mirror of
https://github.com/love2d/love.git
synced 2026-08-12 00:20:52 +02:00
Merged default into minor
--HG-- branch : minor
This commit is contained in:
+2
-2
@@ -1215,8 +1215,8 @@ if(MEGA_EXTRA_DEPENDECIES)
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endif()
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if(MSVC)
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set_target_properties(${LOVE_LIB_NAME} PROPERTIES RELEASE_OUTPUT_NAME "love" PDB_NAME "liblove")
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set_target_properties(${LOVE_LIB_NAME} PROPERTIES DEBUG_OUTPUT_NAME "love" PDB_NAME "liblove")
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set_target_properties(${LOVE_LIB_NAME} PROPERTIES RELEASE_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
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set_target_properties(${LOVE_LIB_NAME} PROPERTIES DEBUG_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
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endif()
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#
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+15
@@ -52,6 +52,7 @@ LOVE 0.9.2 [Baby Inspector]
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Released: N/A
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* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
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* Added Shader:getExternVariable.
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* Added several new canvas texture formats.
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* Added love.graphics.getCanvasFormats.
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@@ -61,6 +62,7 @@ LOVE 0.9.2 [Baby Inspector]
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* Added SpriteBatch:flush.
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* Added love.graphics.getStats.
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* Added "mirroredrepeat" wrap mode.
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* Added love.audio.setDopplerScale and love.audio.getDopplerScale.
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* Added optional duration argument to Joystick:setVibration.
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* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
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* Added Joint:setUserData and Joint:getUserData.
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@@ -69,8 +71,13 @@ LOVE 0.9.2 [Baby Inspector]
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* Added Contact:getFixtures and Body:getContactList.
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* Added Body:getWorld.
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* Added Body:getJointList.
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* Added Body/Contact/Fixture/Joint/World:isDestroyed.
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* Added love.mousemoved event callback.
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* Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
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* Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
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* Added love.window.getDisplayName.
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* Added love.window.minimize.
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* Added love.window.maximize.
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* Added love.window.showMessageBox.
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* Added 'refreshrate' field to the table returned by love.window.getMode.
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* Added love.window.toPixels and love.window.fromPixels.
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@@ -82,11 +89,16 @@ LOVE 0.9.2 [Baby Inspector]
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* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
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* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
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* Fixed crashes when love objects are used in multiple threads.
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* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
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* Fixed the default love.filesystem identity when in Fused mode in Windows.
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* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
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* Fixed love.joystick.setGamepadMapping.
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* Fixed the order of vertices in ChainShapes.
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* Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
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* Fixed love.graphics.newFont to error when given an invalid size argument.
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* Fixed the filename and backtrace given when love.graphics.print errors.
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* Fixed a small memory leak if love.graphics.newCanvas errors.
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* Fixed shader:getWarnings returning unnecessary information.
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* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
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* Fixed a potential crash when Shader objects are garbage collected.
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@@ -108,6 +120,9 @@ LOVE 0.9.2 [Baby Inspector]
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* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
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* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
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* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
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* Updated the love executable to verify that the love library's version matches.
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* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
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* Updated internal code for handling garbage collection of love objects to be more efficient.
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* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
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@@ -39,6 +39,17 @@ extern "C" {
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#include "OSX.h"
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#endif // LOVE_MACOSX
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#ifdef LOVE_WINDOWS
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extern "C"
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{
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// Prefer the higher performance GPU on Windows systems that use nvidia Optimus.
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// http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
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// TODO: Re-evaluate in the future when the average integrated GPU in Optimus
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// systems is less mediocre?
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LOVE_EXPORT DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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void get_utf8_arguments(int &argc, char **&argv)
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@@ -283,6 +283,24 @@ int w_getSourceBaseDirectory(lua_State *L)
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return 1;
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}
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int w_getRealDirectory(lua_State *L)
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{
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const char *filename = luaL_checkstring(L, 1);
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std::string dir;
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try
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{
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dir = instance()->getRealDirectory(filename);
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}
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catch (love::Exception &e)
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{
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return luax_ioError(L, "%s", e.what());
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}
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lua_pushstring(L, dir.c_str());
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return 1;
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}
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int w_isDirectory(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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@@ -666,6 +684,7 @@ static const luaL_Reg functions[] =
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{ "getAppdataDirectory", w_getAppdataDirectory },
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{ "getSaveDirectory", w_getSaveDirectory },
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{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
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{ "getRealDirectory", w_getRealDirectory },
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{ "isDirectory", w_isDirectory },
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{ "isFile", w_isFile },
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{ "createDirectory", w_createDirectory },
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@@ -56,6 +56,7 @@ int w_getUserDirectory(lua_State *L);
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int w_getAppdataDirectory(lua_State *L);
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int w_getSaveDirectory(lua_State *L);
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int w_getSourceBaseDirectory(lua_State *L);
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int w_getRealDirectory(lua_State *L);
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int w_isDirectory(lua_State *L);
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int w_isFile(lua_State *L);
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int w_createDirectory(lua_State *L);
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