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Merged default into minor
--HG-- branch : minor
This commit is contained in:
@@ -7,3 +7,4 @@ bcca82b60d0f5cd724edbe4ed65db18ab95d4691 0.7.2
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e0f98d53debb62347c6433ca0534a0f77f15f76f 0.8.0
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38c00c788bcb03bda2ad40efebcdfe7a6be85b4a 0.9.0
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8b113c345e97e7bb7e963e5d67451abdfb05cfde 0.9.1
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a5e405cdf14d030b71d09a105086797942ae91a9 0.9.2
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+3
-1
@@ -50,7 +50,7 @@ Released: N/A
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LOVE 0.9.2 [Baby Inspector]
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---------------------------
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Released: N/A
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Released: 2015-02-14
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* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
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* Added Shader:getExternVariable.
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@@ -83,6 +83,7 @@ LOVE 0.9.2 [Baby Inspector]
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* Added love.window.toPixels and love.window.fromPixels.
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* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
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* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
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* Added love.filesystem.getRealDirectory.
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* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
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* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
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@@ -122,6 +123,7 @@ LOVE 0.9.2 [Baby Inspector]
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* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
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* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
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* Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
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* Updated the love executable to verify that the love library's version matches.
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* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
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* Updated internal code for handling garbage collection of love objects to be more efficient.
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@@ -1,4 +1,4 @@
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love@LOVE_SUFFIX@ (0.9.0~ppatest5) precise; urgency=medium
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love@LOVE_SUFFIX@ (0.9.2~rc1ppa3) precise; urgency=medium
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* Upstream testing release
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@@ -4,6 +4,9 @@ Priority: extra
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Maintainer: Bart van Strien <bart.bes@gmail.com>
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Build-Depends: debhelper (>= 9),
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autotools-dev,
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autoconf,
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automake,
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libtool,
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pkg-config,
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libfreetype6-dev,
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libluajit-5.1-dev,
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@@ -16,7 +19,7 @@ Build-Depends: debhelper (>= 9),
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libmpg123-dev,
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zlib1g-dev,
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libjpeg-turbo8-dev
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Standards-Version: 3.9.3
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Standards-Version: 3.9.5
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Homepage: http://love2d.org
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Package: liblove@LOVE_SUFFIX@
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@@ -84,7 +84,7 @@ int w_getKeyFromScancode(lua_State *L)
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const char *scancodestr = luaL_checkstring(L, 1);
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Keyboard::Scancode scancode;
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if (!Keyboard::getConstant(scancodestr, scancode))
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return luaL_error(L, "Invalid scancode: %s", scancode);
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return luaL_error(L, "Invalid scancode: %s", scancodestr);
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Keyboard::Key key = instance()->getKeyFromScancode(scancode);
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+48
-15
@@ -250,44 +250,77 @@ int luaopen_love(lua_State * L)
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
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static bool IsWindowsVistaOrGreater()
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{
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OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
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osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
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osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
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osvi.wServicePackMajor = 0;
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DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
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DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
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}
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int w__openConsole(lua_State *L)
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{
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static bool is_open = false;
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if (is_open)
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return 0;
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{
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love::luax_pushboolean(L, is_open);
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return 1;
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}
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is_open = true;
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if (GetConsoleWindow() != NULL || AllocConsole() == 0)
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return 0;
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// FIXME: we don't call AttachConsole in Windows XP because it seems to
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// break later AllocConsole calls if it fails. A better workaround might be
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// possible, but it's hard to find a WinXP system to test on these days...
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if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
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{
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// Create our own console if we can't attach to an existing one.
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if (!AllocConsole())
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{
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is_open = false;
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love::luax_pushboolean(L, is_open);
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return 1;
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}
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const int MAX_CONSOLE_LINES = 5000;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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SetConsoleTitle(TEXT("LOVE Console"));
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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const int MAX_CONSOLE_LINES = 5000;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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SetConsoleTitle(TEXT("LOVE Console"));
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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}
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FILE * fp;
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FILE *fp;
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// Redirect stdout.
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fp = freopen("CONOUT$", "w", stdout);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stdout failed.");
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return luaL_error(L, "Console redirection of stdout failed.");
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// Redirect stdin.
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fp = freopen("CONIN$", "r", stdin);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stdin failed.");
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return luaL_error(L, "Console redirection of stdin failed.");
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// Redirect stderr.
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fp = freopen("CONOUT$", "w", stderr);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stderr failed.");
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return luaL_error(L, "Console redirection of stderr failed.");
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return 0;
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love::luax_pushboolean(L, is_open);
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return 1;
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}
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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