Alex Szpakowski
52101b2563
Add love.graphics.copyTextureToBuffer and copyBufferToTexture.
2021-12-28 12:46:56 -04:00
Alex Szpakowski
d7bfc2ebcb
Fix compile error
2021-12-27 21:31:04 -04:00
Alex Szpakowski
5b3a5e7721
Remove the need for copysource and copydest buffer usage flags.
2021-12-27 21:17:04 -04:00
Alex Szpakowski
75b2ddc3c9
Fix love.graphics.clear's alpha component.
2021-12-24 16:14:06 -04:00
Alex Szpakowski
601d4e120d
don't need memory barriers for readonly storage textures.
2021-08-13 18:13:45 -03:00
Alex Szpakowski
a551fcd492
Initial support for writing to textures in compute shaders.
2021-08-13 14:43:03 -03:00
Alex Szpakowski
cffd485976
Allow rendering to integer textures.
2021-08-12 17:43:33 -03:00
Alex Szpakowski
48b3a4e860
Initial support for integer format textures.
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They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00
Alex Szpakowski
4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
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Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
Alex Szpakowski
80f051b97d
Merge pull request #1715 from bjornbytes/compute-shaders
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Compute Shaders
2021-07-18 13:09:48 -03:00
bjorn
dc5f68e709
World's worst sync;
2021-07-17 20:02:04 -07:00
bjorn
25fbf1d8ce
love.graphics.dispatchThreadgroups;
2021-07-17 19:49:53 -07:00
bjorn
085ba2cb6e
Add compute ShaderStage;
2021-07-17 19:46:05 -07:00
bjorn
f6559ce49e
Add threadgroups{x,y,z} SystemLimits;
2021-07-17 19:38:45 -07:00
bjorn
bbb4cd66be
Fix default shader storage buffer initialization;
2021-07-01 17:22:03 -07:00
Alex Szpakowski
14cda7818f
Rename internal enum
2021-04-07 20:43:22 -03:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
694d448e83
Vertex shaders can write to gl_PointSize ( fixes #1603 ).
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If a shader uses gl_PointSize then it can only be used when drawing points. If a shader doesn't use gl_PointSize then it can't be used when drawing points.
Added 'ConstantPointSize' and 'CurrentDPIScale' built-in shader uniforms.
ConstantPointSize is in DPI-scaled points, whereas gl_PointSize is in pixels, so to get the correct default behaviour a shader needs to do gl_PointSize = ConstantPointSize * CurrentDPIScale
2021-01-23 13:47:12 -04:00
Alex Szpakowski
deff795908
Rename some internal buffer enums to better match what they do
2021-01-17 20:59:16 -04:00
Alex Szpakowski
e2838131f2
Add love.graphics.copyBuffer.
2021-01-17 14:02:00 -04:00
Alex Szpakowski
5e77944dc0
refactor texture format support internals
2021-01-16 13:09:01 -04:00
Alex Szpakowski
50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
2021-01-10 17:53:12 -04:00
Alex Szpakowski
65bfeedd4e
Merge branch 'master' into 12.0-development
2020-12-26 22:48:08 -04:00
Alex Szpakowski
95ab4054ff
Fix a freeze on Intel drivers when using mipmapped Canvases
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Fixes #1585
Also disallow generateMipmaps on depth/stencil canvases because it's not really supported.
2020-12-26 16:37:37 -04:00
Alex Szpakowski
fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
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It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00
Alex Szpakowski
1f9d98263d
Refactor Buffer internals.
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Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski
a1861a8ff4
Don't allow calling Texture:generateMipmaps on depth/stencil textures
2020-12-21 13:36:29 -04:00
Alex Szpakowski
442f37e0a1
Fix a potential bug in captureScreenshot on some older systems
2020-10-25 23:00:12 -03:00
Alex Szpakowski
7934ce0a66
Handle backbuffer MSAA manually in love.graphics code
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Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski
b011487a3e
Add new texel buffer type.
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GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).
Shader:send accepts a texel Buffer for samplerBuffer uniforms.
Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00
Alex Szpakowski
1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
2020-02-23 16:30:55 -04:00
Alex Szpakowski
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
2020-02-17 16:31:02 -04:00
Alex Szpakowski
aa636381d0
Fix MSAA texture creation logic
2020-02-09 12:46:52 -04:00
Alex Szpakowski
694bc9c5b7
rename love_Canvases to love_RenderTargets in shaders.
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More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski
453322678c
Rename internal uses of canvas to texture/render target
2020-02-08 20:40:10 -04:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
17f77407bb
Replace internal C++ newImage and newCanvas methods with newTexture
2020-02-05 20:39:55 -04:00
Alex Szpakowski
258129738f
Remove graphics::Canvas and graphics::Image
2020-02-04 22:06:55 -04:00
Alex Szpakowski
b71eaf73cc
Replaced some references to Image and Canvas with Texture.
2020-02-04 20:52:57 -04:00
Alex Szpakowski
63c5df6aa7
Begin unification of Canvases and Images.
2020-02-03 23:05:46 -04:00
Alex Szpakowski
b46b3ed552
Move some Canvas code to Texture, devirtualize Texture::draw.
2020-02-03 19:02:58 -04:00
Alex Szpakowski
f9248d478c
Refactor sampler state parameters for textures.
2020-02-02 22:26:28 -04:00
Alex Szpakowski
f24b1aa377
Move internal Slices class from Image to Texture
2020-02-02 13:50:37 -04:00
Alex Szpakowski
6c447ab4f6
Clean up some common Image and Canvas code.
2020-02-01 23:54:51 -04:00
Alex Szpakowski
2572f0c7a1
Meshes expose GraphicsBuffers, part 2
2020-02-01 15:39:59 -04:00