Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-14 18:53:31 -04:00
6 changed files with 58 additions and 19 deletions
+1
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@@ -7,3 +7,4 @@ bcca82b60d0f5cd724edbe4ed65db18ab95d4691 0.7.2
e0f98d53debb62347c6433ca0534a0f77f15f76f 0.8.0
38c00c788bcb03bda2ad40efebcdfe7a6be85b4a 0.9.0
8b113c345e97e7bb7e963e5d67451abdfb05cfde 0.9.1
a5e405cdf14d030b71d09a105086797942ae91a9 0.9.2
+3 -1
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@@ -50,7 +50,7 @@ Released: N/A
LOVE 0.9.2 [Baby Inspector]
---------------------------
Released: N/A
Released: 2015-02-14
* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
* Added Shader:getExternVariable.
@@ -83,6 +83,7 @@ LOVE 0.9.2 [Baby Inspector]
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added love.filesystem.getRealDirectory.
* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
@@ -122,6 +123,7 @@ LOVE 0.9.2 [Baby Inspector]
* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
* Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
* Updated the love executable to verify that the love library's version matches.
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
+1 -1
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@@ -1,4 +1,4 @@
love@LOVE_SUFFIX@ (0.9.0~ppatest5) precise; urgency=medium
love@LOVE_SUFFIX@ (0.9.2~rc1ppa3) precise; urgency=medium
* Upstream testing release
+4 -1
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@@ -4,6 +4,9 @@ Priority: extra
Maintainer: Bart van Strien <bart.bes@gmail.com>
Build-Depends: debhelper (>= 9),
autotools-dev,
autoconf,
automake,
libtool,
pkg-config,
libfreetype6-dev,
libluajit-5.1-dev,
@@ -16,7 +19,7 @@ Build-Depends: debhelper (>= 9),
libmpg123-dev,
zlib1g-dev,
libjpeg-turbo8-dev
Standards-Version: 3.9.3
Standards-Version: 3.9.5
Homepage: http://love2d.org
Package: liblove@LOVE_SUFFIX@
+1 -1
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@@ -84,7 +84,7 @@ int w_getKeyFromScancode(lua_State *L)
const char *scancodestr = luaL_checkstring(L, 1);
Keyboard::Scancode scancode;
if (!Keyboard::getConstant(scancodestr, scancode))
return luaL_error(L, "Invalid scancode: %s", scancode);
return luaL_error(L, "Invalid scancode: %s", scancodestr);
Keyboard::Key key = instance()->getKeyFromScancode(scancode);
+48 -15
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@@ -250,44 +250,77 @@ int luaopen_love(lua_State * L)
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
static bool IsWindowsVistaOrGreater()
{
OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
osvi.wServicePackMajor = 0;
DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
}
int w__openConsole(lua_State *L)
{
static bool is_open = false;
if (is_open)
return 0;
{
love::luax_pushboolean(L, is_open);
return 1;
}
is_open = true;
if (GetConsoleWindow() != NULL || AllocConsole() == 0)
return 0;
// FIXME: we don't call AttachConsole in Windows XP because it seems to
// break later AllocConsole calls if it fails. A better workaround might be
// possible, but it's hard to find a WinXP system to test on these days...
if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
{
// Create our own console if we can't attach to an existing one.
if (!AllocConsole())
{
is_open = false;
love::luax_pushboolean(L, is_open);
return 1;
}
const int MAX_CONSOLE_LINES = 5000;
CONSOLE_SCREEN_BUFFER_INFO console_info;
SetConsoleTitle(TEXT("LOVE Console"));
// Set size.
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
console_info.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
const int MAX_CONSOLE_LINES = 5000;
CONSOLE_SCREEN_BUFFER_INFO console_info;
SetConsoleTitle(TEXT("LOVE Console"));
// Set size.
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
console_info.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
}
FILE * fp;
FILE *fp;
// Redirect stdout.
fp = freopen("CONOUT$", "w", stdout);
if (L && fp == NULL)
luaL_error(L, "Console redirection of stdout failed.");
return luaL_error(L, "Console redirection of stdout failed.");
// Redirect stdin.
fp = freopen("CONIN$", "r", stdin);
if (L && fp == NULL)
luaL_error(L, "Console redirection of stdin failed.");
return luaL_error(L, "Console redirection of stdin failed.");
// Redirect stderr.
fp = freopen("CONOUT$", "w", stderr);
if (L && fp == NULL)
luaL_error(L, "Console redirection of stderr failed.");
return luaL_error(L, "Console redirection of stderr failed.");
return 0;
love::luax_pushboolean(L, is_open);
return 1;
}
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK