setUserData and Joint:getUserData.
@@ -69,8 +71,13 @@ LOVE 0.9.2 [Baby Inspector]
* Added Contact:getFixtures and Body:getContactList.
* Added Body:getWorld.
* Added Body:getJointList.
* Added Body/Contact/Fixture/Joint/World:isDestroyed.
* Added love.mousemoved event callback.
* Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
* Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
* Added love.window.getDisplayName.
* Added love.window.minimize.
* Added love.window.maximize.
* Added love.window.showMessageBox.
* Added 'refreshrate' field to the table returned by love.window.getMode.
* Added love.window.toPixels and love.window.fromPixels.
@@ -82,11 +89,16 @@ LOVE 0.9.2 [Baby Inspector]
* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
* Fixed crashes when love objects are used in multiple threads.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed the default love.filesystem identity when in Fused mode in Windows.
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
* Fixed love.joystick.setGamepadMapping.
* Fixed the order of vertices in ChainShapes.
* Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
* Fixed love.graphics.newFont to error when given an invalid size argument.
* Fixed the filename and backtrace given when love.graphics.print errors.
* Fixed a small memory leak if love.graphics.newCanvas errors.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
* Fixed a potential crash when Shader objects are garbage collected.
@@ -108,6 +120,9 @@ LOVE 0.9.2 [Baby Inspector]
* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
* Updated the love executable to verify that the love library's version matches.
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
+11
View File
@@ -39,6 +39,17 @@ extern "C" {
#include "OSX.h"
#endif // LOVE_MACOSX
#ifdef LOVE_WINDOWS
extern "C"
{
// Prefer the higher performance GPU on Windows systems that use nvidia Optimus.
// http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
// TODO: Re-evaluate in the future when the average integrated GPU in Optimus
// systems is less mediocre?
LOVE_EXPORT DWORD NvOptimusEnablement = 0x00000001;
}
#endif
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
void get_utf8_arguments(int &argc, char **&argv)
@@ -283,6 +283,24 @@ int w_getSourceBaseDirectory(lua_State *L)
return 1;
}
int w_getRealDirectory(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
std::string dir;
try
{
dir = instance()->getRealDirectory(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
lua_pushstring(L, dir.c_str());
return 1;
}
int w_isDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
@@ -666,6 +684,7 @@ static const luaL_Reg functions[] =
{ "getAppdataDirectory", w_getAppdataDirectory },
{ "getSaveDirectory", w_getSaveDirectory },
{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
{ "getRealDirectory", w_getRealDirectory },
{ "isDirectory", w_isDirectory },
{ "isFile", w_isFile },
{ "createDirectory", w_createDirectory },
+1
View File
@@ -56,6 +56,7 @@ int w_getUserDirectory(lua_State *L);
int w_getAppdataDirectory(lua_State *L);
int w_getSaveDirectory(lua_State *L);
int w_getSourceBaseDirectory(lua_State *L);
int w_getRealDirectory(lua_State *L);
int w_isDirectory(lua_State *L);
int w_isFile(lua_State *L);
int w_createDirectory(lua_State *L);